Post by Rainfox on Jul 16, 2022 18:53:00 GMT
Explore Elnissa
This is a great run for new heroes. Best to solo it, and earns clan 20-40 EQ rank points. Many of the non-boss mobs, and some of the boss mobs here are very aggro, and many can see you even if you are invisible and sneaking, but you can run past a lot of them once you know the zone. All the mobs (even the bosses) can be dispelled and plagued.
LOCATE THIS EQ BEFORE TRYING THIS AWFUL EXPLORE
an exquisite jade statuette.
a bag filled with precious gems
a delicate jewelled box
a large sack of gold bars
the gryphon's hoard
dagger
1.Fly Elnissa, and bypass the maze to the zone entrance.
2.Pull the lever to open the doors to the fort (explore objective 'Gain entry to the
fortress')
3.Get the door key from the wagon
4.Demesne
5.Komarin
6.In the Komarin room, kill the 'frost warrior' that has the key - this mob wanders, but will be near the Komarin room (mob does wander).
7.Komarin's treasure (60k)
8.Sack of gold (550k)
9.Map case & sanc goblet (aq items)
10.Dust Covered Key
11.Domanjian
12.Apprentice's Dagger
13.Jennimira
14.Durness
15.Get Ladder
16.Make Mosocula Appear
17.Mosocula
19.Mosocula's Apprentice
**Note: scroll only loads on reset.
22.Jeweled Box
**Note: members of the queen's guard can be annoying here.
23.Another Coat ("Break in to the storage closet" objective)
24.Lomastian
25.Elnissa a. From Lomastian:
26.Gryphon's Gold a. From Elnissa: all d, s (to Gryphon)
b. Kill Gryphon for 'shard of ice' (key)
c. e, search, n (hidden), get all(273643 coins - 'Purloin the castle's treasures')
27.Kiros a. From the hidden north room with the mound of coins: 1.2s, all w (safe
room), north (hidden/portal - takes you to center @ ent to zone), all n, w, n, 2e,
s, w (Jennimira room) open door s, 2s, 2w, unl/open door n, n (to Kiros)
b. Kill Kiros for claws, pelts, medallion
c. open clock, get all clock
d. open pillow, get all pillow
e. unl door n, n, get boots
28.Rescue Jerome Montalion -- From Jennimira's room: 2w, open grating w, w,
c fire prot, 2d, 2e, d, s, w, s, pull lever, w (to Jerome)
29.Jade Statuette (REQUIRES A ZONE REPOP) -- You need the 'fortress master key' from
Gorland in Step 9 again, which was previously used for a different objective.
a. On Zone Re-Pop: 1.pull the lever in step 2 above to re-gain entry to the fort
b. get the key from the wagon in step 3 above
c. from wagon: w, n, unl/open door n, n, w, get key (Komarin appears), kill Komarin,
get Komarin's key
d. from Komarin: e, n, search (for hidden d), 2d, s, open door w, w (to Gorland),
kill Gorland for 'fortress master key'
e. from Gorland: e, n, 2u, w, n, e, all s, u, 3n, unl/open door e, e, get statuette
(final 'purloin the castle's treasures' explore objective)
a shortsword covered with a frosty sheen - Lev(19) Loc(wield) AC 6d7 NoBits Cond(pristine - 185 Days
Domanjian.
Kill Domanjian for hammer, skirt, and prybar (key).
Domanjian's hammer of Precision - Lev(20) Loc(wield) AM AT 11d3 NoBits dr(2) hr(5) Cond(pristine - 185 Days) *4 eq pts?*
From: Domanjian: all e, 1n, all w, seach (for hidden west), w, get dagger
a small mage's dagger - Lev(16) Loc(wield) AC AT AW 5d5 NoBits mana(36) ss(-1) Cond(pristine - 185 Days)
Jennimira
a diamond-tipped halberd - Lev(21) Loc(wield) AM AC 2H LNG 7d6 AG dr(3) armor(-10) Cond(pristine -185 Days)
an ornate helm, inscribed with runic scrollwork - Lev(20) Loc(head) AM AC AT AC-ap(7) NoBits dr(4) mana(-18) Cond(pristine - 185 Days)
Durness
Kill Durness for key, jezzail, and sphere.
