Post by Rainfox on Jul 16, 2022 18:29:07 GMT
Adjunct Explore:
The Barbegazian Alps Adjunct
Designed by Arethusa/Ozymandias
Exploration designer: Arys
Max XP: 250,000
fly Nae, walk N to zone ent
- Fashion a pair of skis
From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D,
get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light
candle, get wax hive, wax skis, unkey all.
Note: You can make multiple pairs of skis if you whittle wood and get all multiple times. Just make sure you wax all of them!
wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq
- Look before you leap into a dangerous place
- From ent e,n,e,all u,
- Show off your skill on the ski jump
Explore BARBEGEZIGIAN ALPS WALKTHROUGH
medsux.blogspot.ca/2007/11/medievia-barbegezigian-alps-walkthrough.html
*************
Rules of Alps
*************
1) No shielding room.
2) Make sure WEIGHT IS UNDER 80 when SKIING.
3) Tanzigs zoneproc like phantasms in df and bs you.
4) The "blizzard" weather is annoying and procs things such as hands of wind and
removes eq to your inventory.
***********
Making skis
***********
1) Fly to zone (fly Naer, walk N to zone)
2) From @ n, o door; w; w; o door n; n; g all chest
search chest; g all chest; south; search,
search mantel; g all mantel; down; g all niche
up; g all stump; wield hatchet; east, all north
chop tree, wield knife, whittle wood, g all,
south, south, east, hold flint, light candle,
g wax hive, wax skis, unkey all. Skis are made.
3) Skiing
**wear skis and check weight**
From @ e n e, all u, n
At end of lift wear normal foot eq
******
Kangmi
******
From lift dropoff spot, go e n n and fight ice shielded mob.
Lure him to a clear room, ice with form for pinecone key.
****
Loth
****
After kangmi is iced, from lift spot, go e n e, search, all n, (cramped), u,
iced lothvarwind or whatever, another key.
******
Statue
******
From lift dropoff spot e e e n e e e n n e n to "A Rock Littered Clearing"
from here, follow path east all the way up the mountain (high mv and dangerous mobs -
be careful its annoying)
in the last room youll find the animated ice statue, loads glacial hand, dont flee
or you fall off cliff to Rock Clearing
*******
Legial
*******
From statue room, s s y into cpk with form, then w s all w e n n u all w to NPK, open
door s, kill for legial key, then all s w, kill student for eq, then go e n n to
that room
********
Learner
********
From that room (north of legiel), go east, unl door n, o door, instruct form to BLIND
SULAD AND FLEE, north, blind sulad, entire form flee, north, ice LEARNER (leave
sulad alone), loot learner.
*****
Rheas
*****
From south of learner, fol path east til north, n, u, all n, fol path east to closed
door.
What i usually do is have TANKS (front row) fire shield, but can do it either way,
he hits mad hard, so unl door east, east, close door and ice Rheas for eq/key
***************
Dreliath & Wife
***************
From rheas room, head back to above legial, so, w, n, w til s, s til w, all w. unlock
door north, n, ice mob for key, open door n, ice mob n for eq and chisel(key), then
go back 2s to hallway.
*******
toolbox
*******
The next key is annoying, you have to solo down as leader and get it from the lake.
So, from STATUE, follow path all the way DOWN THE MOUNTAIN TO "ROCK LITTERED CLEARING"
room, From here, head to the most SOUTH EAST part of zone, once here, hit south,
u should see CPK PROMPT. Go in cpk, go to the MOST SOUTH WEST PART OF CPK (near the
shop - i suggest you explore around here before you actually lead the zone), toolbox
is in sw corner, unlock it and get all toolbox. RETURN TO FORMATION (rock littered
clearing -> statue -> legial)
******
Syious
******
K now go east, (south of sulad), unl door south, south, close door, ice Syious for
eq/key
*****
Vemyr
*****
From north of syious, fol path east til north, north, u, all n, fol path west to door,
open, solo in cpk, find vemyr and lure him (in cpk - he wont lure out) and trap him,
take form in and kill for eq. He doesnt load a key, just gloves and shield, optional
if they didnt load.
********
Penguins
********
From vemyr, fol path down to hallway, so fol path s/e to cpk, from cpk, d, all s,
(to npk lake), then go w s s and w (thru illus), eggs lie here. GET ONE EGG AT A TIME
TO START, once u get the egg, 10 mobs conjure etc. IMPORTANT TANKS ALT CHARGE. once
mobs are iced, HATCH EGG, when u get key you will get "a tiny penguin made of ice
is revealed" stop then!
**********
First Iona
**********
K head back to CPK (past npk lake), so from FIRST EGG, e, n n n, e, n n yes into cpk,
then n all e, s, wield chisel, hit wall.
Iona is east, have tanks alt charge etc may need staffs, it spawns. Takes a while,
but it will port, drops two keys, get them both.
********
Engineer
********
OK From first iona, head west, all n, e til n, n n and your are STATUE again, FOL PATH
EAST DOWN SLOPES, UNTIL YOU SEE "A large pile of snow blocks part of the path." STOP
HERE, ICE MOBS, make sure entire form is here, hold trumpet, blow trumpet. Take form
all up, ice engineer for eq.
********
Necro
********
after engineer, solo, go north til cpk, then w, y, all n, unl door east, e, hit necro
and lure him w in a clear room, he traps easy.
Get form here (its cramped so its best to have them solo..be careful tough tough mobs
here, ice necro and loot eq - loads gracial grace etc)
********
Fosegrim
********
After necro, all south, all w, all s, ice surrounding mobs, get full, w, ice fosegrim.
mega annoying blocker, loads irridesnt orb.
**********
Final Iona
**********
After fosegrim, search, get form full, and its second iona, just like the first, cept
it doesnt port, loads dust dagger yada yada. alt charge and stuff!
Take form outta cpk and port. and your done!
---
Nathelian: from entrance, go N, all-E, all-U,
N (make sure you have less than 100 stones in inventory.) Then go all-E, N, E,
all-N, 2E, N, W, 2N, follow path W till S.
***************
Important Notes
***************
Before running this zone i suggest you master the crystal dragon and soloing statue
first. If you cant control a form of mobs you wont be able to control a form of players.
To do this, make skis and get in the dropoff part of the zone. There are well over 8
charmable mobs you can use, so Ill list the best here for you.
1) Aalucij - loads in north/western part of the zone, with Nathelsomething that is
real aggro and not charmable. Hands AA and charm him, he is a great tank.
2) Ludvina - mage caster, loads a few east of dropoff spot
3) Justiaal - loads in the CPK lake in the SE Corner of zone
4) Young fairy - loads in the CPK lake in se part of zone (resting mob all south 1w
from cpk ent)
5) Learner - hidden mob w n of fairy - nice fireshield tank - trips
6) Pixies - load all over zone, i charm 2 of these
7) Gelia, all the way up the mountain, near statue, cleric mob, can be annoyin to get
b/c of mv rooms!
