Post by Rainfox on Jul 16, 2022 19:19:29 GMT
Explore Pallens'Astrum
Fly wode, fly w 3 fly n 1
The Ancient City of Pallens'Astrum
designed by Calrog
Possible experience for your level: 25,000,000
Exploration designer: Calrog
1 - Find relaxation for a weary traveler
2 - Seek out the last vestiges of the mail service
3 - Purview strange wares
4 - Raid the dark city's treasury
5 - Save the prisoners from torture
6 - View the town from the battlements
7 - Destroy the demon-master
8 - Pray before the shadowed altar
9 - Traverse the volcanic caverns and slay the beast within
10 - Vanquish the lord of the damned
11 - Retrive the feather of a wonderful bird
check for armguards circlet sphere
Kill hook first (disp)
kill pack of wolves next. On death Immediately !! move north
you need to loc sphere circlet armguards
This is two seperate pallens walkthroughs on one page. Scroll all the way to the bottom to read the second walkthrough as well.
Pallens wt by Spiritic, originally solved by Isigow et al.
to get to pallens, fly 20, fly e 8 n 38
EQ LISTING (incomplete)
weapon rack in armory lvl 35 heal staff
treasure room e n w of weapon rack loads ~750k treasure
demon list
Scarmiglione, the demon watcher
Farfarello, demon of the darkness
Graffiacane, demon of the darkness
Rubicante, demon of the darkness
Ciriatto, the sentinel demon
Malacoda, the demon-master of the city
a pair of black gloves, trimmed with moa feathers
a long kauri dagger, tipped with diamond
a small silver sphere, etched with arcane runes
Tarillorgothia, the blue wyrm
a piece of greenstone carved into a fang and threaded with white cotton
a black cloak covered with blue dragon scales
Hui'ri, the frozen lord of the damned
the silver armor of a fallen titan hp/-mana ewar armor
the silver armguards of a fallen titan -> hp/mana mage arms
wt beginning
1. From entrance, e, n, get wings
2. east all south head east/north get to northeast Rocky Ledge
3. Wear wears, 2north, wear normal about. Summon form, west, ice golem. no dis, plague/ice. Iron golem repops every so often, like tree in stone
4. all w, search around find centaur with strand, ice, loot.
5. from all w from golem, north, unlock wall, open wall, w follow path south to gates of city.
6. west into cpk and cpk, all west to fountain, get steel key to lock gates.
7. One of the sentinels in either sw, se, or nw corner of city will have lockpick. Ice it.
8. From dead sentinel, search with lockpick to open trapdoor up (each sentinel has trapdoor up).
9. Navigate your way to center of upper level, and go up onto roof.
10. Look for centaur on roof with "short black metal arrow" key, and ice.
11. Go to center of west side of roof and unlock door, west, yes, ice Antagus. Antagus is cramped and noflee. loot gold key and eq.
12. Go to bottom level of castle, e s e s, ice Ciriatto and loot eq/key. Summons a few knights.
13. From where you iced Ciriatto, n w s w get all rack. From rack, e n w get gold in treasury room.
14. From where you iced Ciriatto, search with key from Ciriatto to get into basement, down, all east, ice Barbaricca. He flees. Loot key.
15. In basement there are 6 cells, 3 north, 3 south. Unlock northwest cell, loot corpse for Eq and Prismatic shard (key).
16. Go back to upper level where you came in from Sentinels, and unlock door all east of kitchen.
17. Unlock door east with Barbaricca key, east into princess room, hold shard use shard to summon Malacoda. Ice malacoda, he flees. The room 1east of Malacoda is !Flee - Dont get stuck! Loot key and eq.
18. Go back into main town CPK area to temple barrier on east side. With Malacoda tome in inventory, can go through barrier.
19. All east through barrier to altar. Solo w s e e, get all book, n, get all book, n, get all book for 3 cpk scrolls. (3 rooms 3 bookshelves 3 scrolls, one in each).
20. From altar, w, n, ice domination demon with glass key. Loot.
21. From altar, w, s, ice domination demon with blood key. Loot.
22. Go back to Iron Golem at beginning of zone. Ice, search to open south and north.
23. Head south through passage, sr room before Tarillorgothia lair. Ice Tarillorgothia east, loot.
24. Go back to Iron Golem, head north through passage, look out for slippery rooms and freezing rooms. At wall of ice (last room in tunnel), search to open south. South, ice Hui'Ri, Loot.
