Post by Rainfox on Jul 16, 2022 19:28:17 GMT
Explore Shadmire
Designed by Mhordamis
Exploration designer: Zuasha
Max XP: 4,000,000
to walk to shadmire from med (NE) , ent mage, go s and w to gate op gate,
go through Forbidden Forest all-N all-E all-N E all-n, fol path west out of zne
ride horse north to a dark, malevolent presence lurking around in the
wilderness.
(If anyone else is in the zone killing the same mobs, you probably wont suceed)
**There is an altar in the ne corner of An Open Prairie, NE part of the zone
1 - Clear out the talisars (10)
2 - Get revenge on Lechteghangian and those like him (30)
3 - Visit Samrah
4 - Run the tree spirits out of the forest (15)
5 - Rid the forest of bears (10)
6 - Get rid of the abominations (8)
- Clear out the talisars
-from ent w all- n 2w all-n w all-n d to "A Stone Platform Within the Warren"
- Kill 10 of "A Talisar"
- Get revenge on Lechteghangian and those like him
- From "A Stone Platform Within the Warren" there are 6 lower rooms in this area
where the Lech's load
- Kill 30 of "a mutated humanoid"
- Visit Samrah
- From "A Stone Platform Within the Warren" 9e,s,d,w,all n through hidden exit
- or from humanoids down from talisars se corner, n along path
Note: these next 3 load in the above ground area.
- Run the tree spirits out of the forest
- kill 15 of "A tree spirit"
- Rid the forest of bears
- kill 10 of "A great bear "
- Get rid of the abominations
- kill 8 of "a mutated forest abomination" (may need zone repop to get all of these)
An elderly woman says to you,
'If you will sit here a moment, I will tell you of the legend of Shadmire.
Years ago, around the time I was born, Samrah the golden dragon decided to make its
lair in Shadmire.'
At the time, Shadmire was only a section of the wilderness which adventurers from
across the realm would visit in an attempt to gain some glory or fame.
Dark, evil monsters once dwelled in Shadmire, which is why it was so important for
the fortune-seeking knight or lord to visit and slay some creatures.
But after Samrah built its lair, the monsters all fled to it and the knights and
lords of the realm stopped coming for fear of the dragon and the enormous mass of
united creatures.
The game of the wilderness - foxes, rats, raccoons, rabbits and the like - all
retreated and went into other sections of the woodlands.
But, as if you haven't noticed by now, bears still populate the area for some reason
which I don't understand. Maybe it's for the privacy, or something.'
Designed by Mhordamis
Exploration designer: Zuasha
Max XP: 4,000,000
to walk to shadmire from med (NE) , ent mage, go s and w to gate op gate,
go through Forbidden Forest all-N all-E all-N E all-n, fol path west out of zne
ride horse north to a dark, malevolent presence lurking around in the
wilderness.
(If anyone else is in the zone killing the same mobs, you probably wont suceed)
**There is an altar in the ne corner of An Open Prairie, NE part of the zone
1 - Clear out the talisars (10)
2 - Get revenge on Lechteghangian and those like him (30)
3 - Visit Samrah
4 - Run the tree spirits out of the forest (15)
5 - Rid the forest of bears (10)
6 - Get rid of the abominations (8)
- Clear out the talisars
-from ent w all- n 2w all-n w all-n d to "A Stone Platform Within the Warren"
- Kill 10 of "A Talisar"
- Get revenge on Lechteghangian and those like him
- From "A Stone Platform Within the Warren" there are 6 lower rooms in this area
where the Lech's load
- Kill 30 of "a mutated humanoid"
- Visit Samrah
- From "A Stone Platform Within the Warren" 9e,s,d,w,all n through hidden exit
- or from humanoids down from talisars se corner, n along path
Note: these next 3 load in the above ground area.
- Run the tree spirits out of the forest
- kill 15 of "A tree spirit"
- Rid the forest of bears
- kill 10 of "A great bear "
- Get rid of the abominations
- kill 8 of "a mutated forest abomination" (may need zone repop to get all of these)
An elderly woman says to you,
'If you will sit here a moment, I will tell you of the legend of Shadmire.
Years ago, around the time I was born, Samrah the golden dragon decided to make its
lair in Shadmire.'
At the time, Shadmire was only a section of the wilderness which adventurers from
across the realm would visit in an attempt to gain some glory or fame.
Dark, evil monsters once dwelled in Shadmire, which is why it was so important for
the fortune-seeking knight or lord to visit and slay some creatures.
But after Samrah built its lair, the monsters all fled to it and the knights and
lords of the realm stopped coming for fear of the dragon and the enormous mass of
united creatures.
The game of the wilderness - foxes, rats, raccoons, rabbits and the like - all
retreated and went into other sections of the woodlands.
But, as if you haven't noticed by now, bears still populate the area for some reason
which I don't understand. Maybe it's for the privacy, or something.'