Those are all the charmies, and crystal dragon is located around the SW corner of lake
in CPK.
My suggestion? Explore, a LOT. Get comfortable, with the zone procs. it is NOT an easy
zone to lead!
========================================================================
Rules of Alps
*************
1) No shielding room.
2) Make sure WEIGHT IS UNDER 80 when SKIING.
3) Tanzigs zoneproc like phantasms in df and bs you.
4) The "blizzard" weather is annoying and procs things such as hands of wind and removes eq to your inventory.
***********
Making skis
***********
1) Fly to zone (fly 20 w 9 n 26)
2) From @ n, o door w, w, o door n, n g all chest
search chest, g all chest, south, search,
search mantel, g all mantel, down, g all niche
up, g all stump, wield hatchet, east, all north
chop tree, wield knife, whittle wood, g all,
south, south, east, hold flint, light candle,
g wax hive, wax skis, unkey all. Skis are made.
3) Skiing
**wear skis and check weight**
From @ e n e, all u, n
At end of lift wear normal foot eq
******
Kangmi
******
From lift dropoff spot, go e n n and fight ice shielded mob.
Lure him to a clear room, ice with form for pinecone key.
****
Loth
****
After kangmi is iced, from lift spot, go e n e, search, all n, (cramped), u, iced lothvarwind or whatever, another key.
******
Statue
******
From lift dropoff spot e e e n e e e n n e n to "A Rock Littered Clearing"
from here, follow path east all the way up the mountain (high mv and dangerous mobs - be careful its annoying)
in the last room youll find the animated ice statue, loads glacial hand, dont flee or you fall off cliff to Rock Clearing
*******
Legial
*******
From statue room, s s y into cpk with form, then w s all w e n n u all w to NPK, open door s, kill for legial key, then all s w, kill student for eq, then go e n n to that room
********
Learner
********
From that room (north of legiel), go east, unl door n, o door, instruct form to BLIND SULAD AND FLEE, north, blind sulad, entire form flee, north, ice LEARNER (leave sulad alone), loot learner.
*****
Rheas
*****
From south of learner, fol path east til north, n, u, all n, fol path east to closed door.
What i usually do is have TANKS (front row) fire shield, but can do it either way, he hits mad hard, so unl door east, east, close door and ice Rheas for eq/key
***************
Dreliath & Wife
***************
From rheas room, head back to above legial, so, w, n, w til s, s til w, all w. unlock door north, n, ice mob for key, open door n, ice mob n for eq and chisel(key), then go back 2s to hallway.
*******
toolbox
*******
The next key is annoying, you have to solo down as leader and get it from the lake. So, from STATUE, follow path all the way DOWN THE MOUNTAIN TO "ROCK LITTERED CLEARING" room, From here, head to the most SOUTH EAST part of zone, once here, hit south, u should see CPK PROMPT. Go in cpk, go to the MOST SOUTH WEST PART OF CPK (near the shop - i suggest you explore around here before you actually lead the zone), toolbox is in sw corner, unlock it and get all toolbox. RETURN TO FORMATION (rock littered clearing -> statue -> legial)
******
Syious
******
K now go east, (south of sulad), unl door south, south, close door, ice Syious for eq/key
*****
Vemyr
*****
From north of syious, fol path east til north, north, u, all n, fol path west to door, open, solo in cpk, find vemyr and lure him (in cpk - he wont lure out) and trap him, take form in and kill for eq. He doesnt load a key, just gloves and shield, optional if they didnt load.
********
Penguins
********
From vemyr, fol path down to hallway, so fol path s/e to cpk, from cpk, d, all s, (to npk lake), then go w s s and w (thru illus), eggs lie here. GET ONE EGG AT A TIME TO START, once u get the egg, 10 mobs conjure etc. IMPORTANT TANKS ALT CHARGE. once mobs are iced, HATCH EGG, when u get key you will get "a tiny penguin made of ice is revealed" stop then!
**********
First Iona
**********
K head back to CPK (past npk lake), so from FIRST EGG, e, n n n, e, n n yes into cpk, then n all e, s, wield chisel, hit wall.
Iona is east, have tanks alt charge etc may need staffs, it spawns. Takes a while, but it will port, drops two keys, get them both.
********
Engineer
********
OK From first iona, head west, all n, e til n, n n and your are STATUE again, FOL PATH EAST DOWN SLOPES, UNTIL YOU SEE "A large pile of snow blocks part of the path." STOP HERE, ICE MOBS, make sure entire form is here, hold trumpet, blow trumpet. Take form all up, ice engineer for eq.
********
Necro
********
after engineer, solo, go north til cpk, then w, y, all n, unl door east, e, hit necro and lure him w in a clear room, he traps easy.
Get form here (its cramped so its best to have them solo..be careful tough tough mobs here, ice necro and loot eq - loads gracial grace etc)
********
Fosegrim
********
After necro, all south, all w, all s, ice surrounding mobs, get full, w, ice fosegrim. mega annoying blocker, loads irridesnt orb.
**********
Final Iona
**********
After fosegrim, search, get form full, and its second iona, just like the first, cept it doesnt port, loads dust dagger yada yada. alt charge and stuff!
Take form outta cpk and port. and your done!
---
***************
Important Notes
***************
Before running this zone i suggest you master the crystal dragon and soloing statue first. If you cant control a form of mobs you wont be able to control a form of players.
To do this, make skis and get in the dropoff part of the zone. There are well over 8 charmable mobs you can use, so Ill list the best here for you.
1) Aalucij - loads in north/western part of the zone, with Nathelsomething that is real aggro and not charmable. Hands AA and charm him, he is a great tank.
2) Ludvina - mage caster, loads a few east of dropoff spot
3) Justiaal - loads in the CPK lake in the SE Corner of zone
4) Young fairy - loads in the CPK lake in se part of zone (resting mob all south 1w from cpk ent)
5) Learner - hidden mob w n of fairy - nice fireshield tank - trips
6) Pixies - load all over zone, i charm 2 of these
7) Gelia, all the way up the mountain, near statue, cleric mob, can be annoyin to get b/c of mv rooms!
Those are all the charmies, and crystal dragon is located around the SW corner of lake in CPK.
My suggestion? Explore, a LOT. Get comfortable, with the zone procs it is NOT an easy zone to lead!
