Post by Rainfox on Jul 16, 2022 19:21:28 GMT
Explore Quinstone's Keep
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20,000,000 Exploration designer: Zuasha
1 - Weaken the defenses : 4 Keep guardsmen (lev.1 near 1st key)
2 - Weaken the defenses : 3 dungeon guard (Lev 4 before Lord Q)
3 - Weaken the defenses : 4 Keep guardsmen (lev.3 (Div. area)
4 - Infiltrate Quinstone's army : Kill Petak Div-E
5 - Infiltrate Quinstone's army : Kill Fornu Div-D
6 - Infiltrate Quinstone's army : kill Ronico Div-C
7 - Infiltrate Quinstone's army
8 - Infiltrate Quinstone's army
9 - Find the treasure
10 - Kill the Keepmaster (Poto -2nd key) from @ N all-W all-S w s w
* m ight had to wait for repop top get all 8 of the Keep guardsmen
1. From @ 2n all-e U all-E all-S U
Keys:
green sucker - from @, 3w s 2w, ice bulbous green green tentacle
rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
rusted shears - from Poto, unl door w;open door w; w; get shears
copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
there are more Keep guardsmen on this lev for Obj 3 and Wernil the |ibrarian
wooden carving - from Dipwaun, n w n 3e 2s, get carving jar (exam shelves/jar)
tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
(NOTE: w n e from here is an altar - LPK) Hands him if he is with soldiers
yellow key - from Soqilyte, w n w d w 3s 2w 2d (beg. of zone) 4w 2u, all w,
unl hatch;op hatch ; u; unl strongb;open strongbox;get all strong
kill Petak
green key - from Petak (division e), d 4e n 4e, unl hatch;open hatch; u; open
strongbox; get all strongbox kill Fornu for the explore obj 5 (potion)
blue key - from Fornu (division d), d 8w, unl hatch;open hatch; u; open
strongbox; get all strongbox
Kill Ronico for explore Obj 6
red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
Kill Hornetar for Explore obj 7
black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
Kill Desarius for explore Obj 8
same routine for key from Desarius Div-A Kill him for explore Obj 9
Now you have all the keys you need to run the zone.
1) From Desarius (division a), go d 4e. From here, unl door n;open door n; n. Repeat this
until you're in a room with only up and south exits.
2) Unlock hatch;open hatch; u, dis/ice General Wellantro (loads ruby shard - key).
also loads a good heal potion 2Xheal + cure crit.
3) Go d, all s, all e, all d, 2e (beg.zone) 2n, search, d n d (illus), e s,
dis/ hands /ice Thoruk (loads iron crowbar - key).
4) Search, u, dis/ice Lord Quinstone (loads a heavy brass key).
5) Unl door n;open door;n;y; n; get key cushion; unl chest;open chest;get all chest
s;u;u takes u back to zone start
Congratulations, you've finished Quinstone's Keep!
Interesting EQ:
On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
yellow vial - Petak (division e) - lvl 10 (cure light)
green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
red vial - Hornetar (division b) - lvl 15 (2x cure critic)
black vial - Desarius (division a) - lvl 15 (cure critic, heal)
rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
( i need to 4 coloured keys outta the strongboxes to get to him)
Lord Quinstone loads:
Lord Quinstone's velvet cape - +2dex/+10hp about
Lord Quinstone's blackstone - +29m/+4int held
a mace of solid platinum - +13m/-1ss wield
Chest loads:
an enormous sparkling emerald - 60k treasure
a jeweled chalice of gold - liquid container
the Ring of the Keep - max 4hr/3dr ring, lvl 16
a muddy dagger (for an aq) loads on the mud dweller hiden in the first room of the zone
=================
- On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
- yellow vial - Petak (division e) - lvl 10 (cure light)
- green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
- blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
- red vial - Hornetar (division b) - lvl 15 (2x cure critic)
- black vial - Desarius (division a) - lvl 15 (cure critic, heal)
- rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
Lord Quinstone loads:
- Lord Quinstone's velvet cape - +3dex/+18hp about (4 eq pts)
- Lord Quinstone's blackstone - +38m/+4int held (8 eq pts)
- a mace of solid platinum - +23m/-2ss wield (4 eq pts)
Chest loads:
- an enormous sparkling emerald - 60k treasure (12 eq pts)
- a jeweled chalice of gold - liquid container (12 eq pts)
- the Ring of the Keep - max 4hr/3dr ring, lvl 16 (? eq pts)
Directions to Zone
Fly from ct 6 so that you can c word
Walkthrough
TEMPLIN'S WALKTHROUGH
NOTE: last room is cpk - beware of cpk'ers, especially when ring of the keep loads.