25. Go back into city, down into cells where you iced Barbaricca, unlock south middle cell (I think), and Ligriv should be in that cell. Type remove restraints in his room to free him. He teleports.
NOTE: You can do this when you initially ice Barbaricca, also he might load in a different cell from time to time.
26. Go to Garden on west side of CPK city, and give noleavezone scale from Tarillorgothia Wyrm to Ligriv. He gives you moa feathers in return (1-3 feathers). Use these feathers to buy eq from the shop on south side of city.
NOTE: Ligriv wanders, you may have to hunt around city.
To find it, fly to Spiderwode, and then fly west 3 and north 1 to see the @
1. From the entrance go e n e s to get through the hidden exits into the zone. Go all south, all east, all north, east, and all north to get the the only LPK room in zone, and summon people/ have them phase you.
2. West is a huge golem with permanent sanctuary. He's a blocker, and if he loaded his sword (which he usually does) It's a 7d8 2 handed backstabber and makes him really tough to kill as a form if you don't have 4 people. He also repops about every 10 - 15 minutes. If you've killed him right at the very end of his repop time, he'll be there again in 10 seconds, and you'll have to kill him all over again, but faster. I usually backstab/flee, and have a caster unform and sit in his room to heal me. He isn't aggro to players that haven't attacked him yet. If he sees you, he'll backstab you for 800+ damage through sanctuary, so, be careful about that. But after you've resurrected them, he won't be aggro until you attack him again.
3. Go 2 west and hunt around for a demonic centaur holding a strand of gold, this is a key. Either Graffiacane, Rubicante, or Farfarello will have loaded it. All these rooms are cramped, and the demons are aggro, so trap a room and give your form directions to it. Lure the demonic centaur with a key and kill it. They also load some armor that can freak tweak rather nice. From all west of the golem, go 1 north and unlock/open wall and tell form to go w s w n all west and refollow. You're in the city proper now. There's a key on the ground you can use to lock the gates of the city 2 east, but this was mostly used for when the zone used to be CPK. Just keep watching where cuz you'll see when someone tries to rush you, they'll have to kill the golem first.
4. Now, in 3 corners of this city, the southeast corner, the southwest corner, and the northwest corner (The northeast corner tower has been destroyed) are sanc'd guardian sentinels. Look at them all and find one with a lockpick (key) and dis/kill and loot. search until an up opens, and follow path until you get to a door (either north or south, depending on which sentinel you killed) Open it, go that way, and close door. There are fireshielded horror knights wandering that hallway that are a pain, better they don't even enter.
5.Now go all west, down, east, 2 south, and open door west, west. Here, take all rack. Now go east, north, open door west, west, and take all/kill treasurer and loot for around 900k in gold. Go east and have form trap this room, and solo east and trap that room, and go south and attack Ciriatto and immediately flee. He summons 4 knights to protect him. Get healed up and lure each of the knights out, one by one into traps until room is clear. Now take your form in to kill Ciriatto, loot him and search until down opens.
6. Go down and follow path east to a door, open door, east, shield room or trap, open door e, east, and kill Babaricca. He is dissable, and he flees, but isn't too hard. Loot him and go 2 west and unlock/open cell n and unlock/open cell s. Go north and take all corpse, and go 2 south and quickly type REMOVE RESTRAINTS and go north (The room procs edrain on you)
7. Go north all west and follow path up to where you killed Ciriatto. Go north, west, north, west, up, and solo up and run around to look for Libicocco. Shield his room, run back to your form and take them to kill Libicocco. He's dissable, and isn't too hard. Loot him (short arrow is the key) and go west from where you came up. SR and unlock open door west. West is Antagus. It's in a cramped no-flee room, so I usually unform, send the tank west to engage, and send the rest in to dis the mob, heal the tank, and pound it dead. Loot it and go east, and reform up.
8. Now go east, down, all east, and shield room, unlock door east, 2 east, shield room again (this is a no flee room. You don't want to get caught here) and west again and hold shard. (You got it from the corpse in Barbaricca's dungeon) Tell your tanks to remove their main weapon, because weapons don't hurt Malacoda, fists do. When everyone is ready, use shard to make Malacoda appear. He has perma fireshield and is a pain in the butt to kill. Loot him and go west.