========================================================
WT by taloc, updated by Spiritic
Stuff to locate:
Glacial hand(statue)
Vemyr Gloves/Blacklight shield (Vemyr)
Robe of Mystics/Ring of Syious (Syious) Ring loads invis gotta scry
Iridescent Orb (Fosegrim)
Leggings (Edelikath)
Toolbelt/Trousers (Engineer)
Slippers (Iona)
Jewel (Necro)
Glacial grace
iona dagger
FLY DIRS: fly ct 1, 32w 25n
[ Alps Adjunct ]
C T-o [up to ski ramp]
| | | /
S-o-o-o
/ | |
N @-B
From entrance:
n;open door w;w;open door n;n;open chest;search chest;search chest;get all chest;s;search mantel;get all mantel;get hatchet stump
search until down opens
d;get candle niche;u;e;e;s;hold flint;light candle;get beeswax beehive;drop candle;w;s
C open chest
search chest
get hatchet chest
get drawsting chest
S search mantel
get flint mantel
get hatchet stump
search - opens hatch
N get candle niche
B hold flint
light candle
get beeswax beehive
T wie hatchet
chop tree - can proc mass damage (900+)
wie knife
whittle wood
get skis
wax skis
wear skis - Make sure weight's below 100 for ski jump, lower = better. After ya jump can go back
to normal weight.
***MAKE SURE WEIGHT LESS THAN 100 FOR JUMP OR YA GET LOOTED(possibly, better safe than sorry...)***
Alright now you're in the actual zone, and here's the basic info that makes run easier if you
want to live, and finish the zone.
1) DO NOT SHIELD ROOM.
2) I think it greatly helps to have one/two people unformed to prep mobs, lay traps, and set stuff
up while the form goes around. I even prefer to have someone else lead the form and I am
solo to take care of any problems, bankers, etc.
3) Aggro stabbers load just about everywhere, so you need to move quickly, keep people sneaking,
invis, etc.
4) When in doubt, LAY TRAPS. I haven't found one instance where laying traps hurts you in this
zone, and I don't think one will be found.
5) It's important to keep an eye on where as you run, so you can see bankers pop
up early on, and you know when/where to expect them.
6) If zone is in blizzard when you run outside up to statue, form needs to understand that they
may get blinded, handed, thrown from room, and need to be alert and able to get back to form.
7) People say this zone is worse than ely, more boring, etc. That's bullshit, and if someone
afks on you at a bad time it could blow the run.
* You'll land, lay traps, find snowman Kangami something-or-other, trap it and ice. It's iceshielded,
and can be a pain if your form is small or stupid.
* from landspot go all east all north and search with pinecone from Kang for exit north,
two north/up cramped rooms to next mob, non-aggro but may need to be handed.
* Aforementioned mob is Loth, ice it for key, have form go back down/two south and tick, be ready for run
up the mountain.
* From that room go 3e, 2n, 2e, north or so, illusionary exit east leads up mountain to main part of the
zone. Move form quickly, have them mass ref(high-move rooms). If mobs engage anywhere in this zone, I
suppose it's up to you as the leader to decide whether to ice or fear/trap mobs. Sometimes one mob
will continue to chase your form for half the run, and that can get incredibly annoying, so use your
discretion.
* Stop after the up following the 2x2 square rooms(check the above map to see it), trap/tick for statue
* Statue is one west, blocks exit south, caster(just a note, I'm assuming whoever reads this knows how to
handle these types of mobs, if you don't you shouldn't be running alps), loads some stuff
After statue:
Map of cpk (A is 2s from statue)
Vemyr
LOCK
o
|
o-o-o-o
2n |
/ o-Rheas
D L R <-"Drelath" <-"Learned" <-"Riocch"
| | |
o-o-o-o-o-o
| | /<-npk
L S o <-"Legail" <-"Syious"
|
o o-A-o-o
| | |
o-o-o-o-o o-o
| |
o o-I <-1.Iona
|<-npk
o )
(R is entrance to vemyr- from R all n u all n w n to doors)
What to do here:
* First, a note: Anywhere indoors in this area past statue, anyone can be hit by icicles, so always be ready for it
because they can knock out enough hp to fuck a form up, esp. if you're on 1.iona or penguins or something. Also
if you're resting, icicles make you SIT, so you have to rest again for ticking.
-South of statue (A), go to top of stairs(w/s/3w/2n/u), lure Syious 1n, ice
*Note, once you get 2s of statue it is cpk, and low % port, something like df but worse
-Go north for learned (Sulad is aggro, !lure, so you can always ice it or just ignore it or do blind/rescue tricks)
-Legail, dis/plague(easy), loads some stuff
-Riocch only if eq, loads some stuff
-Rheas for key to Drelath
-Drelath loads key to BOX (which loads key to Syious):
* from jump spot (at beginning) need to go all east, all north, 2e,
all south, all east, all south into cpk, find the extreme southwest portion
of lake(somewhat high-move rooms), open box get all box or whatever is there, you need that bar.
-Nyd, north of Drelath for chisel
-Vemyr up past Riocch and west, cannot lure out of cpk, loads some stuff (dissable) - Vemyr charges, keep it tripped
-Gled 2n, doesn't lure, but loads some stuff
-Back down to cpk and all south once you enter, to npk lake, and west (illus)
for penguins. Warn form before hand not to touch eggs because idiots always do.
-Get egg be ready for fight, alt-charge and room, hatch egg to find key for necro
-To 1.iona, hold chisel/hit ice
-CHARGE on iona, conjures images that cast so it's advisable to have a charge order and stick to it. If you don't
you can get fucked. Also it sometimes helps to have an unformed meleer to serve as a fourth charger, so if the
order for any reason gets messed up you can recover.
At this point bankers will probably start fucking with you(if they do at all). What they'll generally do is try to spamloot
necro, or any of the mobs in cpk, but if they have #s they'll rush you at Fosegrim or 2.iona, probably. Fogs in this
area don't trap so they're good shit to lure to people trying to run and can fuck a form up quickly, esp.
if people aren't prepared. It's best that EVERYONE knows the dirs around here in/out of cpk so they can
run in or out in case of emergency.
THIS CPK IS NO LONGER !TRIP and !BASH - The % trip and bash is simply lower.
-Take form back out, get EVERYONE to snow halfway down mountain (pile of snow, you'll see it in the room desc)
from statue, hold/blow trumpet.
Doing this closes the upper entrance so everyone needs to be down the mountain or they gotta walk
the long way and jump down north of statue.
-All up is engineer, loads some stuff, dissable, simple mob.
-Fogs in cpk area don't trap, so should ice them if they become a problem.
-all north/w/n/w/y to cpk(cramped until the room before cpk), Edel wanders, necro apprentice, loads some stuff
*Note: Edel also loads any eq people have lost on ski jump if they died, so check it even if legs didn't load.
-Necro all north opens with penguin, helps to charge this, caster, loads some stuff
-Fosegrim, all south/all west/all south/1w of necro, loads some stuff, alt-charge here too when mana's gone
-Search at Fose, Iona is one west, same as last time, alt-charge etc., loads some stuff
-YOU = DONE
===============
A few things about this zone before we get started:
1) DO NOT SHIELD ROOM. It kills you in an unpleasant manner.
2) As a general rule, the mobs who aggro you will track and keep tracking. Most are trapable, but once untrapped will continue to track. It is a good idea to either kill them, or trap in front of and in the rooms you tick / fight, etc.