the jezzail of Darkness - Lev(19) Loc(wield) AM 2H 5d5 missile by 2.0 NoBits mana(50) dex(1) Cond(pristine - 185 Days
a snow hawk's talon - Lev(16) Loc(wield) AC DAG BSER 5d5 AG dr(1) hr(0) Cond(pristine - 185 Days
Mosocula
Mosocula's ring of Sorcery - Lev(25) Loc(fing) AW NoBits mana(44) armor(0) Cond(pristine - 185 Days)
the robe of Ancient Magics - Lev(19) Loc(about) NoBits mana(30) armor(-3) Cond(pristine - 185 Days)
Elnissa
a forbidden book of the Black Art - Lev(17) Loc(hold) AG mana(-20) hps(29) Cond(pristine - 185 Days)
a sapphire-studded chainmail scabbard - Lev(22) Loc(waist) NoBits hps(23) armor(-10) Cond(pristine - 185 Days)
a skirt of heavy brass ringmail - Lev(21) Loc(legs) AM AC-ap(6) NoBits dr(-4) hps(30) Cond(pristine - 185 Days)
Kiros
a pair of large snow leopard claws - Lev(19) Loc(hands) AC-ap(4) NoBits dr(3) hr(1) Cond(pristine - 185 Days)
a twisted iron ring, with a black gemstone - Lev(21) Loc(fing) NoBits dr(3) hps(5) Cond(pristine -185 Days)
========
Elnissa is an NPK area that can be solod all the way through by a hero-type person, though usually having 2 higher level people makes the run a bit easier.
A couple quick notes on the zone:
1: Attune is very nice here, especially if you might get pkd. There is no way to enter the zone except to fly to it and go through the maze.
2: The place is slippery in many spots, if a member of your form falls, be sure to rouse them.
3: There are a lot of !sneak rooms. Learn where they are so you don’t get caught off guard by some nasty pkers.
1 – Getting doors open. Enter the left @. Go w, all n, search, e, all u, all s, e, pull lever. This will open the doors to the place.
2 – Getting into the fortress. From lever go w, all n, all d, w, all s, e, s. Enter the middle @. Go n, e, g key wagon. Then go n, w, unlock door, open door.
- From Here There are Three Ways to Run This Zone -
Straight for Scroll of Might (CPK Scroll)
Eq only
Full run with treasure
- Straight for Scroll of Might -
Keep in mind Scroll of Might is reset/crash only
3 – Getting Mosocula to appear. From doors, go all n, w, n, all e until closed door. Then go s, open door w, w. Search until west opens up, w. Then all s, all e, and 3n (I believe, should be “holes” in the room description). Type: look holes. You should see a mage pop into the library through the holes.
4 – Getting to Mosocula. Go all s, all w, all n, e, e, s, s, open door e, e, n, e, n, e, Mosocula should be south. Spellup here because Mosocula’s shockwaves can hurt a bit. Go south, dispel Mosocula, faerie fire, plague, whatevs, just keel. Mosocula loads key, Mosocula’s ring of sorcery, and robe. Ring and robe are both +mana/-ac items that can tweek rather well.
5 – Getting to the scroll. After killing Mosocula and looting key, get out of library (n, w, s, w, s, w). Then go s, u, n, n, open door w, all w, unlock trapdoor, open trapdoor, u, and scroll loads on ground along with vial and heal potion.
- EQ Only Run -
No eq except scroll of might and healing potion is strictly reset/crash only
3 – Getting keys. From opening doors, go north, and west. (Optional: there is a key on the ground here, if you get the key, Komarin will run into the room. He loads a frosty short sword ,6d7 enchantable weapon) Look at the frost warriors, find the one that loaded the wolf head’s key. Kill the warrior and loot the key. Then go all north, all w, n, all e until closed door, s, s, s, open door w. Go w, w, s, all w, g key.
4 – Getting to Domanjian. After getting soot covered key, go all e, n, e, e. Then go s, u, n, search until west opens. Go west, unlock door w, open door w. The next few rooms are cramped. Go all west to get to Domanjian, he’s not in a cramped room. He’s a pretty easy mob. Don’t let him stay alive to long or he “summons” elementals to help him. Domanjian loads Hammer of Precision 11d3 3dr/6hr(?), skirt 30hp/-4dr, and a prybar.
5 – Getting to Jennimira. From Domanjian, go all e, s, d, all n, unlock door e, open door. Go e, s, w. Jennimira is a blocker so she must be killed. Dispel her and keel her. She loads key (optional, opens prisons which lead eventually to getting the equivalent of a 5 charged sanc orb) a crap diamond halberd and a 5dr/-mana warrior helm.
