Post by Rainfox on Jul 16, 2022 18:24:07 GMT
Explore Aeketh
Explore Aeketh
The Hidden Village of Aeketh
designer: Damonius
Possible exp: 15,000,000
1 - Visit an Aekethi shrine
2 - Discover the perils of riding a wullart (there are several of these near village)
3 - Consult with the Chief (near Council secret down) The Aekethi Council
4 - Pay a visit to the Chief's wife
5 - Consult with the master mage (Chakobsu/Jundu)
6 - Wipe out the Wizard's minions (16 mounted mercs)
7 - Vanquish the Wizard and save the village NE corner Deep in the Cave
1. N W 3N all-W all-N 5W 5S U S, An Aekethi Shrine, High Above the Waterfall
2. from Shrine D 2N all-W Wullart is invis. Kill, Loot his horn.
3. all-E all-N all-W to Council. Go the to centre and search (must have Jundu key),
open hatch D (or wullart key)
4. U all-S all-E
5. U all-S all-E S U (from Chief)
6. Kill mounted mercernaries N all-W then E U or all-S w
7. from entrance: N W 3N 3W 4N all-W all-S all-E (loads mana light,leg and about)
This can be a pretty tough zone to run. The majority of the mobs are G/neutr
spellcasters. It is soloable by hero, but usually, needs a pretty good group. There
is some decent mana eq.
To find Jandaly: From (@), all-W, E, then north through wilderness. Then all-W, 2N,
3W, 3N, U, search, S.
A> Entrance, N W 3N all-W (HIdden mobs will attack if u are too slow)
2N leads to the rest of the zone, S leads to a deserted mercenary camp
B> 2N U N to mage Chakobsu in red-veined tree (Mocassins) He teleports
C> D 3W 3N U Steal claw Jundu (or kill him for this key)
D> D all-E from Jundu, S into a 9-rm. grid SE corner is Wizard (hidden,sanct)
E> return to An Intersection Between Dirt and Scrub (all-N all-W) N 2W S leads
to the Village (9-rm grid) (all-W from here is Witch Dr.'s Hut)
F> cont. 2S through village, 3W N U , then D 2S all-W to wullart 3N E to
[all-s through illus leads to a Scared Area] 4S U to Shrine (Obj 1)
G> all-E all-N 2W s U to Amandeth, D all-S W leads to spring
H> Back to the intersection,all-W to Council. Go the to centre and search, D
1. N W 3N all-W all-N 5W 5S U S, An Aekethi Shrine, High Above the Waterfall
2. from Shrine D 2N all-W Wullart is invis. Kill, Loot his horn.
3. all-E all-N all-W to Council. Go the to centre and search (must have Jundu key),
open hatch D (or wullart key)
4. U all-S all-E
5. U all-S all-E S U (from Chief)
6. Kill mounted mercernaries N all-W then E U or all-S w
7. from entrance: N W 3N 3W 4N all-W all-S all-E (loads mana light,leg and about)
==========
Explore Notes
Exploration designer: Damonius
Max XP:15,000,000
Suggested Level:
Discover the perils of riding a wullart
- get a wullart's horn from the corpse of a tame wullart
Wipe out the Wizard's minions
-kill 16 of The mounted mercenary
Vanquish the Wizard and save the village
- from "Beneath the Branches of the D'Nar Jaell" all n,2e,s,all e, all s, all e, kill wiz
Consult with the master mage
- from "A Grassy Clearing" 4w,2n,u,n,
Visit an Aekethi shrine
-from "A Grassy Clearing" 4w,2n,5w to "Beneath the Branches of the D'Nar Jaell", 5s, u, s
Pay a visit to the Chief's wife
- from "Beneath the Branches of the D'Nar Jaell" all n,2e,s,u to "In a Larger Aekethi Treehouse",sear,s,to
Consult with the Chief
- "In a Larger Aekethi Treehouse" kill Jundu for key "a dragons claw". d,n,all w,n,e,search,d
Equipment
Chakobsu
- a pair of magical moccasins, made of wullart hide - Lev(21) Loc(feet) AC-ap(1) NoBits mana(35)
Andiron (charmable)
- feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)
- a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)
- an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)
the Aekethi Chief
- an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)
- The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)
The Wizard (The Wizard is prime evil itself.)