3) You can teleport from the zone, but there is a chance to fail. Word of recall to Trellor works as well.
4) A lot of the cpk is !trip, or reduced chance to be tripped; however, don't rely on this... better safe than sorry.
5) Many of the mobs in the lower area are charmable. It takes some time walking around and trying to charm them. Unless you have a big form, charms are key to running the zone. I don't have a full list of the possible charms now, but if I get ambitious later I will post.
6) I highly suggest before trying to lead Alps you just go mess around in it for awhile solo. Learn the area up to statue very well, where the high mv rooms are, etc etc.
Finally, note that I'm writing this from memory, and so some of the dirs may be off by a room or two. Sorry.
Walkthrough
How to Make Skis
1) Fly to zone (fly Nae, walk N to zone ent)
2) From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D, get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light candle, get wax hive, wax skis, unkey all. Skis are made.
Note: You can make multiple pairs of kiss if you whittle wood and get all multiple times. Just make sure you wax all of them!
3) Skiing - wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq.
Part 1: The Statue
a) Kangmi loads in the area around the bottom of the ski jump, and wanders around. He is a snowman that is ice shielded.
Warrior mob, ice shielded, plagueable, and fairly easy to kill with a few people, or a form of charmies. He loads a pinecone that is a key.
b) From the base of the ski jump, go e, e, e, n, e and search with the pinecone in inv. Once the door opens, go all n, u, and kill the poet who loads a key (a shard). Neither mobs in this room are aggro, and the one who isn't the poet is charmable. Also some wife mob in the area that is charmable.
c) From the base of the jump again, go e, e, e, n, e, e, e, n, n, e, n. Here is a phantom exit that heads up the mountain to the statue. This area is high movement and has lots of aggro mobs. Move quickly through here.
d) Go e (phant), e, e, u, e, u, e, n, u, e, n, u, w, n, n, u. From this room, w is the statue. Trap this room, tick, and prepare to kill the statue w. When the form is ready, w and kill statue
Mage mob, sanced ice shielded, plagueable. !dis.
Try not to flee from statue room. If you flee west, you land back down at the bottom of the mountain, and take a few hundred hps worth of damage. Statue loads glacial hand.
Part 2: The First Iona
a) From the statue, go s, trap and tick. The next part is through CPK which loads rogues. The rogues will aggro if you're holding a light, so have the form remove lights to walk through the CPK. Go s, w, s, w, w, w, n, n, u back into NPK. From here, w, w, w, unlock n for Sulad and learner. Learner loads key for Legial. You can either kill both, or blind the Sulad and just kill learner.
Both are cleric mobs. Sulad is !dis and aggro. Learner is disable, !aggro. Both plagueable, etc.
b) From S/learner, go s, w, w, unlock s for Legial. He is disable and very easy to kill. Librarian loads in this area and is charmable.
c) From Legial, go n, e, e, e, e, n, u, n, n, e, e, s, unlock/open e, e for Rheas. Rheas can not detect invisibility, and loads a water essence, key, and some other misc. stuff.
Thief/Warrior mob hits *VERY* hard. Plagueable. You can either straight up tank it, or have someone with high hit points ice shield tank, while rest of form heals.
d) From Rheas, return to the 3way intersection and go s, s, d, w, w, w, w, unlock/open n. North is Drelalth, who loads key to the box, and north of him is Nydaelia who loads chisel for 1.Iona. Nydaelia is charmable and its generally easiest to just charm her, order her to drop all, and use her to kill Drelalth for key.
e) To use Drelalth key, put on solo and run down to the base, into CPK (area that loads dragon). Dirs from the base of the jump are: e, e, e, n, e, e, e, s, s, s (phant into CPK), s, s, s, s, w, w, w, unlock box, g all box. Return to your form with the box key.
f) From Drelalth, go s, e, e, unlock/open s for Syious. Kill/loot Syious, she loads key to Vemyr.
Cleric mob, disses. Will flee when low so either trap north or close the door. Either ice shield tank it, or use Nydaelia to kill. If you do end up using Nydaelia, best way is to init Syious, unform Nyd, then sanc/heal it while it tanks everything.
g) From Syious, go n, e, e, n, u, n, n, w, w, unlock/open n for Vemyr.
Vemyr loads with some other mob (I forget name), and can not be lured out of CPK. He will lure s a few. Fairly easy melee mob. Again, you can either tank w/ the form, or use Nyd to kill.
h) The next part is the penguins, and likely one of the most difficult parts of running the zone. I'm going to explain a few things. First, there are eggs on the ground in the lake area. One of the eggs loads a key that is used for the Necromancer later. When you pick up an egg, you get hit by a BUNCH of really mean mobs, casters/bashers/trippers etc. To simplify this whole process, you can sacrifice eggs until you find the one that loads the key (game will not let you sacrifice it). Once you get the egg and kill the mobs, you type "hatch egg" to get the key out. Dirs to penguin eggs from the statue are: s, s, w, s, w, w, w, s, s, s, s, s, w.
Once you have the egg, make your tanks alt.charge. You will get messed up quick otherwise. Keep heals up and prepare yourself for a fight.
i) Last mob in this area to kill is 1.Iona. From statue, go: w, s, s, hold chisel, hit ice. East from this room is 1.Iona, which loads a trumpet to get into the next part of the zone. Iona has the chance to split into several other parts, all mage mobs that cast.
When killing Iona, like with penguins, have your front row alt charge. This is especially critical when images pop. 4 high level shockwaving mobs are mean to deal with if you have no charges.
Part 3: The Money Mobs
a) Once 1.Iona is dead, you will be closing off this portion of the zone. (Everything past statue, and a little of the mountain before). On the way up the mountain, there is a room (shows up/down exit if you're using map font 5), with this in it:
A large pile of snow blocks part of the path.
Before using the horn, make sure your whole form is out of the statue area, or they get locked in and you have have to port / ski back into the zone. Once everyone is there, hold trumpet, blow trumpet to open up the next part.
b) Go all up for Engineer. Disable, fairly easy mob. Loads toolbelt and some other crap. From Engineer, go all n, w, all n (cramped) for last CPK. In this CPK area there are fogs that don't trap and are really damn annoying. If you get hit by one I suggest you just kill it.
c) W into CPK, and look for Edelikath, who loads some stuff. Edelikath also will have any eq looted from people who failed ski ramp. Kill him and loot.
d) From entrance to CPK, go w, n, unlock/open n (penguin), n, e for Necromancer. Loads glacial grace.
Mage mob, undead (!dis !plague !harm etc). Again, best to set up charges and kill
e) From Necromancer, go w, all s, all w, s, w to Fosegrim. Another mage mob. Loads essence mal focus. Same routine as with Necromancer
f) From Fosegrim, search west for 2.Iona. Exact same fight as with 1.Iona. Kill it, loot, and you're done!