6 – Killing Durness. Open door w. Next couple rooms are cramped. Go w, all up, hold bar, use bar, trapdoor will open. Go up, don’t room spell, kill all the stupid birds. Dispel durness, kill durness. He’s a caster, so do use some caution. Durness loads key, Jezzail of darkness, 2H, 50mana sling, and glass sphere wit white flames, lev 0 4con/4wis light, which is very nice for levelin eq considering it’s a light. Before doing anything else, go west, unlock chest, open chest, g ladder chest. You’ll need it later.
7 – Getting Mosocula to appear. Go e, all d, all e, n, w, s, open door w, search until west opens. Then go w, all s, all e, n ,n, n. Type: look holes. You should see a mage pop into the library through the holes.
8 – Getting to Mosocula. Go all s, all w, all n, e, e, s, s, open door e, e, n, e, n, e, Mosocula should be south. Spellup here because Mosocula’s shockwaves can hurt a bit. Go south, dispel Mosocula, faerie fire, plague, whatevs, just keel. If books engage you and they’re being annoying they can be slept. Mosocula loads key, Mosocula’s ring of sorcery, and robe of ancient magics. Ring and robe are both +mana/-ac items that can tweak rather well. (Optional, from here you can get the scroll/potion/vial by going n, w, s, w, s, w. Then go s, u, n, n, open door w, all w, unlock trapdoor, open trapdoor, u, and scroll loads on ground along with vial and heal potion.)
9 – Getting the bookmark. The bookmark is a key you will need. You must find it on one of the books in the library. Almost always you can find the book in the same spot. From Mosocula, go n, w, w, all s, e, n. Look at the book, if it loaded the bookmark kill it and loot it.
10 – Getting the Mage’s Vadecum. Find apprentice (young man in mage’s garb), kill him and loot the key. Then get out of the library into the hall again. Go n, n, unlock door e, open door e. The next room is !magic, so spellup here. Then go e, hold ladder, use ladder. The rooms are cramped from here until you get to the top of the shelves. Go u, u, w, u. Kill the shelf gremlin and loot him. The gremlin loads a tangle of belts which is 2hr/2dr about, twisted ring 3dr/15hp, and vademecum (no_rent 50mana hold). Unlock vademecum, open vademecum, g key vademecum.
11 – Getting a coat. Go d, e, d, d. Now you have something to do before you can go fight Lomastian. You have to get a coat. This can be achieved 2 ways:
1) Find the servant goblin (small green humanoid) that loaded the kitchen key. Go to the room accross from the library (where you put the ladder up) go north, search until north opens. Then go north, open box, g key box. Then go s, s, e, all n, w, s, e, unlock door n, open door n, n (cramped room), open trunk, and get coats from the trunk.
2) From where you are, go w, n, w, s, e, s, s, w, and kill Demesne for her coat.
12 – Getting to Lomastian. If you killed Demesne, go e, all n, w, n, e, all s. If you got coats from trunk, go s, w, n, e, all s. Now, go u, all n, and wear coat. Unlock door, open door, n, w, w, n, n, then go east through hidden exit. Type g icicle, it’s a key. Other icicles on the ground are trash. Go w, s, s, all e, all north until you cannot go north anymore, then west through hidden exit. You will now be before the door to Lomastian. If you’re solo, you might want to shield this room. Tick up, spellup, unlock door w, w, kill Lomastian. He’s pretty easy. Lomastian loads a shield of the high paladin -2dr/+50mana (can pop wit no -dr), talisman of lore neck/hold 40mana/-2ss, staff of ageless 6d6 40mana/2con staff, and key to Elnissa.
13 – Now for Elnissa. Go all e, s, s, s, s, s, you can rem the coat now. Then go all s, d, all n, e, s, w. Now it is important to be sneaking otherwise you might have some troubles. Unlock doors, open doors, go all north attempting to avoid the mobs. Then go u, u, and get ready to fight. Then go up to Elnissa. Dispel and plague her to make her drop sword. Once she gets low hps, she starts breathing on you, which will decrease your str (like chill touch). If you’re solo, just bs, flee, bs, flee, you know the drill. Elnissa pops sword of ice 7d7 5/5 chill touch attack sword, armbands 5hr/3dr arms, ring of treach 3/3 ring (worth 136k in armor store in med if it’s a bad twek), book 40hp/-15mana, scabbard 23hp/-10ac waist container, tiara 3dr/15hp head, shawl -3ss/-15ac and key.
