Post by Rainfox on Jul 16, 2022 19:31:45 GMT
Explore Talqaxtyl's Pyramid (10m)
Zone has lots of one-way exits, unpickable locks.
Fast re-pop so if keys arent on Ixm or the arch ghost, re-kill them)
KIll the small elephants for personal sanc staves (tusks,1 charge,rentable))
At the end of the E maze, going W (hidden) puts u back on the E wall
dirs for the palm leaf or whatever - go into the west maze 3w s e s 2w n - pull palm
Altar: A shrine in the jungle: go north into jungle from middle of N wall, go n and w until S
2S
From altar all-n all-e all-s to The Native Village (or a ill. N from wall)
At the N end of the village is the witch doctors hut, blind and poison him
(he is aggro and has a decent noobie staff)
Talqaxtyl's Pyramid designed by Mixheal/Asclepius
Possible experience for your level: 30,000,000 Exploration designer: Celylia
1 - Assassinate the dirty rotten stoolpigeon parrot :
the parrot is S, 2U, 2E from the zones recall point (1st up b4 Pyr.walls)
2 - Kill the captured tiger:
the tiger is a searchable exit D on the way into Village (A Bend in the Path)
3 - Discover how the archaeologist can understand the native tongue (Village)
4 - Bring peace to the late King Ixmucane (ghoul, loot his key - golden)
5 - Put the pyramid's designer to rest (loot his key - palm)
6 - Defeat the forsaken god Talqaxtyl
7 - Find the golden palm hidden deep within the jungle (inside w maze)
7 objectives
You have 85 minutes to explore the rest of the zone.
1. Fol entrance path to the first Up. the parrot is 2U, 2E. (Or c Word, S 2U 2E.)
On a Limb High Above the Jungle Floor. Return back to entrance path OR
Find your way back to Pyramid Wall by going N and wandering
2. the tiger is a hidden down just before Native village.
on the N wall of the pyramid (centre), N (ill.)all-N, search D
3. --From tiger, U, 2E, S, E, N, Kill chief. Loot bamboo key.
-- S E to the east side of the village , Unl door E, op door, Kil architect.
Loot beetle.
4. Exit village (s), 4W S 2U (illus) On the Northwest Corner of the 2nd Step)
S 4-6E Kill King Ixmucane (wandering hidden ghoul).
Loot golden key. (or it goes into inv) Cont. E N all-E to locked door.
5.--The Entrance to the Hall of the Dead after unlocking door E with Ixm's golden key
(Laera hard mob, sanct, hidden in the larger area) 3N (illus.) into
A Crumbling Passage. N all-D all-S to aRCHITECT (loot key). Return back to Ixm.
area. --U N Ice guardian snakes, unl door n with A golden palm key,
N into Talqaxtyl's Inner Sanctum.
6. After u get the golden palm key, enter the room N of guardian snake, go to the Dais
in centre and "pull palm". then go north and ice spirit of the god
-- The Dais is full of tough mobs: Mourning sprits and a witch doctor.
the are Immune to melee attacks. When u flee the doctor can summon you back
Best to go N and pull palm very fast, u find yourself in blackness. All-N is god.
Dispel him and use flamestrike (NO HARM on un-deads). Get all after he dies,
unl chest, open and get all. C word back to beginning of zone.
7. Follow west wall of Pyramid to the west maze. 3W S E S 2W N (Palm Tree)
Kill guardian
Witch Doctor
- a carved bone staff - Lev(11) Loc(wield) AT AW 2H 4d5 NoBits mana(24)
A native hunter
- a bark vest - Lev(8) Loc(body) AC-ap(5) hps(15) hr(1)
- a pair of bark arm plates - Lev(0) Loc(arms) AC-ap(5) hr(2) con(2)
- a set of bark leg plates - Lev(7) Loc(legs) AC-ap(3) hr(3) dex(2)
- a vine belt - Lev(0) Loc(waist) AC-ap(3) hr(2) str(1)
the captured tiger
- a pair of fearsome tiger claws - Lev(13) Loc(hands) AM AC AC-ap(1) AM AC hps(15) dr(1)
the archaeologist
- the empty husk of a glittering beetle - Lev(12) Loc(hold) hr(4)
the architect
- a pair of majestic golden leg plates - Lev(15) Loc(legs) AE fragile armor(-7) regen lvl 13 shield
The Guardian of the Golden Palm
- a sheath of golden palm fronds - Lev(15) Loc(waist) hr(1) dr(1)
Talqaxtyl
- a pair of enamel inlaid gloves - Lev(14) Loc(hands) AC-ap(8) NoBits mana(11) hr(1) *2 eq points*
- the grand staff of a forgotten god *3 eq points*
- a crown of golden palm fronds - Lev(19) Loc(head) NoBits hr(5) armor(-27) *3 eq points*
- a glowing vestige of a forgotten god - Lev(15) Loc(light) armor(-10) armor(-8)
Zone has lots of one-way exits, unpickable locks.