The Barbegazian Alps Adjunct
Designed by Arethusa/Ozymandias
Exploration designer: Arys
Max XP: 250,000
fly Nae, walk N to zone ent
- Fashion a pair of skis
From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D,
get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light
candle, get wax hive, wax skis, unkey all.
Note: You can make multiple pairs of skis if you whittle wood and get all multiple times. Just make sure you wax all of them!
wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq
- Look before you leap into a dangerous place
- From ent e,n,e,all u,
- Show off your skill on the ski jump
Explore BARBEGEZIGIAN ALPS WALKTHROUGH
medsux.blogspot.ca/2007/11/medievia-barbegezigian-alps-walkthrough.html
*************
Rules of Alps
*************
1) No shielding room.
2) Make sure WEIGHT IS UNDER 80 when SKIING.
3) Tanzigs zoneproc like phantasms in df and bs you.
4) The "blizzard" weather is annoying and procs things such as hands of wind and
removes eq to your inventory.
***********
Making skis
***********
1) Fly to zone (fly Naer, walk N to zone)
2) From @ n, o door; w; w; o door n; n; g all chest
search chest; g all chest; south; search,
search mantel; g all mantel; down; g all niche
up; g all stump; wield hatchet; east, all north
chop tree, wield knife, whittle wood, g all,
south, south, east, hold flint, light candle,
g wax hive, wax skis, unkey all. Skis are made.
3) Skiing
**wear skis and check weight**
From @ e n e, all u, n
At end of lift wear normal foot eq
******
Kangmi
******
From lift dropoff spot, go e n n and fight ice shielded mob.
Lure him to a clear room, ice with form for pinecone key.
****
Loth
****
After kangmi is iced, from lift spot, go e n e, search, all n, (cramped), u,
iced lothvarwind or whatever, another key.
******
Statue
******
From lift dropoff spot e e e n e e e n n e n to "A Rock Littered Clearing"
from here, follow path east all the way up the mountain (high mv and dangerous mobs -
be careful its annoying)
in the last room youll find the animated ice statue, loads glacial hand, dont flee
or you fall off cliff to Rock Clearing
*******
Legial
*******
From statue room, s s y into cpk with form, then w s all w e n n u all w to NPK, open
door s, kill for legial key, then all s w, kill student for eq, then go e n n to
that room
********
Learner
********
From that room (north of legiel), go east, unl door n, o door, instruct form to BLIND
SULAD AND FLEE, north, blind sulad, entire form flee, north, ice LEARNER (leave
sulad alone), loot learner.
*****
Rheas
*****
From south of learner, fol path east til north, n, u, all n, fol path east to closed
door.
What i usually do is have TANKS (front row) fire shield, but can do it either way,
he hits mad hard, so unl door east, east, close door and ice Rheas for eq/key
***************
Dreliath & Wife
***************
From rheas room, head back to above legial, so, w, n, w til s, s til w, all w. unlock
door north, n, ice mob for key, open door n, ice mob n for eq and chisel(key), then
go back 2s to hallway.
*******
toolbox
*******
The next key is annoying, you have to solo down as leader and get it from the lake.
So, from STATUE, follow path all the way DOWN THE MOUNTAIN TO "ROCK LITTERED CLEARING"
room, From here, head to the most SOUTH EAST part of zone, once here, hit south,
u should see CPK PROMPT. Go in cpk, go to the MOST SOUTH WEST PART OF CPK (near the
shop - i suggest you explore around here before you actually lead the zone), toolbox
is in sw corner, unlock it and get all toolbox. RETURN TO FORMATION (rock littered
clearing -> statue -> legial)
******
Syious
******
K now go east, (south of sulad), unl door south, south, close door, ice Syious for
eq/key
*****
Vemyr
*****
From north of syious, fol path east til north, north, u, all n, fol path west to door,
open, solo in cpk, find vemyr and lure him (in cpk - he wont lure out) and trap him,
take form in and kill for eq. He doesnt load a key, just gloves and shield, optional
if they didnt load.
********
Penguins
********
From vemyr, fol path down to hallway, so fol path s/e to cpk, from cpk, d, all s,
(to npk lake), then go w s s and w (thru illus), eggs lie here. GET ONE EGG AT A TIME
TO START, once u get the egg, 10 mobs conjure etc. IMPORTANT TANKS ALT CHARGE. once
mobs are iced, HATCH EGG, when u get key you will get "a tiny penguin made of ice
is revealed" stop then!
**********
First Iona
**********
K head back to CPK (past npk lake), so from FIRST EGG, e, n n n, e, n n yes into cpk,
then n all e, s, wield chisel, hit wall.
Iona is east, have tanks alt charge etc may need staffs, it spawns. Takes a while,
but it will port, drops two keys, get them both.
********
Engineer
********
OK From first iona, head west, all n, e til n, n n and your are STATUE again, FOL PATH
EAST DOWN SLOPES, UNTIL YOU SEE "A large pile of snow blocks part of the path." STOP
HERE, ICE MOBS, make sure entire form is here, hold trumpet, blow trumpet. Take form
all up, ice engineer for eq.
********
Necro
********
after engineer, solo, go north til cpk, then w, y, all n, unl door east, e, hit necro
and lure him w in a clear room, he traps easy.
Get form here (its cramped so its best to have them solo..be careful tough tough mobs
here, ice necro and loot eq - loads gracial grace etc)
********
Fosegrim
********
After necro, all south, all w, all s, ice surrounding mobs, get full, w, ice fosegrim.
mega annoying blocker, loads irridesnt orb.
**********
Final Iona
**********
After fosegrim, search, get form full, and its second iona, just like the first, cept
it doesnt port, loads dust dagger yada yada. alt charge and stuff!
Take form outta cpk and port. and your done!
---
Nathelian: from entrance, go N, all-E, all-U,
N (make sure you have less than 100 stones in inventory.) Then go all-E, N, E,
all-N, 2E, N, W, 2N, follow path W till S.
***************
Important Notes
***************
Before running this zone i suggest you master the crystal dragon and soloing statue
first. If you cant control a form of mobs you wont be able to control a form of players.
To do this, make skis and get in the dropoff part of the zone. There are well over 8
charmable mobs you can use, so Ill list the best here for you.
1) Aalucij - loads in north/western part of the zone, with Nathelsomething that is
real aggro and not charmable. Hands AA and charm him, he is a great tank.
2) Ludvina - mage caster, loads a few east of dropoff spot
3) Justiaal - loads in the CPK lake in the SE Corner of zone
4) Young fairy - loads in the CPK lake in se part of zone (resting mob all south 1w
from cpk ent)
5) Learner - hidden mob w n of fairy - nice fireshield tank - trips
6) Pixies - load all over zone, i charm 2 of these
7) Gelia, all the way up the mountain, near statue, cleric mob, can be annoyin to get
b/c of mv rooms!
Those are all the charmies, and crystal dragon is located around the SW corner of lake
in CPK.
My suggestion? Explore, a LOT. Get comfortable, with the zone procs. it is NOT an easy
zone to lead!