14 – Finishing the run. Now that you’ve killed Elnissa, there’s a bit more eq to be had if you feel the need. Go all d, s, w, s, all w. This is a safe room, just so you know. Then go north (through “portal”), you’ll end up at entrance to zone. Go all n, w, n, all e, s, w, open door s. Then make sure you can sneak because there’s nasty golems in this hallway. Go all s, all w, unlock door n, open door n, n. Leopard loads eq, but it’s crap. Type: open pillow, g all pillow. Unlock door n, open door n, go north. 35mana/3str boots pop on the ground here. That’s it for the eq of Elnissa!
- EQ Run with all the treasure -
There’s about 700k worth of treasure to be had. Rather than write the whole walkthrough out, I’ll just add the directions right here to where all the treasure can be found
3 – Komarin’s treasure. Go n, w, g key off of ground and Komarin will rush in. Kill Komarin and get the key from Komarin’s corpse. Go e, s, w, unlock strongbox, open strongbox, g all strongbox for the sack of gems.
4 – Gorland’s key. Go e, n, n, search until down opens. Go all d, s, open door w, w. Kill Gorland, he’s a wussy. Get fortress master key from corpse.
5 – Getting head of statue. Go e, n, all u, w, n, and north through hidden exit which is a cramped room. Head is on the ground, get it.
6 – Getting the basic treasures. From where you got head, go s, e, all s, u, all n. Pick the door to the west, open door w, w, g box. Then go e, unlock door e, open door e, e, g stat. Now for the big cash. Go w, s, open door e. Hold head before you go east. There are three mobs you can sneak by, they’re !melee, so kind of a pain if they catch you. Anyway, hold the head, then go e, then type: use head. An exit to the east will open. Go east. Sack of gold bars should load on the ground (they don’t always load though). These treasures add up to 430k or so.
7 – Last big treasure, when you go all north to go fight elnissa (step 13) there will be a gryphon south of the room you end up in. He’s pretty tough, but if you kill him, get the shard from the corpse. Then go e, and search until northern exit opens. Then g all. It’s about 250k worth of gold.
This is a great run for new heroes. Best to solo it, and earns clan 20-40 EQ rank points. Many of the non-boss mobs, and some of the boss mobs here are very aggro, and many can see you even if you are invisible and sneaking, but you can run past a lot of them once you know the zone. All the mobs (even the bosses) can be dispelled and plagued.
LOCATE THIS EQ BEFORE TRYING THIS AWFUL EXPLORE
an exquisite jade statuette.
a bag filled with precious gems
a delicate jewelled box
a large sack of gold bars
the gryphon's hoard
dagger
1.Fly Elnissa, and bypass the maze to the zone entrance.
- From landing: fly n 5, walk 5 e and 3 s. Fly s 1. Or walk through the maze if you like wasting time.
2.Pull the lever to open the doors to the fort (explore objective 'Gain entry to the
fortress')
- From the West @, North, w, 3n, search, e, 2u, 2s, e, pull lever.
- Kill the 6 sinister cat-men on the catwalk around the lever for the explore objective, 'Stop the spear throwers'
- Walk back outside ( w, 2n, 2d, w, 3s, 2e, s) to the middle @ at the front.
3.Get the door key from the wagon
- From the middle @: North, e, get key wagon
4.Demesne
- Get the coat (a long, fur-lined coat) from Demesne - will need it later
in zone. - From the wagon: 2w, n, kill for coat.
5.Komarin
- From Demesne: e, unl/open door n, n, w
- Key on the ground. When you pick it up, Komarin rushes into the room, and you
can't leave till you kill him. - Kill Komarin for his key and eq
6.In the Komarin room, kill the 'frost warrior' that has the key - this mob wanders, but will be near the Komarin room (mob does wander).
- 'a sharp bronze key, with the head of a wolf'
7.Komarin's treasure (60k)
- after killing/looting Komarin, from the guardroom above where Komarin rushes in when you pick up the key
- e, s, w, unl/open/get all strongbox.
8.Sack of gold (550k)
- from the middle @ of zone, all n, w, 1n, 1n (hidden), get head.
- s, e, all s, u, 2n, open door e, e, hold head, use head, e, get sack (weighs
150 stones).