Added (05 Dec 2012, 1:48 AM)
---------------------------------------------
9. Follow the path down to the sentinel that you killed and out into the city. Go to the southeast corner of the city, and go north and all east into the library. Now west north, and west south are iceshielded domination demons. SR their rooms so mobs don't walk in, and kill them and loot keys. From either demon, go east and from each of the 3 rooms in the back of the library, take all shelf.
10. Run back to the golem at the beginning of the zone and kill him again. He's possible to one pass with 2 people without his sword, and he doesn't load it until the zone repops. Now search and a north and south exit appear will appear. I usually go south first because it takes less time. All south, all east, and all north and SR. If there's a hidden mob here, or east in the wyrm's room, kill it because it will get in the way. Now go east and kill Tarillorgothia, the blue wyrm. She's perma fireshielded, so you may have to flee and tick up a couple times. Loot her and go back to the golem room.
11. If you killed the wyrm quick, the golem may still be gone, and you can go all north. If not, oh well. kill him and go north anyway. go east and sr, and have form tick full. Now the rest of the path has tough iceshielded frost warriors in cold rooms. So solo (This is also cramped) and follow path all the way around, sr/make sure last room is clear, and search until south opens. Tell your form the directions and have them meet you. Go south and kill Hui'ri. He's iceshielded, and deflects tons of spells. Flee and run back to SR as needed. With only 2 people, I backstab flee and get healed in room just north of him. It takes a while though. If he didn't load anything, just skip him.
12. You may have to kill the golem AGAIN, and run back into the city. On the west side of the city, Ligriv, the mage you freed from Barbaricca's dungeon will be wandering around. Give him the tiny scale you got from the wyrm, and he'll give you 1-3 moa feathers. You can use them to buy equipment in the shop on the south side of the city. I believe a good aligned mage can see everything that loaded in the shop. Some other classes and alignments can only see a couple things, or nothing at all. What you want, is either the dagger or the leggings. You can buy as many as you want with as many moa feathers as you have, each piece of eq is 500k though. Sometimes neither of them loaded, and you'll have to wait for another run to get it. The leggings are -3ss 25'ish hp for neutral mage, and the dagger is 5dr 25'ish hp for good thief or warrior
=======================
You can 2-man this zone with a stabber and a cleric. If you want it to go fast, the cleric has to *be* a cleric, rather than an unwilling mage. Most of the long mobs you can fshield and flee/stab. The zone partial pops, but doesn't fully pop with people in it.
The partial pop is unusual: when the zone is first popped, one key (to lock gates) is missing. Golem pops in 5 minutes, along with the key on the ground at the fountain. Rest of the zone doesn't pop w/ ppl in it.
From ct 20 fly n 38 east 8 and get to the @
From the @, east through illusionary, then all east until you get to "A Plain of Sand"
East one, then follow path north and east to lpk. Clear any mobs in this lpk room
West is a golem that isn't aggro, fireshield and flee/stab it to death.
From golem, 2w north and find the centaur that loads hands eq (these are a key). Kill it, this area is all cramped so trapping it might be difficult.
This area is a square, find the (only) room with a west ent. Unlock wall west, follow path west to fountain.
Pick up key from ground, head back a few east to gates and lock them.
From gates, go west to a 4-way intersection, all south, west till an open south. This is a shop where you can buy g-al creese later.
From shop, north, all west, all north (to the north-west corner of town). Open door north, dis and kill the sentinel north for his key.
Search in the sentinel's room after he's dead and go up into npk.
Follow the path east till south, then south till west. All west, and west till down.
From the stairs you just came down, east south west is a room with a stack of treasure (~700k), grab this.
From the treasure room, east south west get all rack for a nice heal staff.
From heal staff room, east, north, all east, trap this room. South should be ciriatto.
Ciriatto loads 4 guards when you hit him, lure them out and kill him. Search in his room once he's dead, and down.
All east (opening doors along the way) to Barbaricca, kill this and get his key.
Unlock the north cells in this corridor till you find a corpse in one, get all corpse (loads a key inside)
Unlock the south cells in this corridor until you find Ligriv, go into his room and type remove restraints (he should poof)
All west, back up to where Ciriatto was, west north, west till up all up to roof.
Find Libiccoco and kill him - he normally loads on the east side of the roof square. He breaks traps, so be ready.