========================================================================
Rules of Alps
*************
1) No shielding room.
2) Make sure WEIGHT IS UNDER 80 when SKIING.
3) Tanzigs zoneproc like phantasms in df and bs you.
4) The "blizzard" weather is annoying and procs things such as hands of wind and removes eq to your inventory.
***********
Making skis
***********
1) Fly to zone (fly 20 w 9 n 26)
2) From @ n, o door w, w, o door n, n g all chest
search chest, g all chest, south, search,
search mantel, g all mantel, down, g all niche
up, g all stump, wield hatchet, east, all north
chop tree, wield knife, whittle wood, g all,
south, south, east, hold flint, light candle,
g wax hive, wax skis, unkey all. Skis are made.
3) Skiing
**wear skis and check weight**
From @ e n e, all u, n
At end of lift wear normal foot eq
******
Kangmi
******
From lift dropoff spot, go e n n and fight ice shielded mob.
Lure him to a clear room, ice with form for pinecone key.
****
Loth
****
After kangmi is iced, from lift spot, go e n e, search, all n, (cramped), u, iced lothvarwind or whatever, another key.
******
Statue
******
From lift dropoff spot e e e n e e e n n e n to "A Rock Littered Clearing"
from here, follow path east all the way up the mountain (high mv and dangerous mobs - be careful its annoying)
in the last room youll find the animated ice statue, loads glacial hand, dont flee or you fall off cliff to Rock Clearing
*******
Legial
*******
From statue room, s s y into cpk with form, then w s all w e n n u all w to NPK, open door s, kill for legial key, then all s w, kill student for eq, then go e n n to that room
********
Learner
********
From that room (north of legiel), go east, unl door n, o door, instruct form to BLIND SULAD AND FLEE, north, blind sulad, entire form flee, north, ice LEARNER (leave sulad alone), loot learner.
*****
Rheas
*****
From south of learner, fol path east til north, n, u, all n, fol path east to closed door.
What i usually do is have TANKS (front row) fire shield, but can do it either way, he hits mad hard, so unl door east, east, close door and ice Rheas for eq/key
***************
Dreliath & Wife
***************
From rheas room, head back to above legial, so, w, n, w til s, s til w, all w. unlock door north, n, ice mob for key, open door n, ice mob n for eq and chisel(key), then go back 2s to hallway.
*******
toolbox
*******
The next key is annoying, you have to solo down as leader and get it from the lake. So, from STATUE, follow path all the way DOWN THE MOUNTAIN TO "ROCK LITTERED CLEARING" room, From here, head to the most SOUTH EAST part of zone, once here, hit south, u should see CPK PROMPT. Go in cpk, go to the MOST SOUTH WEST PART OF CPK (near the shop - i suggest you explore around here before you actually lead the zone), toolbox is in sw corner, unlock it and get all toolbox. RETURN TO FORMATION (rock littered clearing -> statue -> legial)
******
Syious
******
K now go east, (south of sulad), unl door south, south, close door, ice Syious for eq/key
*****
Vemyr
*****
From north of syious, fol path east til north, north, u, all n, fol path west to door, open, solo in cpk, find vemyr and lure him (in cpk - he wont lure out) and trap him, take form in and kill for eq. He doesnt load a key, just gloves and shield, optional if they didnt load.
********
Penguins
********
From vemyr, fol path down to hallway, so fol path s/e to cpk, from cpk, d, all s, (to npk lake), then go w s s and w (thru illus), eggs lie here. GET ONE EGG AT A TIME TO START, once u get the egg, 10 mobs conjure etc. IMPORTANT TANKS ALT CHARGE. once mobs are iced, HATCH EGG, when u get key you will get "a tiny penguin made of ice is revealed" stop then!
**********
First Iona
**********
K head back to CPK (past npk lake), so from FIRST EGG, e, n n n, e, n n yes into cpk, then n all e, s, wield chisel, hit wall.
Iona is east, have tanks alt charge etc may need staffs, it spawns. Takes a while, but it will port, drops two keys, get them both.
********
Engineer
********
OK From first iona, head west, all n, e til n, n n and your are STATUE again, FOL PATH EAST DOWN SLOPES, UNTIL YOU SEE "A large pile of snow blocks part of the path." STOP HERE, ICE MOBS, make sure entire form is here, hold trumpet, blow trumpet. Take form all up, ice engineer for eq.
********
Necro
********
after engineer, solo, go north til cpk, then w, y, all n, unl door east, e, hit necro and lure him w in a clear room, he traps easy.
Get form here (its cramped so its best to have them solo..be careful tough tough mobs here, ice necro and loot eq - loads gracial grace etc)
********
Fosegrim
********
After necro, all south, all w, all s, ice surrounding mobs, get full, w, ice fosegrim. mega annoying blocker, loads irridesnt orb.
**********
Final Iona
**********
After fosegrim, search, get form full, and its second iona, just like the first, cept it doesnt port, loads dust dagger yada yada. alt charge and stuff!
Take form outta cpk and port. and your done!
---
***************
Important Notes
***************
Before running this zone i suggest you master the crystal dragon and soloing statue first. If you cant control a form of mobs you wont be able to control a form of players.
To do this, make skis and get in the dropoff part of the zone. There are well over 8 charmable mobs you can use, so Ill list the best here for you.
1) Aalucij - loads in north/western part of the zone, with Nathelsomething that is real aggro and not charmable. Hands AA and charm him, he is a great tank.
2) Ludvina - mage caster, loads a few east of dropoff spot
3) Justiaal - loads in the CPK lake in the SE Corner of zone
4) Young fairy - loads in the CPK lake in se part of zone (resting mob all south 1w from cpk ent)
5) Learner - hidden mob w n of fairy - nice fireshield tank - trips
6) Pixies - load all over zone, i charm 2 of these
7) Gelia, all the way up the mountain, near statue, cleric mob, can be annoyin to get b/c of mv rooms!
Those are all the charmies, and crystal dragon is located around the SW corner of lake in CPK.
My suggestion? Explore, a LOT. Get comfortable, with the zone procs it is NOT an easy zone to lead!
========================================================
WT by taloc, updated by Spiritic
Stuff to locate:
Glacial hand(statue)
Vemyr Gloves/Blacklight shield (Vemyr)
Robe of Mystics/Ring of Syious (Syious) Ring loads invis gotta scry
Iridescent Orb (Fosegrim)
Leggings (Edelikath)
Toolbelt/Trousers (Engineer)
Slippers (Iona)
Jewel (Necro)
Glacial grace
iona dagger
FLY DIRS: fly ct 1, 32w 25n
[ Alps Adjunct ]
C T-o [up to ski ramp]
| | | /
S-o-o-o
/ | |
N @-B
From entrance:
n;open door w;w;open door n;n;open chest;search chest;search chest;get all chest;s;search mantel;get all mantel;get hatchet stump
search until down opens
d;get candle niche;u;e;e;s;hold flint;light candle;get beeswax beehive;drop candle;w;s
C open chest
search chest
get hatchet chest
get drawsting chest
S search mantel
get flint mantel
get hatchet stump
search - opens hatch
N get candle niche
B hold flint
light candle
get beeswax beehive
T wie hatchet
chop tree - can proc mass damage (900+)
wie knife
whittle wood
get skis
wax skis
wear skis - Make sure weight's below 100 for ski jump, lower = better. After ya jump can go back
to normal weight.
***MAKE SURE WEIGHT LESS THAN 100 FOR JUMP OR YA GET LOOTED(possibly, better safe than sorry...)***
Alright now you're in the actual zone, and here's the basic info that makes run easier if you
want to live, and finish the zone.
1) DO NOT SHIELD ROOM.
2) I think it greatly helps to have one/two people unformed to prep mobs, lay traps, and set stuff
up while the form goes around. I even prefer to have someone else lead the form and I am
solo to take care of any problems, bankers, etc.
3) Aggro stabbers load just about everywhere, so you need to move quickly, keep people sneaking,
invis, etc.
4) When in doubt, LAY TRAPS. I haven't found one instance where laying traps hurts you in this
zone, and I don't think one will be found.
5) It's important to keep an eye on where as you run, so you can see bankers pop
up early on, and you know when/where to expect them.
6) If zone is in blizzard when you run outside up to statue, form needs to understand that they
may get blinded, handed, thrown from room, and need to be alert and able to get back to form.
7) People say this zone is worse than ely, more boring, etc. That's bullshit, and if someone
afks on you at a bad time it could blow the run.
* You'll land, lay traps, find snowman Kangami something-or-other, trap it and ice. It's iceshielded,
and can be a pain if your form is small or stupid.
* from landspot go all east all north and search with pinecone from Kang for exit north,
two north/up cramped rooms to next mob, non-aggro but may need to be handed.
* Aforementioned mob is Loth, ice it for key, have form go back down/two south and tick, be ready for run
up the mountain.
* From that room go 3e, 2n, 2e, north or so, illusionary exit east leads up mountain to main part of the
zone. Move form quickly, have them mass ref(high-move rooms). If mobs engage anywhere in this zone, I
suppose it's up to you as the leader to decide whether to ice or fear/trap mobs. Sometimes one mob
will continue to chase your form for half the run, and that can get incredibly annoying, so use your
discretion.
* Stop after the up following the 2x2 square rooms(check the above map to see it), trap/tick for statue
* Statue is one west, blocks exit south, caster(just a note, I'm assuming whoever reads this knows how to
handle these types of mobs, if you don't you shouldn't be running alps), loads some stuff
After statue:
Map of cpk (A is 2s from statue)
Vemyr
LOCK
o
|
o-o-o-o
2n |
/ o-Rheas
D L R <-"Drelath" <-"Learned" <-"Riocch"
| | |
o-o-o-o-o-o
| | /<-npk
L S o <-"Legail" <-"Syious"
|
o o-A-o-o
| | |
o-o-o-o-o o-o
| |
o o-I <-1.Iona
|<-npk
o )
(R is entrance to vemyr- from R all n u all n w n to doors)
What to do here:
* First, a note: Anywhere indoors in this area past statue, anyone can be hit by icicles, so always be ready for it
because they can knock out enough hp to fuck a form up, esp. if you're on 1.iona or penguins or something. Also
if you're resting, icicles make you SIT, so you have to rest again for ticking.
-South of statue (A), go to top of stairs(w/s/3w/2n/u), lure Syious 1n, ice
*Note, once you get 2s of statue it is cpk, and low % port, something like df but worse
-Go north for learned (Sulad is aggro, !lure, so you can always ice it or just ignore it or do blind/rescue tricks)
-Legail, dis/plague(easy), loads some stuff
-Riocch only if eq, loads some stuff
-Rheas for key to Drelath
-Drelath loads key to BOX (which loads key to Syious):
* from jump spot (at beginning) need to go all east, all north, 2e,
all south, all east, all south into cpk, find the extreme southwest portion
of lake(somewhat high-move rooms), open box get all box or whatever is there, you need that bar.
-Nyd, north of Drelath for chisel
-Vemyr up past Riocch and west, cannot lure out of cpk, loads some stuff (dissable) - Vemyr charges, keep it tripped
-Gled 2n, doesn't lure, but loads some stuff
-Back down to cpk and all south once you enter, to npk lake, and west (illus)
for penguins. Warn form before hand not to touch eggs because idiots always do.
-Get egg be ready for fight, alt-charge and room, hatch egg to find key for necro
-To 1.iona, hold chisel/hit ice
-CHARGE on iona, conjures images that cast so it's advisable to have a charge order and stick to it. If you don't
you can get fucked. Also it sometimes helps to have an unformed meleer to serve as a fourth charger, so if the
order for any reason gets messed up you can recover.
At this point bankers will probably start fucking with you(if they do at all). What they'll generally do is try to spamloot
necro, or any of the mobs in cpk, but if they have #s they'll rush you at Fosegrim or 2.iona, probably. Fogs in this
area don't trap so they're good shit to lure to people trying to run and can fuck a form up quickly, esp.
if people aren't prepared. It's best that EVERYONE knows the dirs around here in/out of cpk so they can
run in or out in case of emergency.
THIS CPK IS NO LONGER !TRIP and !BASH - The % trip and bash is simply lower.
-Take form back out, get EVERYONE to snow halfway down mountain (pile of snow, you'll see it in the room desc)
from statue, hold/blow trumpet.
Doing this closes the upper entrance so everyone needs to be down the mountain or they gotta walk
the long way and jump down north of statue.
-All up is engineer, loads some stuff, dissable, simple mob.
-Fogs in cpk area don't trap, so should ice them if they become a problem.
-all north/w/n/w/y to cpk(cramped until the room before cpk), Edel wanders, necro apprentice, loads some stuff
*Note: Edel also loads any eq people have lost on ski jump if they died, so check it even if legs didn't load.
-Necro all north opens with penguin, helps to charge this, caster, loads some stuff
-Fosegrim, all south/all west/all south/1w of necro, loads some stuff, alt-charge here too when mana's gone
-Search at Fose, Iona is one west, same as last time, alt-charge etc., loads some stuff
-YOU = DONE
===============
A few things about this zone before we get started:
1) DO NOT SHIELD ROOM. It kills you in an unpleasant manner.
2) As a general rule, the mobs who aggro you will track and keep tracking. Most are trapable, but once untrapped will continue to track. It is a good idea to either kill them, or trap in front of and in the rooms you tick / fight, etc.
3) You can teleport from the zone, but there is a chance to fail. Word of recall to Trellor works as well.
4) A lot of the cpk is !trip, or reduced chance to be tripped; however, don't rely on this... better safe than sorry.