- from @: n,all w,s,w,s - to Poto, for a rusty key (slippery)
- unl/open door w, w, take all - for 'a pair of rusted shears' (slippery)
- from @: n,all e,u,all e,s,u,kill Sintarus - for 'a copper arrowhead' (slippery)
- from Sintarus: d,n,all w,u,all e,n,e,s,kill Dipwaun - for 'a silver fork' (slippery)
- from Dipwaun: n,w,n,all e,all s,take all jar - for 'a wooden carving' (slippery)
- from jar: all n,all w,n,e,u,look around east for Soqilyte [priest],kill Soqilyte - for 'a tarnished crucifix' (slippery)
- from @: n,all w,u,u,all w,unl/open hatch,u,open strong,get all strong,d 'the yellow key' (slippery)
- e to intersection,n,all e,unl/open hatch,u,open strong,get all strong 'the green key' d (slippery)
- all w,unl/open hatch,u,open strong,get all strong for 'the blue key', d, (slippery)
- e to intersection,n,all e,unl/open hatch,u,open strong,get all strong for 'the red key',d (slippery)
- all w,unl/open hatch,u,open strong,get all strong for 'the black key',d (slippery)
- e to intersection - four times: unl/open door n,n unl/open hatch,u,kill General for 'a ruby shard' ,loot,
START WATCHING WHERE FOR SHADOWING:
- from @:all n,sea,d,close stone,n,d,find and kill Thoruk - for 'an iron crowbar' (slippery)
- from Thoruk: find se corner,sea,u,close crack,kill Quinstone for 'a heavy brass key,loot
HERE'S THE CPK ROOM - MAKE AN ALIAS FOR THIS:
- unl door n;open door n;n;y;take all cushion;unlock chest;open chest;take all chest;s
- COPY/PASTE unl door n;open door n;n;y;get all cushion;unlock chest;open chest;get all chest;s;
Key List:
green sucker - from @, 3w s 2w, ice bulbous green green tentacle
rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
rusted shears - from Poto, unl/open door w, w, get shears
copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
wooden carving - from Dipwaun, n w n 3e 2s, get carving jar
tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
(NOTE: w n e from here is an altar - LPK)
yellow key - from Soqilyte, w n w d w 3s 2w 2d 4w 2u, all w, unl/open hatch, u, open/loot strongbox
green key - from Petak (division e), d 4e n 4e, unl/open hatch, u, open/loot strongbox
blue key - from Fornu (division d), d 8w, unl/open hatch, u, open/loot strongbox
red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
----------------
20,000,000 Exploration designer: Zuasha
1 - Weaken the defenses : 4 Keep guardsmen (lev.1 near 1st key)
2 - Weaken the defenses : 3 dungeon guard (Lev 4 before Lord Q)
3 - Weaken the defenses : 4 Keep guardsmen (lev.3 (Div. area)
4 - Infiltrate Quinstone's army : Kill Petak Div-E
5 - Infiltrate Quinstone's army : Kill Fornu Div-D
6 - Infiltrate Quinstone's army : kill Ronico Div-C
7 - Infiltrate Quinstone's army
8 - Infiltrate Quinstone's army
9 - Find the treasure
10 - Kill the Keepmaster (Poto -2nd key) from @ N all-W all-S w s w
* m ight had to wait for repop top get all 8 of the Keep guardsmen
1. From @ 2n all-e U all-E all-S U
Keys:
green sucker - from @, 3w s 2w, ice bulbous green green tentacle
rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
rusted shears - from Poto, unl door w;open door w; w; get shears
copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
there are more Keep guardsmen on this lev for Obj 3 and Wernil the |ibrarian
wooden carving - from Dipwaun, n w n 3e 2s, get carving jar (exam shelves/jar)
tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
(NOTE: w n e from here is an altar - LPK) Hands him if he is with soldiers
yellow key - from Soqilyte, w n w d w 3s 2w 2d (beg. of zone) 4w 2u, all w,
unl hatch;op hatch ; u; unl strongb;open strongbox;get all strong
kill Petak
green key - from Petak (division e), d 4e n 4e, unl hatch;open hatch; u; open
strongbox; get all strongbox kill Fornu for the explore obj 5 (potion)
blue key - from Fornu (division d), d 8w, unl hatch;open hatch; u; open
strongbox; get all strongbox
Kill Ronico for explore Obj 6
red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
Kill Hornetar for Explore obj 7
black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
Kill Desarius for explore Obj 8
same routine for key from Desarius Div-A Kill him for explore Obj 9
Now you have all the keys you need to run the zone.
1) From Desarius (division a), go d 4e. From here, unl door n;open door n; n. Repeat this
until you're in a room with only up and south exits.
2) Unlock hatch;open hatch; u, dis/ice General Wellantro (loads ruby shard - key).
also loads a good heal potion 2Xheal + cure crit.