9.Map case & sanc goblet (aq items)
- after killing/looting komarin, from the guardroom above where Komarin rushes in when you pick up the key:
- E, n, search, all d, s, o door w, w, kill Gorland for the map case and key.
open case and get map from case - One of Gorland's keys (fortress master key) opens the Tactical Room that's
north of the library. The goblet loads in there. d. get to tactical room -
from Gorland: e, n, u, u, w, n, e, s, s, unl/open door e, e
10.Dust Covered Key
- from tactical room: w, s, open door w, 2w, s, 2w, get key.
11.Domanjian
- from dust covered key room: 2e, n, 2e, s, u, n, search until hidden west appears, w, unl/open door w.
- from door: 3w to Domanjian. (includes cramped rooms.)
- Kill Domanjian for hammer, skirt, and prybar (key).He'll summon elementals
if you let him live too long.
12.Apprentice's Dagger
- From: Domanjian: all e, 1n, all w, seach (for hidden west), w, get dagger
13.Jennimira
- From Domanjian: 4e, s, d, 4n, unl/open door e, e, s, w.
- She's not aggro, so shield room in here and kill other mobs in room before
engaging. Kill Jennimira for key, halberd, and helm.
14.Durness
- From Jennimira: w, 3u, hold bar, use bar (trapdoor opens, and bar breaks).
- Go up through the trapdoor into room with Durness and birds. He's not aggro, so kill don't room spell/attack, and kill the birds first.
- Durness can be muffled
- Kill Durness for key, jezzail, and sphere.
15.Get Ladder
- From Durness: w, unl/open chest, g a chest, e
16.Make Mosocula Appear
- From Durness: 4d, 2e, n, w, s, open door w, search for hidden west exit, w, all s, all e, 3n, look holes
- you'll see, "Peering through the holes, you see the inside of what appears to be a large library. Suddenly, you see a cloud of smoke, and an old man appears in the library."
17.Mosocula
- From holes at Between the Walls: all s, all w, all n, 2e, 2s, open door e, e (into Library), n, e, n, e, set traps
- s, dispel/plauge/blind Mosocula, then lure into traps and shield room
- Muffle and Kill Mosocula for key, ring, and robe.
- From Moscula: w, 3s, e, n
- Kill Animated Book for gold-plated bookmark (key).
19.Mosocula's Apprentice
- Found wandering the library in which Mosocula and the Animated Book(s) are located.
- Kill apprentice for key and note.
- From Library: w (out of library into hallway), 2n, unl/open door e, e, hold ladder, use ladder, 2u, w, u
- Kill shelf goblin for vadecum (which contains key), belts, ring
- unl/open vad, g all vad (for key)
- From Mosocula: w, s, w, s, w, s, u, 2n, open door w, 2w, unl/open trapdoor, u, get scroll, vial, potion on ground here.
**Note: scroll only loads on reset.
22.Jeweled Box
- From Scroll of Might: d, 2e, n, pick/open door w, w, get box.
**Note: members of the queen's guard can be annoying here.
23.Another Coat ("Break in to the storage closet" objective)
- From where you used the ladder, look around in that room and in the hallway and library for a servant goblin that has the kitchen key. Kill the servant goblin for the key.
- From where you used the ladder: 2w, n, search for hidden north exit, n, open box, get all box
- From box: 2s, e, n, w, s, e, unl/open door n, n (cramped), open trunk, g all
trunk
24.Lomastian
- From trunk of coats: s, w, n, e, all s, u, all n, wear coat, unl/open door n, n, 2w, 2n, e (hidden), g icicle (key), w, s, s, all e, all n, w (hidden), shield room, unl/open door w, w (to Lomastian)
- Kill Lomastian for key, shield, talisman, staff **Note: Can be muffled.
25.Elnissa a. From Lomastian:
- 2e, all s (can rem coat now), d, all n, e, s, w, unl/open doors n, all n, 2u, shield room, u (to Elnissa)
- Kill Elnissa for sword, armbands, ring, book, scabbard, tiara, shawl, and key
26.Gryphon's Gold a. From Elnissa: all d, s (to Gryphon)
b. Kill Gryphon for 'shard of ice' (key)
c. e, search, n (hidden), get all(273643 coins - 'Purloin the castle's treasures')
27.Kiros a. From the hidden north room with the mound of coins: 1.2s, all w (safe
room), north (hidden/portal - takes you to center @ ent to zone), all n, w, n, 2e,
s, w (Jennimira room) open door s, 2s, 2w, unl/open door n, n (to Kiros)
b. Kill Kiros for claws, pelts, medallion
c. open clock, get all clock
d. open pillow, get all pillow
e. unl door n, n, get boots
28.Rescue Jerome Montalion -- From Jennimira's room: 2w, open grating w, w,
c fire prot, 2d, 2e, d, s, w, s, pull lever, w (to Jerome)
29.Jade Statuette (REQUIRES A ZONE REPOP) -- You need the 'fortress master key' from
Gorland in Step 9 again, which was previously used for a different objective.