- the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)
- the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)
- a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)
the servant
-the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)
- a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)
Jandaly (charmable)
- a mastah-skin cape - Lev(21) Loc(neck) dr(2) mana(42)
- a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)
Jundu
- an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)
- Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)
- a dragon's claw - key
The mounted mercenary
- arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)
a villager
- a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)
- an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)
- a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)
- a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)
a tame wullart
- a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)
- a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)
Explore Aeketh
The Hidden Village of Aeketh
designer: Damonius
Possible exp: 15,000,000
1 - Visit an Aekethi shrine
2 - Discover the perils of riding a wullart (there are several of these near village)
3 - Consult with the Chief (near Council secret down) The Aekethi Council
4 - Pay a visit to the Chief's wife
5 - Consult with the master mage (Chakobsu/Jundu)
6 - Wipe out the Wizard's minions (16 mounted mercs)
7 - Vanquish the Wizard and save the village NE corner Deep in the Cave
1. N W 3N all-W all-N 5W 5S U S, An Aekethi Shrine, High Above the Waterfall
2. from Shrine D 2N all-W Wullart is invis. Kill, Loot his horn.
3. all-E all-N all-W to Council. Go the to centre and search (must have Jundu key),
open hatch D (or wullart key)
4. U all-S all-E
5. U all-S all-E S U (from Chief)
6. Kill mounted mercernaries N all-W then E U or all-S w
7. from entrance: N W 3N 3W 4N all-W all-S all-E (loads mana light,leg and about)
This can be a pretty tough zone to run. The majority of the mobs are G/neutr
spellcasters. It is soloable by hero, but usually, needs a pretty good group. There
is some decent mana eq.
To find Jandaly: From (@), all-W, E, then north through wilderness. Then all-W, 2N,
3W, 3N, U, search, S.
A> Entrance, N W 3N all-W (HIdden mobs will attack if u are too slow)
2N leads to the rest of the zone, S leads to a deserted mercenary camp
B> 2N U N to mage Chakobsu in red-veined tree (Mocassins) He teleports
C> D 3W 3N U Steal claw Jundu (or kill him for this key)
D> D all-E from Jundu, S into a 9-rm. grid SE corner is Wizard (hidden,sanct)
E> return to An Intersection Between Dirt and Scrub (all-N all-W) N 2W S leads
to the Village (9-rm grid) (all-W from here is Witch Dr.'s Hut)
F> cont. 2S through village, 3W N U , then D 2S all-W to wullart 3N E to
[all-s through illus leads to a Scared Area] 4S U to Shrine (Obj 1)
G> all-E all-N 2W s U to Amandeth, D all-S W leads to spring
H> Back to the intersection,all-W to Council. Go the to centre and search, D
1. N W 3N all-W all-N 5W 5S U S, An Aekethi Shrine, High Above the Waterfall
2. from Shrine D 2N all-W Wullart is invis. Kill, Loot his horn.
3. all-E all-N all-W to Council. Go the to centre and search (must have Jundu key),
open hatch D (or wullart key)
4. U all-S all-E
5. U all-S all-E S U (from Chief)
6. Kill mounted mercernaries N all-W then E U or all-S w
7. from entrance: N W 3N 3W 4N all-W all-S all-E (loads mana light,leg and about)
==========
Explore Notes
Exploration designer: Damonius
Max XP:15,000,000
Suggested Level:
Discover the perils of riding a wullart
- get a wullart's horn from the corpse of a tame wullart
Wipe out the Wizard's minions
-kill 16 of The mounted mercenary
Vanquish the Wizard and save the village
- from "Beneath the Branches of the D'Nar Jaell" all n,2e,s,all e, all s, all e, kill wiz
Consult with the master mage
- from "A Grassy Clearing" 4w,2n,u,n,
Visit an Aekethi shrine
-from "A Grassy Clearing" 4w,2n,5w to "Beneath the Branches of the D'Nar Jaell", 5s, u, s
Pay a visit to the Chief's wife
- from "Beneath the Branches of the D'Nar Jaell" all n,2e,s,u to "In a Larger Aekethi Treehouse",sear,s,to
Consult with the Chief
- "In a Larger Aekethi Treehouse" kill Jundu for key "a dragons claw". d,n,all w,n,e,search,d
Equipment
Chakobsu
- a pair of magical moccasins, made of wullart hide - Lev(21) Loc(feet) AC-ap(1) NoBits mana(35)
Andiron (charmable)
- feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)
- a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)
- an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)
the Aekethi Chief
- an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)
- The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)
The Wizard (The Wizard is prime evil itself.)
- the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)
- the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)
- a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)
the servant
-the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)
- a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)
Jandaly (charmable)
- a mastah-skin cape - Lev(21) Loc(neck) dr(2) mana(42)
- a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)
Jundu
- an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)
- Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)
- a dragon's claw - key
The mounted mercenary
- arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)
a villager
- a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)
- an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)
- a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)
- a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)
a tame wullart
- a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)
- a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)