On the west side of the roof, go all west, unlock door with Libiccoco's key (metal arrow) and west should be Antagus.
Antagus is !flee, have cleric unform and heal stabber to kill him is probably easiest.
Once Antagus is dead, go back down one floor, all east from stairs and unlock door.
East is the princess, hold shard and use shard princess. She turns into a demon. Kill demon. Remove weapon, as it's the only way you can melee it.
Go back to the fountain in the centre of the city (out past where you killed the sentinel etc).
From fountain, south till barrier, east through barrier (the tome from demon lets you through), all south open door east, east.
All north, get all shelf in each room of this north-south corridor for nice scrolls.
Back all south, west, kill domination demon for key to wyrm (fear out temple guardian)
All north, kill domination demon for key to Huiri (fear/lure out any temple guardian)
Back through barrier and to fountain, go back to golem from the beginning (golem only blocks one-way so you can just walk out past him)
Kill golem again, search in his room.
The next two mobs are very bankable, follow path south from golem room to kill the wyrm. Get its tiny scale, even if nothing else loaded.
Back to golem room, follow path north till east. This next bit is cramped - follow path east until room with a west exit you can't go through (wall of ice is the room proc). Search here to open south
South, kill Huiri. It's a cold room and slippery, so be careful if you flee-stab as ressing in his room can be hard.
Go back into the zone proper (the town), killing golem again if it's repopped. Find Ligriv, who wanders around aimlessly.
Give Ligriv the tiny scale from the wyrm, he gives you a random number of moa feathers.
Use the moa feathers to buy the dagger with angelic symbols (g-al creese) from the shop if it loaded.
Equipment
Antagus
a black metal circlet, capped with silver - Lev(25) Loc(head) AN AM AT AC hps(33) dr(4) Cond(pristine - 185 Days)
a long black cloak, trimmed with moa feathers - Lev(27) Loc(about) AM AC hps(26) hr(2) Cond(pristine - 185 Days)
a pair of black leather boots, trimmed with moa feathers - Lev(25) Loc(feet) AM AT AC hr(4) dr(3) Cond(pristine - 185 Days)
Huiri
a thick gold ring, covered with the petals of a black rose - Lev(29) Loc(fing) AE AN AW AT hps(12) mana(20) SKL/SPL: Dispel Evil (proficiency +10%) Cond(pristine - 185 Days) (loads invisible in a box)
a white cotton band, trimmed with moa feathers - Lev(27) Loc(fing) AE AN AW AT hps(19) mana(16) Cond(pristine - 185 Days) (invisible)
the silver armor of a fallen titan - Lev(28) Loc(body) AC-ap(30) AG AM AT AC hps(38) mana(-22) Cond(pristine - 185 Days)
the silver armguards of a fallen titan - Lev(31) Loc(arms) AG AN AW AT hps(25) mana(17) Cond(pristine - 185 Days
Wyrm
a piece of greenstone carved into a fang and threaded with white cotton - Lev(29) Loc(neck hold) AG AN AM AC hr(7) hps(-11) Cond(pristine - 185 Days)
a large blue wyrm's scale, trimmed with gold - Lev(30) Loc(shield)
the carved tooth of a blue wyrm - Lev(26) Loc(wield) LNG BSER 9d3 AG AW AM AC cold hr(5) dr(3) Cond(pristine - 185 Days)
Shop
a long stone dagger inscribed with angelic symbols - Lev(29) Loc(wield) DAG BSER 9d4 AE AN holy hps(13) dr(4) Cond(pristine - 185 Days)
a white tabard trimmed with silver - Lev(26) Loc(body) AE AN AW AT srod(-3) hps(26) Cond(pristine - 185 Days)
Misc
a pair of metal gauntlets, wrapped with golden thread - Lev(28) Loc(hands) AE AW AT hps(20) infspl(1) Cond(pristine - 185 Days)
a black, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Evil, Dispel Evil, Dispel Evil - NoBits srod(-1) Cond(pristine - 6.95 Days)
a blue, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Magic, Curse, Plague - NoBits spet(-3) Cond(pristine - 6.95 Days)
a red, velvet-bound tome - Lev(25) Loc(hold) Spells: Protection from Evil, Bless, Striking - AE AN con(3) Cond(pristine - 6.95 Days)
a bronze staff tipped with silver - Lev(23) Loc(hold) 7xHeal - NoBits spoi(1) Cond(pristine - 44.97 Days)
Fly wode, fly w 3 fly n 1
The Ancient City of Pallens'Astrum
designed by Calrog
Possible experience for your level: 25,000,000
Exploration designer: Calrog
1 - Find relaxation for a weary traveler
2 - Seek out the last vestiges of the mail service
3 - Purview strange wares
4 - Raid the dark city's treasury
5 - Save the prisoners from torture
6 - View the town from the battlements
7 - Destroy the demon-master
8 - Pray before the shadowed altar
9 - Traverse the volcanic caverns and slay the beast within
10 - Vanquish the lord of the damned
11 - Retrive the feather of a wonderful bird
check for armguards circlet sphere
Kill hook first (disp)
kill pack of wolves next. On death Immediately !! move north
you need to loc sphere circlet armguards
This is two seperate pallens walkthroughs on one page. Scroll all the way to the bottom to read the second walkthrough as well.