3) Go d, all s, all e, all d, 2e (beg.zone) 2n, search, d n d (illus), e s,
dis/ hands /ice Thoruk (loads iron crowbar - key).
4) Search, u, dis/ice Lord Quinstone (loads a heavy brass key).
5) Unl door n;open door;n;y; n; get key cushion; unl chest;open chest;get all chest
s;u;u takes u back to zone start
Congratulations, you've finished Quinstone's Keep!
Interesting EQ:
On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
yellow vial - Petak (division e) - lvl 10 (cure light)
green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
red vial - Hornetar (division b) - lvl 15 (2x cure critic)
black vial - Desarius (division a) - lvl 15 (cure critic, heal)
rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
( i need to 4 coloured keys outta the strongboxes to get to him)
Lord Quinstone loads:
Lord Quinstone's velvet cape - +2dex/+10hp about
Lord Quinstone's blackstone - +29m/+4int held
a mace of solid platinum - +13m/-1ss wield
Chest loads:
an enormous sparkling emerald - 60k treasure
a jeweled chalice of gold - liquid container
the Ring of the Keep - max 4hr/3dr ring, lvl 16
a muddy dagger (for an aq) loads on the mud dweller hiden in the first room of the zone
=================
- On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
- yellow vial - Petak (division e) - lvl 10 (cure light)
- green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
- blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
- red vial - Hornetar (division b) - lvl 15 (2x cure critic)
- black vial - Desarius (division a) - lvl 15 (cure critic, heal)
- rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
Lord Quinstone loads:
- Lord Quinstone's velvet cape - +3dex/+18hp about (4 eq pts)
- Lord Quinstone's blackstone - +38m/+4int held (8 eq pts)
- a mace of solid platinum - +23m/-2ss wield (4 eq pts)
Chest loads:
- an enormous sparkling emerald - 60k treasure (12 eq pts)
- a jeweled chalice of gold - liquid container (12 eq pts)
- the Ring of the Keep - max 4hr/3dr ring, lvl 16 (? eq pts)
Directions to Zone
Fly from ct 6 so that you can c word
Walkthrough
TEMPLIN'S WALKTHROUGH
NOTE: last room is cpk - beware of cpk'ers, especially when ring of the keep loads.
- from @: n,all w,s,w,s - to Poto, for a rusty key (slippery)
- unl/open door w, w, take all - for 'a pair of rusted shears' (slippery)
- from @: n,all e,u,all e,s,u,kill Sintarus - for 'a copper arrowhead' (slippery)
- from Sintarus: d,n,all w,u,all e,n,e,s,kill Dipwaun - for 'a silver fork' (slippery)
- from Dipwaun: n,w,n,all e,all s,take all jar - for 'a wooden carving' (slippery)
- from jar: all n,all w,n,e,u,look around east for Soqilyte [priest],kill Soqilyte - for 'a tarnished crucifix' (slippery)
- from @: n,all w,u,u,all w,unl/open hatch,u,open strong,get all strong,d 'the yellow key' (slippery)
- e to intersection,n,all e,unl/open hatch,u,open strong,get all strong 'the green key' d (slippery)
- all w,unl/open hatch,u,open strong,get all strong for 'the blue key', d, (slippery)
- e to intersection,n,all e,unl/open hatch,u,open strong,get all strong for 'the red key',d (slippery)
- all w,unl/open hatch,u,open strong,get all strong for 'the black key',d (slippery)
- e to intersection - four times: unl/open door n,n unl/open hatch,u,kill General for 'a ruby shard' ,loot,
START WATCHING WHERE FOR SHADOWING:
- from @:all n,sea,d,close stone,n,d,find and kill Thoruk - for 'an iron crowbar' (slippery)
- from Thoruk: find se corner,sea,u,close crack,kill Quinstone for 'a heavy brass key,loot
HERE'S THE CPK ROOM - MAKE AN ALIAS FOR THIS:
- unl door n;open door n;n;y;take all cushion;unlock chest;open chest;take all chest;s
- COPY/PASTE unl door n;open door n;n;y;get all cushion;unlock chest;open chest;get all chest;s;
Key List:
green sucker - from @, 3w s 2w, ice bulbous green green tentacle
rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
rusted shears - from Poto, unl/open door w, w, get shears
copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
wooden carving - from Dipwaun, n w n 3e 2s, get carving jar
tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
(NOTE: w n e from here is an altar - LPK)
yellow key - from Soqilyte, w n w d w 3s 2w 2d 4w 2u, all w, unl/open hatch, u, open/loot strongbox
green key - from Petak (division e), d 4e n 4e, unl/open hatch, u, open/loot strongbox
blue key - from Fornu (division d), d 8w, unl/open hatch, u, open/loot strongbox
red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox