Post by Rainfox on Jul 16, 2022 18:41:09 GMT
Explore Cholsen's Mansion
** do explore between lev 20-15. cant get it after that
Explo exp: 9,000,000
Exploration designer: Zuasha
A- Reap the reward for helping the hungry (Cannot be completed by hero)
B- Find the inspiration for Cholsen's mansion
C- Play Cholsen's game (#13)
D- Obtain some fancy footwear (#16)
E- Discover the riches of Cholsen's vault (see #9)
Walkthrough
1.(A) When you first enter the zone there is a 2 x 6 area on your east side. In each
room type 'shake tree' and get the fruit or nut that drops to the ground. You will
need this later.
2. In this same area is a Dendron. Dispel it and kill it for a wooden key.
3. Find the ladder - From the entrance go 13N, W, open door d, D, 2E, g ladder
4. Find a tiny key - While down here look around at scavengers until you find the one
with a tiny key. Kill it for the key.
5. Get some carpet shoes - From where you found the ladder go w, w, u. Search and
west opens. Go in and kill Kleptase who loads Carpet shoes. You'll use these later.
[Say no when asked to spare his life. This w-t already gives you
the info he would give, and if he runs away you will have to wait for repop.]
6. Find the dusty key - E, U, hold ladder; use ladder; search, to obtain a dusty key
on the windowsill.
7. Free wands - E, S, open clock, g all clock
8.(B) Go 3S, open door e (The Art Gallery), search until a hidden room is revealed,
E, N. Disp, kill muse,for a color spray wand and a -ss/mana light.
9.(E) Find a vaporous key - S, 2W, open door 2S (The Master Bedroom), search until
east opens (poofs dusty key), E, kill guard (dispellable), g key corpse; open chest;
g all chest for a golden vase
10. Somewhere along the lines make sure to kill one of the maids that loaded
'a bright ball of light'. Loot it. You'll need it next.
there is a shy maid near the master bedroom wanderng.
11. Back down stairs - From the above guard go W, 6N, W, D, E, 5S, E (A Coatroom),
search and an east (A Secret Hallway) opens, E, N, drop ball, and you'll see
"Suddenly, a bright ball of light begins to hum loudly, and then blinding rays
of magical white light illuminates the entire room. There is a brief clicking
sound, then the light goes dim."
Search and you'll find a down exit to A Treasure Room D
12. D is Cholsen. Dispel him and start killing him. When asked to spare his life,
choose Yes and he will tell you what Chess strategy to use. (See notes below)
13.(C) Go play Chess - U, S, 2W, 3N, E (The Game Room) - move pawn e5;
move knight c6; move bishop c5
14. Use the strategy Cholsen suggested to win - Look board to see the starting state
of the game, then type move [piece] [square] until a compartment opens and you
find a golden bishop. (this appeared to have happened automatically after step 13)
15. Return the bishop - W, 3S, 2E, N, D, give bishop Cholsen
A chest appears and Cholsen departs. Unlock chest; open chest;g all chest
(wooden key dets) for gold and shoelaces. Shoelaces are NO_RENT NO_RELOAD.
16.(D) Have shoelaces and carpet shoes in inventory. Return to where you used the ladder
(The Top of the Stairwell) then go E,N (An Observatory) to find Petie. Offer
shoelaces Petie. After this return back to The Mansion's Facade near beginn of zone
17.(A) E (Servant St) Free AQ scroll for non-heroes - open basket, an imp appears
and asks for food, try to give him each type of fruit you picked up earlier from
the trees. When you use the right one he'll give you an AQ scroll. (pear usually works)
There is a room here that needs you to shed some light on the subject.
The Giuoco Piano is not a musical instrument.
Cholsen says to you, 'Play Giuoco's piano for the key to the treasures you seek.
==CHESS MOVES==
The four chess scenarios from the book in the library are:
This is a double king pawn opening that permits Black to counter dynamically in the
center.
1) White moves pawn e4……………..Black moves pawn e5
2) White moves Knight c3………….. Black moves Knight f6
3) White moves pawn f4
The Giuoco Piano (which means quiet game) is far from that.
It is a very logical opening where white places strong pressure on the center squares.
1) White moves pawn e4……………..Black moves pawn e5
2) White moves Knight f3…………….Black moves Knight c6
3) White moves Bishop c4……………Black moves Bishop c5
The Trellorian Defense is a great opening for conservative or patient players. White usually has more terrain, but Black has a very stable position and a good chance at counterplay. Black's main drawback for this defense is the likelihood of a "bad bishop."
1) White moves pawn e4………………Black moves pawn e6
2) White moves pawn d4………………Black moves pawn d5
3) White moves Knight c3……………..Black moves Knight f6
4) White moves Bishop g5……………..Black moves Bishop e7
5) White moves pawn e5……………….Black moves Knight d7
6) White moves pawn h3
The Ashtonian Defense, unlike the Trellorian, is aggressive and almost always leads
to sharp play.
1) White moves pawn e4……………….Black moves pawn c5
2) White moves Knight f3……………..Black moves Knight c6
3) White moves pawn d4……………….Black moves c x d4
4) White moves Knight X d4……………Black moves Knight f6
5) White moves Knight c3……………..Black moves pawn d6
6) White moves Bishop e2……………..Black moves pawn g6
7) White moves Bishop e3……………..Black moves Bishop g7