Pallens wt by Spiritic, originally solved by Isigow et al.
to get to pallens, fly 20, fly e 8 n 38
EQ LISTING (incomplete)
weapon rack in armory lvl 35 heal staff
treasure room e n w of weapon rack loads ~750k treasure
demon list
Scarmiglione, the demon watcher
Farfarello, demon of the darkness
Graffiacane, demon of the darkness
Rubicante, demon of the darkness
Ciriatto, the sentinel demon
Malacoda, the demon-master of the city
a pair of black gloves, trimmed with moa feathers
a long kauri dagger, tipped with diamond
a small silver sphere, etched with arcane runes
Tarillorgothia, the blue wyrm
a piece of greenstone carved into a fang and threaded with white cotton
a black cloak covered with blue dragon scales
Hui'ri, the frozen lord of the damned
the silver armor of a fallen titan hp/-mana ewar armor
the silver armguards of a fallen titan -> hp/mana mage arms
wt beginning
1. From entrance, e, n, get wings
2. east all south head east/north get to northeast Rocky Ledge
3. Wear wears, 2north, wear normal about. Summon form, west, ice golem. no dis, plague/ice. Iron golem repops every so often, like tree in stone
4. all w, search around find centaur with strand, ice, loot.
5. from all w from golem, north, unlock wall, open wall, w follow path south to gates of city.
6. west into cpk and cpk, all west to fountain, get steel key to lock gates.
7. One of the sentinels in either sw, se, or nw corner of city will have lockpick. Ice it.
8. From dead sentinel, search with lockpick to open trapdoor up (each sentinel has trapdoor up).
9. Navigate your way to center of upper level, and go up onto roof.
10. Look for centaur on roof with "short black metal arrow" key, and ice.
11. Go to center of west side of roof and unlock door, west, yes, ice Antagus. Antagus is cramped and noflee. loot gold key and eq.
12. Go to bottom level of castle, e s e s, ice Ciriatto and loot eq/key. Summons a few knights.
13. From where you iced Ciriatto, n w s w get all rack. From rack, e n w get gold in treasury room.
14. From where you iced Ciriatto, search with key from Ciriatto to get into basement, down, all east, ice Barbaricca. He flees. Loot key.
15. In basement there are 6 cells, 3 north, 3 south. Unlock northwest cell, loot corpse for Eq and Prismatic shard (key).
16. Go back to upper level where you came in from Sentinels, and unlock door all east of kitchen.
17. Unlock door east with Barbaricca key, east into princess room, hold shard use shard to summon Malacoda. Ice malacoda, he flees. The room 1east of Malacoda is !Flee - Dont get stuck! Loot key and eq.
18. Go back into main town CPK area to temple barrier on east side. With Malacoda tome in inventory, can go through barrier.
19. All east through barrier to altar. Solo w s e e, get all book, n, get all book, n, get all book for 3 cpk scrolls. (3 rooms 3 bookshelves 3 scrolls, one in each).
20. From altar, w, n, ice domination demon with glass key. Loot.
21. From altar, w, s, ice domination demon with blood key. Loot.
22. Go back to Iron Golem at beginning of zone. Ice, search to open south and north.
23. Head south through passage, sr room before Tarillorgothia lair. Ice Tarillorgothia east, loot.
24. Go back to Iron Golem, head north through passage, look out for slippery rooms and freezing rooms. At wall of ice (last room in tunnel), search to open south. South, ice Hui'Ri, Loot.