a. On Zone Re-Pop: 1.pull the lever in step 2 above to re-gain entry to the fort
b. get the key from the wagon in step 3 above
c. from wagon: w, n, unl/open door n, n, w, get key (Komarin appears), kill Komarin,
get Komarin's key
d. from Komarin: e, n, search (for hidden d), 2d, s, open door w, w (to Gorland),
kill Gorland for 'fortress master key'
e. from Gorland: e, n, 2u, w, n, e, all s, u, 3n, unl/open door e, e, get statuette
(final 'purloin the castle's treasures' explore objective)
a shortsword covered with a frosty sheen - Lev(19) Loc(wield) AC 6d7 NoBits Cond(pristine - 185 Days
Domanjian.
Kill Domanjian for hammer, skirt, and prybar (key).
Domanjian's hammer of Precision - Lev(20) Loc(wield) AM AT 11d3 NoBits dr(2) hr(5) Cond(pristine - 185 Days) *4 eq pts?*
From: Domanjian: all e, 1n, all w, seach (for hidden west), w, get dagger
a small mage's dagger - Lev(16) Loc(wield) AC AT AW 5d5 NoBits mana(36) ss(-1) Cond(pristine - 185 Days)
Jennimira
a diamond-tipped halberd - Lev(21) Loc(wield) AM AC 2H LNG 7d6 AG dr(3) armor(-10) Cond(pristine -185 Days)
an ornate helm, inscribed with runic scrollwork - Lev(20) Loc(head) AM AC AT AC-ap(7) NoBits dr(4) mana(-18) Cond(pristine - 185 Days)
Durness
Kill Durness for key, jezzail, and sphere.
the jezzail of Darkness - Lev(19) Loc(wield) AM 2H 5d5 missile by 2.0 NoBits mana(50) dex(1) Cond(pristine - 185 Days
a snow hawk's talon - Lev(16) Loc(wield) AC DAG BSER 5d5 AG dr(1) hr(0) Cond(pristine - 185 Days
Mosocula
Mosocula's ring of Sorcery - Lev(25) Loc(fing) AW NoBits mana(44) armor(0) Cond(pristine - 185 Days)
the robe of Ancient Magics - Lev(19) Loc(about) NoBits mana(30) armor(-3) Cond(pristine - 185 Days)
Elnissa
a forbidden book of the Black Art - Lev(17) Loc(hold) AG mana(-20) hps(29) Cond(pristine - 185 Days)
a sapphire-studded chainmail scabbard - Lev(22) Loc(waist) NoBits hps(23) armor(-10) Cond(pristine - 185 Days)
a skirt of heavy brass ringmail - Lev(21) Loc(legs) AM AC-ap(6) NoBits dr(-4) hps(30) Cond(pristine - 185 Days)
Kiros
a pair of large snow leopard claws - Lev(19) Loc(hands) AC-ap(4) NoBits dr(3) hr(1) Cond(pristine - 185 Days)
a twisted iron ring, with a black gemstone - Lev(21) Loc(fing) NoBits dr(3) hps(5) Cond(pristine -185 Days)
========
Elnissa is an NPK area that can be solod all the way through by a hero-type person, though usually having 2 higher level people makes the run a bit easier.
A couple quick notes on the zone:
1: Attune is very nice here, especially if you might get pkd. There is no way to enter the zone except to fly to it and go through the maze.
2: The place is slippery in many spots, if a member of your form falls, be sure to rouse them.
3: There are a lot of !sneak rooms. Learn where they are so you don’t get caught off guard by some nasty pkers.
1 – Getting doors open. Enter the left @. Go w, all n, search, e, all u, all s, e, pull lever. This will open the doors to the place.
2 – Getting into the fortress. From lever go w, all n, all d, w, all s, e, s. Enter the middle @. Go n, e, g key wagon. Then go n, w, unlock door, open door.
