Post by Rainfox on Jul 16, 2022 18:50:02 GMT
Explore D'lujik
The Tomb of D'lujik
Overview
Equipment
the Black Moon Code of Honor - Lev(0) Loc(None) Level 31 Spells of: Plague, Poison,
Harm
a slip of paper, upon which is written a prayer - Lev(15) Loc(None) Level 31 Spells
of: Dispel Magic - - 6.96 Days)
Walkthrough
fly to Gloumewood, find Tyssa, then head east.
-To find Tyssa: From entrance, go E, all-N, all-E, W, enter ring, pray. Look around
for a room with N/S/W exits; go through hidden E. Then go all-E, U.
Damae's hints to figure out the zone (this will not suffice to run it, but should be
enough to have people explore):
1. To finish the zone you need one person of each class.
2. There is one more thing you should do in the room where you look into the hourglass
hole to open the north forest.
3. Someone will have to cross the bridge from north back south at least once.
4. The wyvern is a coward. Also, he has wings while you do not, but you can get around
that.
5. There is an alternate way past bridge, but it requires you to kill a monster
terrorizing the waters.
6. D'lujik is well guarded but he is still very tricky.
7. One of you will have to have a practically empty inventory to do this zone.
8. You will only be able to get half the eq you ran for.
9. The villagers load some interesting eq (sometimes even earth crystal and 5/2 skirt).
This is not required for zone, just extra. One of these villagers, however, is
hiding something important.
10. There are a lot of one-room illusionary parts in both the east and the west towns.
From Tyssa there's only one way you can go and that's all-E, 2U. Continue N U S
icing gwyllions which are blockers. Hawks are just annoying, I suggest blinding
them. Rooms are cramped. Once 3rd gwyllion is dead, go U E 2D quick so that they
don't repop (they do quite often).
Other stuff to do here,
CPK scroll called: The Black Moon Code of Honor. It casts a level 31 spell of plague,
poison, and curse.
From above, go 2s e s 3e u 2s 3u. Here you will find bogroths, tons of hp and take
forever to kill. best thing to do is just sandstorm them out of the rooms.
2E n d s 3U and look hole to open up the path in the forest.
Then go 3D n u s 2W 3D 2N d, and follow the path all the way around, from either
side, to the north side of the brown path. (3W n w, all-N, 4E.
Now for the cpk bridge. There are 9 rooms, and you can't farsight all the way through
to see to the end, the rooms are !sneak, all the mobs see invis, the imps can
backstab, and they are tough. But because they are such a pain, you won't likely
be staked, or attacked by players on it. You mostly risk just losing all the gold
on you.
In order to get across (Short of having another person to fling you across with
the catapult) turn off your flee/sneak triggers, turn off sneak, make sure you have
quickness on, and just run north. You will probably be attacked, but just flee and
keep running until you get over the bridge. turn sneaks back on.
Once there, go all-W, 6N, E. Somewhere along this hidden path will be a hidden
south exit.
After the hidden south exit, go e 2S e s (Keep refs up, these drain
your moves quick, and there's lots of aggro mobs that'll attack if you aren't
sneaking here) to get into the bandit camp.
Now you can go 2s, and now every room bordering a wall goes into a bandit's tent.
Take all bedding in each of 8 bandit tents for up to 8 black moon codes of honor.
(each bandit tent is in LL 4 CPK btw).
Once you're finished with those 8 tents, go all-N, all-W, s w 2S e back into the
dark forest.
This time from hidden south exit, e s w s w (again keep refs up and try to walk
quickly) now w s w s and now you can check the rooms e and s of here and check
the bedding in those tents for more scrolls, and a intricately carved bone, which
is a key to Temple of Kukdheuda and a dispel magic scroll loads w n.
If you kill Anryu the scholar who loads in this area, his notebook has translations
to all the nonsense words you may see or read in this zone. When you see a nonsense
word, just READ with the notebook in your inventory, and you'll see a translation.