25. Go back into city, down into cells where you iced Barbaricca, unlock south middle cell (I think), and Ligriv should be in that cell. Type remove restraints in his room to free him. He teleports.
NOTE: You can do this when you initially ice Barbaricca, also he might load in a different cell from time to time.
26. Go to Garden on west side of CPK city, and give noleavezone scale from Tarillorgothia Wyrm to Ligriv. He gives you moa feathers in return (1-3 feathers). Use these feathers to buy eq from the shop on south side of city.
NOTE: Ligriv wanders, you may have to hunt around city.
To find it, fly to Spiderwode, and then fly west 3 and north 1 to see the @
1. From the entrance go e n e s to get through the hidden exits into the zone. Go all south, all east, all north, east, and all north to get the the only LPK room in zone, and summon people/ have them phase you.
2. West is a huge golem with permanent sanctuary. He's a blocker, and if he loaded his sword (which he usually does) It's a 7d8 2 handed backstabber and makes him really tough to kill as a form if you don't have 4 people. He also repops about every 10 - 15 minutes. If you've killed him right at the very end of his repop time, he'll be there again in 10 seconds, and you'll have to kill him all over again, but faster. I usually backstab/flee, and have a caster unform and sit in his room to heal me. He isn't aggro to players that haven't attacked him yet. If he sees you, he'll backstab you for 800+ damage through sanctuary, so, be careful about that. But after you've resurrected them, he won't be aggro until you attack him again.
3. Go 2 west and hunt around for a demonic centaur holding a strand of gold, this is a key. Either Graffiacane, Rubicante, or Farfarello will have loaded it. All these rooms are cramped, and the demons are aggro, so trap a room and give your form directions to it. Lure the demonic centaur with a key and kill it. They also load some armor that can freak tweak rather nice. From all west of the golem, go 1 north and unlock/open wall and tell form to go w s w n all west and refollow. You're in the city proper now. There's a key on the ground you can use to lock the gates of the city 2 east, but this was mostly used for when the zone used to be CPK. Just keep watching where cuz you'll see when someone tries to rush you, they'll have to kill the golem first.
4. Now, in 3 corners of this city, the southeast corner, the southwest corner, and the northwest corner (The northeast corner tower has been destroyed) are sanc'd guardian sentinels. Look at them all and find one with a lockpick (key) and dis/kill and loot. search until an up opens, and follow path until you get to a door (either north or south, depending on which sentinel you killed) Open it, go that way, and close door. There are fireshielded horror knights wandering that hallway that are a pain, better they don't even enter.
5.Now go all west, down, east, 2 south, and open door west, west. Here, take all rack. Now go east, north, open door west, west, and take all/kill treasurer and loot for around 900k in gold. Go east and have form trap this room, and solo east and trap that room, and go south and attack Ciriatto and immediately flee. He summons 4 knights to protect him. Get healed up and lure each of the knights out, one by one into traps until room is clear. Now take your form in to kill Ciriatto, loot him and search until down opens.
6. Go down and follow path east to a door, open door, east, shield room or trap, open door e, east, and kill Babaricca. He is dissable, and he flees, but isn't too hard. Loot him and go 2 west and unlock/open cell n and unlock/open cell s. Go north and take all corpse, and go 2 south and quickly type REMOVE RESTRAINTS and go north (The room procs edrain on you)
7. Go north all west and follow path up to where you killed Ciriatto. Go north, west, north, west, up, and solo up and run around to look for Libicocco. Shield his room, run back to your form and take them to kill Libicocco. He's dissable, and isn't too hard. Loot him (short arrow is the key) and go west from where you came up. SR and unlock open door west. West is Antagus. It's in a cramped no-flee room, so I usually unform, send the tank west to engage, and send the rest in to dis the mob, heal the tank, and pound it dead. Loot it and go east, and reform up.
8. Now go east, down, all east, and shield room, unlock door east, 2 east, shield room again (this is a no flee room. You don't want to get caught here) and west again and hold shard. (You got it from the corpse in Barbaricca's dungeon) Tell your tanks to remove their main weapon, because weapons don't hurt Malacoda, fists do. When everyone is ready, use shard to make Malacoda appear. He has perma fireshield and is a pain in the butt to kill. Loot him and go west.