5) Many of the mobs in the lower area are charmable. It takes some time walking around and trying to charm them. Unless you have a big form, charms are key to running the zone. I don't have a full list of the possible charms now, but if I get ambitious later I will post.
6) I highly suggest before trying to lead Alps you just go mess around in it for awhile solo. Learn the area up to statue very well, where the high mv rooms are, etc etc.
Finally, note that I'm writing this from memory, and so some of the dirs may be off by a room or two. Sorry.
Walkthrough
How to Make Skis
1) Fly to zone (fly Nae, walk N to zone ent)
2) From @: N, open door W, W, open door N, N, get all chest, search chest, get all chest, S, search, search mantel, get all mantel, D, get all niche, U, get all stump, wield hatchet, E, all N, chop tree, wield knife, whittle wood, get all, S, S, E, hold flint, light candle, get wax hive, wax skis, unkey all. Skis are made.
Note: You can make multiple pairs of kiss if you whittle wood and get all multiple times. Just make sure you wax all of them!
3) Skiing - wear skis and check weight. Remember to keep it under 80! From @ E, N, E, all U, N. At end of lift wear normal foot eq.
Part 1: The Statue
a) Kangmi loads in the area around the bottom of the ski jump, and wanders around. He is a snowman that is ice shielded.
Warrior mob, ice shielded, plagueable, and fairly easy to kill with a few people, or a form of charmies. He loads a pinecone that is a key.
b) From the base of the ski jump, go e, e, e, n, e and search with the pinecone in inv. Once the door opens, go all n, u, and kill the poet who loads a key (a shard). Neither mobs in this room are aggro, and the one who isn't the poet is charmable. Also some wife mob in the area that is charmable.
c) From the base of the jump again, go e, e, e, n, e, e, e, n, n, e, n. Here is a phantom exit that heads up the mountain to the statue. This area is high movement and has lots of aggro mobs. Move quickly through here.
d) Go e (phant), e, e, u, e, u, e, n, u, e, n, u, w, n, n, u. From this room, w is the statue. Trap this room, tick, and prepare to kill the statue w. When the form is ready, w and kill statue
Mage mob, sanced ice shielded, plagueable. !dis.
Try not to flee from statue room. If you flee west, you land back down at the bottom of the mountain, and take a few hundred hps worth of damage. Statue loads glacial hand.
Part 2: The First Iona
a) From the statue, go s, trap and tick. The next part is through CPK which loads rogues. The rogues will aggro if you're holding a light, so have the form remove lights to walk through the CPK. Go s, w, s, w, w, w, n, n, u back into NPK. From here, w, w, w, unlock n for Sulad and learner. Learner loads key for Legial. You can either kill both, or blind the Sulad and just kill learner.
Both are cleric mobs. Sulad is !dis and aggro. Learner is disable, !aggro. Both plagueable, etc.
b) From S/learner, go s, w, w, unlock s for Legial. He is disable and very easy to kill. Librarian loads in this area and is charmable.
c) From Legial, go n, e, e, e, e, n, u, n, n, e, e, s, unlock/open e, e for Rheas. Rheas can not detect invisibility, and loads a water essence, key, and some other misc. stuff.
Thief/Warrior mob hits *VERY* hard. Plagueable. You can either straight up tank it, or have someone with high hit points ice shield tank, while rest of form heals.
d) From Rheas, return to the 3way intersection and go s, s, d, w, w, w, w, unlock/open n. North is Drelalth, who loads key to the box, and north of him is Nydaelia who loads chisel for 1.Iona. Nydaelia is charmable and its generally easiest to just charm her, order her to drop all, and use her to kill Drelalth for key.
e) To use Drelalth key, put on solo and run down to the base, into CPK (area that loads dragon). Dirs from the base of the jump are: e, e, e, n, e, e, e, s, s, s (phant into CPK), s, s, s, s, w, w, w, unlock box, g all box. Return to your form with the box key.
f) From Drelalth, go s, e, e, unlock/open s for Syious. Kill/loot Syious, she loads key to Vemyr.
Cleric mob, disses. Will flee when low so either trap north or close the door. Either ice shield tank it, or use Nydaelia to kill. If you do end up using Nydaelia, best way is to init Syious, unform Nyd, then sanc/heal it while it tanks everything.
g) From Syious, go n, e, e, n, u, n, n, w, w, unlock/open n for Vemyr.
Vemyr loads with some other mob (I forget name), and can not be lured out of CPK. He will lure s a few. Fairly easy melee mob. Again, you can either tank w/ the form, or use Nyd to kill.
h) The next part is the penguins, and likely one of the most difficult parts of running the zone. I'm going to explain a few things. First, there are eggs on the ground in the lake area. One of the eggs loads a key that is used for the Necromancer later. When you pick up an egg, you get hit by a BUNCH of really mean mobs, casters/bashers/trippers etc. To simplify this whole process, you can sacrifice eggs until you find the one that loads the key (game will not let you sacrifice it). Once you get the egg and kill the mobs, you type "hatch egg" to get the key out. Dirs to penguin eggs from the statue are: s, s, w, s, w, w, w, s, s, s, s, s, w.
Once you have the egg, make your tanks alt.charge. You will get messed up quick otherwise. Keep heals up and prepare yourself for a fight.
i) Last mob in this area to kill is 1.Iona. From statue, go: w, s, s, hold chisel, hit ice. East from this room is 1.Iona, which loads a trumpet to get into the next part of the zone. Iona has the chance to split into several other parts, all mage mobs that cast.
When killing Iona, like with penguins, have your front row alt charge. This is especially critical when images pop. 4 high level shockwaving mobs are mean to deal with if you have no charges.
Part 3: The Money Mobs
a) Once 1.Iona is dead, you will be closing off this portion of the zone. (Everything past statue, and a little of the mountain before). On the way up the mountain, there is a room (shows up/down exit if you're using map font 5), with this in it:
A large pile of snow blocks part of the path.
Before using the horn, make sure your whole form is out of the statue area, or they get locked in and you have have to port / ski back into the zone. Once everyone is there, hold trumpet, blow trumpet to open up the next part.
b) Go all up for Engineer. Disable, fairly easy mob. Loads toolbelt and some other crap. From Engineer, go all n, w, all n (cramped) for last CPK. In this CPK area there are fogs that don't trap and are really damn annoying. If you get hit by one I suggest you just kill it.
c) W into CPK, and look for Edelikath, who loads some stuff. Edelikath also will have any eq looted from people who failed ski ramp. Kill him and loot.
d) From entrance to CPK, go w, n, unlock/open n (penguin), n, e for Necromancer. Loads glacial grace.
Mage mob, undead (!dis !plague !harm etc). Again, best to set up charges and kill
e) From Necromancer, go w, all s, all w, s, w to Fosegrim. Another mage mob. Loads essence mal focus. Same routine as with Necromancer
f) From Fosegrim, search west for 2.Iona. Exact same fight as with 1.Iona. Kill it, loot, and you're done!