The Tomb of D'lujik
Overview
Equipment
the Black Moon Code of Honor - Lev(0) Loc(None) Level 31 Spells of: Plague, Poison,
Harm
a slip of paper, upon which is written a prayer - Lev(15) Loc(None) Level 31 Spells
of: Dispel Magic - - 6.96 Days)
Walkthrough
fly to Gloumewood, find Tyssa, then head east.
-To find Tyssa: From entrance, go E, all-N, all-E, W, enter ring, pray. Look around
for a room with N/S/W exits; go through hidden E. Then go all-E, U.
Damae's hints to figure out the zone (this will not suffice to run it, but should be
enough to have people explore):
1. To finish the zone you need one person of each class.
2. There is one more thing you should do in the room where you look into the hourglass
hole to open the north forest.
3. Someone will have to cross the bridge from north back south at least once.
4. The wyvern is a coward. Also, he has wings while you do not, but you can get around
that.
5. There is an alternate way past bridge, but it requires you to kill a monster
terrorizing the waters.
6. D'lujik is well guarded but he is still very tricky.
7. One of you will have to have a practically empty inventory to do this zone.
8. You will only be able to get half the eq you ran for.
9. The villagers load some interesting eq (sometimes even earth crystal and 5/2 skirt).
This is not required for zone, just extra. One of these villagers, however, is
hiding something important.
10. There are a lot of one-room illusionary parts in both the east and the west towns.
From Tyssa there's only one way you can go and that's all-E, 2U. Continue N U S
icing gwyllions which are blockers. Hawks are just annoying, I suggest blinding
them. Rooms are cramped. Once 3rd gwyllion is dead, go U E 2D quick so that they
don't repop (they do quite often).
Other stuff to do here,
CPK scroll called: The Black Moon Code of Honor. It casts a level 31 spell of plague,
poison, and curse.
From above, go 2s e s 3e u 2s 3u. Here you will find bogroths, tons of hp and take
forever to kill. best thing to do is just sandstorm them out of the rooms.
2E n d s 3U and look hole to open up the path in the forest.
Then go 3D n u s 2W 3D 2N d, and follow the path all the way around, from either
side, to the north side of the brown path. (3W n w, all-N, 4E.
Now for the cpk bridge. There are 9 rooms, and you can't farsight all the way through
to see to the end, the rooms are !sneak, all the mobs see invis, the imps can
backstab, and they are tough. But because they are such a pain, you won't likely
be staked, or attacked by players on it. You mostly risk just losing all the gold
on you.
In order to get across (Short of having another person to fling you across with
the catapult) turn off your flee/sneak triggers, turn off sneak, make sure you have
quickness on, and just run north. You will probably be attacked, but just flee and
keep running until you get over the bridge. turn sneaks back on.
Once there, go all-W, 6N, E. Somewhere along this hidden path will be a hidden
south exit.
After the hidden south exit, go e 2S e s (Keep refs up, these drain
your moves quick, and there's lots of aggro mobs that'll attack if you aren't
sneaking here) to get into the bandit camp.
Now you can go 2s, and now every room bordering a wall goes into a bandit's tent.
Take all bedding in each of 8 bandit tents for up to 8 black moon codes of honor.
(each bandit tent is in LL 4 CPK btw).
Once you're finished with those 8 tents, go all-N, all-W, s w 2S e back into the
dark forest.
This time from hidden south exit, e s w s w (again keep refs up and try to walk
quickly) now w s w s and now you can check the rooms e and s of here and check
the bedding in those tents for more scrolls, and a intricately carved bone, which
is a key to Temple of Kukdheuda and a dispel magic scroll loads w n.
If you kill Anryu the scholar who loads in this area, his notebook has translations
to all the nonsense words you may see or read in this zone. When you see a nonsense
word, just READ with the notebook in your inventory, and you'll see a translation.