Fast re-pop so if keys arent on Ixm or the arch ghost, re-kill them)
KIll the small elephants for personal sanc staves (tusks,1 charge,rentable))
At the end of the E maze, going W (hidden) puts u back on the E wall
dirs for the palm leaf or whatever - go into the west maze 3w s e s 2w n - pull palm
Altar: A shrine in the jungle: go north into jungle from middle of N wall, go n and w until S
2S
From altar all-n all-e all-s to The Native Village (or a ill. N from wall)
At the N end of the village is the witch doctors hut, blind and poison him
(he is aggro and has a decent noobie staff)
Talqaxtyl's Pyramid designed by Mixheal/Asclepius
Possible experience for your level: 30,000,000 Exploration designer: Celylia
1 - Assassinate the dirty rotten stoolpigeon parrot :
the parrot is S, 2U, 2E from the zones recall point (1st up b4 Pyr.walls)
2 - Kill the captured tiger:
the tiger is a searchable exit D on the way into Village (A Bend in the Path)
3 - Discover how the archaeologist can understand the native tongue (Village)
4 - Bring peace to the late King Ixmucane (ghoul, loot his key - golden)
5 - Put the pyramid's designer to rest (loot his key - palm)
6 - Defeat the forsaken god Talqaxtyl
7 - Find the golden palm hidden deep within the jungle (inside w maze)
7 objectives
You have 85 minutes to explore the rest of the zone.
1. Fol entrance path to the first Up. the parrot is 2U, 2E. (Or c Word, S 2U 2E.)
On a Limb High Above the Jungle Floor. Return back to entrance path OR
Find your way back to Pyramid Wall by going N and wandering
2. the tiger is a hidden down just before Native village.
on the N wall of the pyramid (centre), N (ill.)all-N, search D
3. --From tiger, U, 2E, S, E, N, Kill chief. Loot bamboo key.
-- S E to the east side of the village , Unl door E, op door, Kil architect.
Loot beetle.
4. Exit village (s), 4W S 2U (illus) On the Northwest Corner of the 2nd Step)
S 4-6E Kill King Ixmucane (wandering hidden ghoul).
Loot golden key. (or it goes into inv) Cont. E N all-E to locked door.
5.--The Entrance to the Hall of the Dead after unlocking door E with Ixm's golden key
(Laera hard mob, sanct, hidden in the larger area) 3N (illus.) into
A Crumbling Passage. N all-D all-S to aRCHITECT (loot key). Return back to Ixm.
area. --U N Ice guardian snakes, unl door n with A golden palm key,
N into Talqaxtyl's Inner Sanctum.
6. After u get the golden palm key, enter the room N of guardian snake, go to the Dais
in centre and "pull palm". then go north and ice spirit of the god
-- The Dais is full of tough mobs: Mourning sprits and a witch doctor.
the are Immune to melee attacks. When u flee the doctor can summon you back
Best to go N and pull palm very fast, u find yourself in blackness. All-N is god.
Dispel him and use flamestrike (NO HARM on un-deads). Get all after he dies,
unl chest, open and get all. C word back to beginning of zone.
7. Follow west wall of Pyramid to the west maze. 3W S E S 2W N (Palm Tree)
Kill guardian
Witch Doctor
- a carved bone staff - Lev(11) Loc(wield) AT AW 2H 4d5 NoBits mana(24)
A native hunter
- a bark vest - Lev(8) Loc(body) AC-ap(5) hps(15) hr(1)
- a pair of bark arm plates - Lev(0) Loc(arms) AC-ap(5) hr(2) con(2)
- a set of bark leg plates - Lev(7) Loc(legs) AC-ap(3) hr(3) dex(2)
- a vine belt - Lev(0) Loc(waist) AC-ap(3) hr(2) str(1)
the captured tiger
- a pair of fearsome tiger claws - Lev(13) Loc(hands) AM AC AC-ap(1) AM AC hps(15) dr(1)
the archaeologist
- the empty husk of a glittering beetle - Lev(12) Loc(hold) hr(4)
the architect
- a pair of majestic golden leg plates - Lev(15) Loc(legs) AE fragile armor(-7) regen lvl 13 shield
The Guardian of the Golden Palm
- a sheath of golden palm fronds - Lev(15) Loc(waist) hr(1) dr(1)
Talqaxtyl
- a pair of enamel inlaid gloves - Lev(14) Loc(hands) AC-ap(8) NoBits mana(11) hr(1) *2 eq points*
- the grand staff of a forgotten god *3 eq points*
- a crown of golden palm fronds - Lev(19) Loc(head) NoBits hr(5) armor(-27) *3 eq points*
- a glowing vestige of a forgotten god - Lev(15) Loc(light) armor(-10) armor(-8)