Added (05 Dec 2012, 1:48 AM)
---------------------------------------------
9. Follow the path down to the sentinel that you killed and out into the city. Go to the southeast corner of the city, and go north and all east into the library. Now west north, and west south are iceshielded domination demons. SR their rooms so mobs don't walk in, and kill them and loot keys. From either demon, go east and from each of the 3 rooms in the back of the library, take all shelf.
10. Run back to the golem at the beginning of the zone and kill him again. He's possible to one pass with 2 people without his sword, and he doesn't load it until the zone repops. Now search and a north and south exit appear will appear. I usually go south first because it takes less time. All south, all east, and all north and SR. If there's a hidden mob here, or east in the wyrm's room, kill it because it will get in the way. Now go east and kill Tarillorgothia, the blue wyrm. She's perma fireshielded, so you may have to flee and tick up a couple times. Loot her and go back to the golem room.
11. If you killed the wyrm quick, the golem may still be gone, and you can go all north. If not, oh well. kill him and go north anyway. go east and sr, and have form tick full. Now the rest of the path has tough iceshielded frost warriors in cold rooms. So solo (This is also cramped) and follow path all the way around, sr/make sure last room is clear, and search until south opens. Tell your form the directions and have them meet you. Go south and kill Hui'ri. He's iceshielded, and deflects tons of spells. Flee and run back to SR as needed. With only 2 people, I backstab flee and get healed in room just north of him. It takes a while though. If he didn't load anything, just skip him.
12. You may have to kill the golem AGAIN, and run back into the city. On the west side of the city, Ligriv, the mage you freed from Barbaricca's dungeon will be wandering around. Give him the tiny scale you got from the wyrm, and he'll give you 1-3 moa feathers. You can use them to buy equipment in the shop on the south side of the city. I believe a good aligned mage can see everything that loaded in the shop. Some other classes and alignments can only see a couple things, or nothing at all. What you want, is either the dagger or the leggings. You can buy as many as you want with as many moa feathers as you have, each piece of eq is 500k though. Sometimes neither of them loaded, and you'll have to wait for another run to get it. The leggings are -3ss 25'ish hp for neutral mage, and the dagger is 5dr 25'ish hp for good thief or warrior
=======================
You can 2-man this zone with a stabber and a cleric. If you want it to go fast, the cleric has to *be* a cleric, rather than an unwilling mage. Most of the long mobs you can fshield and flee/stab. The zone partial pops, but doesn't fully pop with people in it.
The partial pop is unusual: when the zone is first popped, one key (to lock gates) is missing. Golem pops in 5 minutes, along with the key on the ground at the fountain. Rest of the zone doesn't pop w/ ppl in it.
From ct 20 fly n 38 east 8 and get to the @
From the @, east through illusionary, then all east until you get to "A Plain of Sand"
East one, then follow path north and east to lpk. Clear any mobs in this lpk room
West is a golem that isn't aggro, fireshield and flee/stab it to death.
From golem, 2w north and find the centaur that loads hands eq (these are a key). Kill it, this area is all cramped so trapping it might be difficult.
This area is a square, find the (only) room with a west ent. Unlock wall west, follow path west to fountain.
Pick up key from ground, head back a few east to gates and lock them.
From gates, go west to a 4-way intersection, all south, west till an open south. This is a shop where you can buy g-al creese later.
From shop, north, all west, all north (to the north-west corner of town). Open door north, dis and kill the sentinel north for his key.
Search in the sentinel's room after he's dead and go up into npk.
Follow the path east till south, then south till west. All west, and west till down.
From the stairs you just came down, east south west is a room with a stack of treasure (~700k), grab this.
From the treasure room, east south west get all rack for a nice heal staff.
From heal staff room, east, north, all east, trap this room. South should be ciriatto.
Ciriatto loads 4 guards when you hit him, lure them out and kill him. Search in his room once he's dead, and down.
All east (opening doors along the way) to Barbaricca, kill this and get his key.
Unlock the north cells in this corridor till you find a corpse in one, get all corpse (loads a key inside)
Unlock the south cells in this corridor until you find Ligriv, go into his room and type remove restraints (he should poof)
All west, back up to where Ciriatto was, west north, west till up all up to roof.
Find Libiccoco and kill him - he normally loads on the east side of the roof square. He breaks traps, so be ready.
On the west side of the roof, go all west, unlock door with Libiccoco's key (metal arrow) and west should be Antagus.
Antagus is !flee, have cleric unform and heal stabber to kill him is probably easiest.
Once Antagus is dead, go back down one floor, all east from stairs and unlock door.
East is the princess, hold shard and use shard princess. She turns into a demon. Kill demon. Remove weapon, as it's the only way you can melee it.
Go back to the fountain in the centre of the city (out past where you killed the sentinel etc).
From fountain, south till barrier, east through barrier (the tome from demon lets you through), all south open door east, east.
All north, get all shelf in each room of this north-south corridor for nice scrolls.
Back all south, west, kill domination demon for key to wyrm (fear out temple guardian)
All north, kill domination demon for key to Huiri (fear/lure out any temple guardian)
Back through barrier and to fountain, go back to golem from the beginning (golem only blocks one-way so you can just walk out past him)
Kill golem again, search in his room.
The next two mobs are very bankable, follow path south from golem room to kill the wyrm. Get its tiny scale, even if nothing else loaded.
Back to golem room, follow path north till east. This next bit is cramped - follow path east until room with a west exit you can't go through (wall of ice is the room proc). Search here to open south
South, kill Huiri. It's a cold room and slippery, so be careful if you flee-stab as ressing in his room can be hard.
Go back into the zone proper (the town), killing golem again if it's repopped. Find Ligriv, who wanders around aimlessly.
Give Ligriv the tiny scale from the wyrm, he gives you a random number of moa feathers.
Use the moa feathers to buy the dagger with angelic symbols (g-al creese) from the shop if it loaded.
Equipment
Antagus
a black metal circlet, capped with silver - Lev(25) Loc(head) AN AM AT AC hps(33) dr(4) Cond(pristine - 185 Days)
a long black cloak, trimmed with moa feathers - Lev(27) Loc(about) AM AC hps(26) hr(2) Cond(pristine - 185 Days)
a pair of black leather boots, trimmed with moa feathers - Lev(25) Loc(feet) AM AT AC hr(4) dr(3) Cond(pristine - 185 Days)
Huiri
a thick gold ring, covered with the petals of a black rose - Lev(29) Loc(fing) AE AN AW AT hps(12) mana(20) SKL/SPL: Dispel Evil (proficiency +10%) Cond(pristine - 185 Days) (loads invisible in a box)
a white cotton band, trimmed with moa feathers - Lev(27) Loc(fing) AE AN AW AT hps(19) mana(16) Cond(pristine - 185 Days) (invisible)
the silver armor of a fallen titan - Lev(28) Loc(body) AC-ap(30) AG AM AT AC hps(38) mana(-22) Cond(pristine - 185 Days)
the silver armguards of a fallen titan - Lev(31) Loc(arms) AG AN AW AT hps(25) mana(17) Cond(pristine - 185 Days
Wyrm
a piece of greenstone carved into a fang and threaded with white cotton - Lev(29) Loc(neck hold) AG AN AM AC hr(7) hps(-11) Cond(pristine - 185 Days)
a large blue wyrm's scale, trimmed with gold - Lev(30) Loc(shield)
the carved tooth of a blue wyrm - Lev(26) Loc(wield) LNG BSER 9d3 AG AW AM AC cold hr(5) dr(3) Cond(pristine - 185 Days)
Shop
a long stone dagger inscribed with angelic symbols - Lev(29) Loc(wield) DAG BSER 9d4 AE AN holy hps(13) dr(4) Cond(pristine - 185 Days)
a white tabard trimmed with silver - Lev(26) Loc(body) AE AN AW AT srod(-3) hps(26) Cond(pristine - 185 Days)
Misc
a pair of metal gauntlets, wrapped with golden thread - Lev(28) Loc(hands) AE AW AT hps(20) infspl(1) Cond(pristine - 185 Days)
a black, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Evil, Dispel Evil, Dispel Evil - NoBits srod(-1) Cond(pristine - 6.95 Days)
a blue, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Magic, Curse, Plague - NoBits spet(-3) Cond(pristine - 6.95 Days)
a red, velvet-bound tome - Lev(25) Loc(hold) Spells: Protection from Evil, Bless, Striking - AE AN con(3) Cond(pristine - 6.95 Days)
a bronze staff tipped with silver - Lev(23) Loc(hold) 7xHeal - NoBits spoi(1) Cond(pristine - 44.97 Days)