- From Here There are Three Ways to Run This Zone -
Straight for Scroll of Might (CPK Scroll)
Eq only
Full run with treasure
- Straight for Scroll of Might -
Keep in mind Scroll of Might is reset/crash only
3 – Getting Mosocula to appear. From doors, go all n, w, n, all e until closed door. Then go s, open door w, w. Search until west opens up, w. Then all s, all e, and 3n (I believe, should be “holes” in the room description). Type: look holes. You should see a mage pop into the library through the holes.
4 – Getting to Mosocula. Go all s, all w, all n, e, e, s, s, open door e, e, n, e, n, e, Mosocula should be south. Spellup here because Mosocula’s shockwaves can hurt a bit. Go south, dispel Mosocula, faerie fire, plague, whatevs, just keel. Mosocula loads key, Mosocula’s ring of sorcery, and robe. Ring and robe are both +mana/-ac items that can tweek rather well.
5 – Getting to the scroll. After killing Mosocula and looting key, get out of library (n, w, s, w, s, w). Then go s, u, n, n, open door w, all w, unlock trapdoor, open trapdoor, u, and scroll loads on ground along with vial and heal potion.
- EQ Only Run -
No eq except scroll of might and healing potion is strictly reset/crash only
3 – Getting keys. From opening doors, go north, and west. (Optional: there is a key on the ground here, if you get the key, Komarin will run into the room. He loads a frosty short sword ,6d7 enchantable weapon) Look at the frost warriors, find the one that loaded the wolf head’s key. Kill the warrior and loot the key. Then go all north, all w, n, all e until closed door, s, s, s, open door w. Go w, w, s, all w, g key.
4 – Getting to Domanjian. After getting soot covered key, go all e, n, e, e. Then go s, u, n, search until west opens. Go west, unlock door w, open door w. The next few rooms are cramped. Go all west to get to Domanjian, he’s not in a cramped room. He’s a pretty easy mob. Don’t let him stay alive to long or he “summons” elementals to help him. Domanjian loads Hammer of Precision 11d3 3dr/6hr(?), skirt 30hp/-4dr, and a prybar.
5 – Getting to Jennimira. From Domanjian, go all e, s, d, all n, unlock door e, open door. Go e, s, w. Jennimira is a blocker so she must be killed. Dispel her and keel her. She loads key (optional, opens prisons which lead eventually to getting the equivalent of a 5 charged sanc orb) a crap diamond halberd and a 5dr/-mana warrior helm.
6 – Killing Durness. Open door w. Next couple rooms are cramped. Go w, all up, hold bar, use bar, trapdoor will open. Go up, don’t room spell, kill all the stupid birds. Dispel durness, kill durness. He’s a caster, so do use some caution. Durness loads key, Jezzail of darkness, 2H, 50mana sling, and glass sphere wit white flames, lev 0 4con/4wis light, which is very nice for levelin eq considering it’s a light. Before doing anything else, go west, unlock chest, open chest, g ladder chest. You’ll need it later.
7 – Getting Mosocula to appear. Go e, all d, all e, n, w, s, open door w, search until west opens. Then go w, all s, all e, n ,n, n. Type: look holes. You should see a mage pop into the library through the holes.
8 – Getting to Mosocula. Go all s, all w, all n, e, e, s, s, open door e, e, n, e, n, e, Mosocula should be south. Spellup here because Mosocula’s shockwaves can hurt a bit. Go south, dispel Mosocula, faerie fire, plague, whatevs, just keel. If books engage you and they’re being annoying they can be slept. Mosocula loads key, Mosocula’s ring of sorcery, and robe of ancient magics. Ring and robe are both +mana/-ac items that can tweak rather well. (Optional, from here you can get the scroll/potion/vial by going n, w, s, w, s, w. Then go s, u, n, n, open door w, all w, unlock trapdoor, open trapdoor, u, and scroll loads on ground along with vial and heal potion.)
9 – Getting the bookmark. The bookmark is a key you will need. You must find it on one of the books in the library. Almost always you can find the book in the same spot. From Mosocula, go n, w, w, all s, e, n. Look at the book, if it loaded the bookmark kill it and loot it.
10 – Getting the Mage’s Vadecum. Find apprentice (young man in mage’s garb), kill him and loot the key. Then get out of the library into the hall again. Go n, n, unlock door e, open door e. The next room is !magic, so spellup here. Then go e, hold ladder, use ladder. The rooms are cramped from here until you get to the top of the shelves. Go u, u, w, u. Kill the shelf gremlin and loot him. The gremlin loads a tangle of belts which is 2hr/2dr about, twisted ring 3dr/15hp, and vademecum (no_rent 50mana hold). Unlock vademecum, open vademecum, g key vademecum.
11 – Getting a coat. Go d, e, d, d. Now you have something to do before you can go fight Lomastian. You have to get a coat. This can be achieved 2 ways:
1) Find the servant goblin (small green humanoid) that loaded the kitchen key. Go to the room accross from the library (where you put the ladder up) go north, search until north opens. Then go north, open box, g key box. Then go s, s, e, all n, w, s, e, unlock door n, open door n, n (cramped room), open trunk, and get coats from the trunk.
2) From where you are, go w, n, w, s, e, s, s, w, and kill Demesne for her coat.
12 – Getting to Lomastian. If you killed Demesne, go e, all n, w, n, e, all s. If you got coats from trunk, go s, w, n, e, all s. Now, go u, all n, and wear coat. Unlock door, open door, n, w, w, n, n, then go east through hidden exit. Type g icicle, it’s a key. Other icicles on the ground are trash. Go w, s, s, all e, all north until you cannot go north anymore, then west through hidden exit. You will now be before the door to Lomastian. If you’re solo, you might want to shield this room. Tick up, spellup, unlock door w, w, kill Lomastian. He’s pretty easy. Lomastian loads a shield of the high paladin -2dr/+50mana (can pop wit no -dr), talisman of lore neck/hold 40mana/-2ss, staff of ageless 6d6 40mana/2con staff, and key to Elnissa.
13 – Now for Elnissa. Go all e, s, s, s, s, s, you can rem the coat now. Then go all s, d, all n, e, s, w. Now it is important to be sneaking otherwise you might have some troubles. Unlock doors, open doors, go all north attempting to avoid the mobs. Then go u, u, and get ready to fight. Then go up to Elnissa. Dispel and plague her to make her drop sword. Once she gets low hps, she starts breathing on you, which will decrease your str (like chill touch). If you’re solo, just bs, flee, bs, flee, you know the drill. Elnissa pops sword of ice 7d7 5/5 chill touch attack sword, armbands 5hr/3dr arms, ring of treach 3/3 ring (worth 136k in armor store in med if it’s a bad twek), book 40hp/-15mana, scabbard 23hp/-10ac waist container, tiara 3dr/15hp head, shawl -3ss/-15ac and key.
14 – Finishing the run. Now that you’ve killed Elnissa, there’s a bit more eq to be had if you feel the need. Go all d, s, w, s, all w. This is a safe room, just so you know. Then go north (through “portal”), you’ll end up at entrance to zone. Go all n, w, n, all e, s, w, open door s. Then make sure you can sneak because there’s nasty golems in this hallway. Go all s, all w, unlock door n, open door n, n. Leopard loads eq, but it’s crap. Type: open pillow, g all pillow. Unlock door n, open door n, go north. 35mana/3str boots pop on the ground here. That’s it for the eq of Elnissa!
- EQ Run with all the treasure -
There’s about 700k worth of treasure to be had. Rather than write the whole walkthrough out, I’ll just add the directions right here to where all the treasure can be found
3 – Komarin’s treasure. Go n, w, g key off of ground and Komarin will rush in. Kill Komarin and get the key from Komarin’s corpse. Go e, s, w, unlock strongbox, open strongbox, g all strongbox for the sack of gems.
4 – Gorland’s key. Go e, n, n, search until down opens. Go all d, s, open door w, w. Kill Gorland, he’s a wussy. Get fortress master key from corpse.
5 – Getting head of statue. Go e, n, all u, w, n, and north through hidden exit which is a cramped room. Head is on the ground, get it.
6 – Getting the basic treasures. From where you got head, go s, e, all s, u, all n. Pick the door to the west, open door w, w, g box. Then go e, unlock door e, open door e, e, g stat. Now for the big cash. Go w, s, open door e. Hold head before you go east. There are three mobs you can sneak by, they’re !melee, so kind of a pain if they catch you. Anyway, hold the head, then go e, then type: use head. An exit to the east will open. Go east. Sack of gold bars should load on the ground (they don’t always load though). These treasures add up to 430k or so.
7 – Last big treasure, when you go all north to go fight elnissa (step 13) there will be a gryphon south of the room you end up in. He’s pretty tough, but if you kill him, get the shard from the corpse. Then go e, and search until northern exit opens. Then g all. It’s about 250k worth of gold.