Post by Sampa on Aug 27, 2022 15:36:59 GMT
Tomb of Oblivion
—------------------------ Important Locations —------------------------
ENTRANCE - This is DOWN from the entrance to the zone
SHAPESHIFTER - This is D,D,D - D,E from ENTRANCE, after CPK has been opened
—------------------------ Day 1 —------------------------
From ENTRANCE - N,N,N - N (through illusion).
Kill CALLARD (Dispellable)
S,W,W - Unlock Gate west - W - Search - N
Kill FLESHEATER
Go to ENTRANCE
D,E,E - E,S,S - E,S - Search - D
Kill PRIESTESS (Dispellable)
Go to ENTRANCE
D,W,W - N,N,N - W
Kill JANITOR
N - Unlock / Open Doubledoor
D - Open Gate
Search the area south of here for a super hidden mob named DUERGAR. Trap him or SR him in before engaging.
Kill DUERGAR (Dispellable)
Go to ENTRANCE
N,N,N - W,W,S - S - Unlock / Open gates south
S,E,S - S,S,W - Open Gate - N
Kill Golem
N - Search - D,E,S - S,W
Kill Golem
Unlock / Open gate north
N - Get purple bed
Go to ENTRANCE
D - Search
(CRAMPED) D,D,D - D (CRAMPED)
E,N,N - N,N,N - N,E (through illusion) - E,S
Kill BOSS
(SOLO) In this area, there will be locked doors to small 2-room dwellings. There are mobs called tomb cats in 4 of these dwellings. They have low hit points and are charmable. Do not kill any of these. If you do, you will have banked yourself. Remove your weapon if you need to. Find and charm each of the tomb cats, one at a time, and lure them to SHAPESHIFTER. Once you are in his room, uniform the cat and it will deal 25% damage to the shapeshifter mob. Once the shapeshifter is dead, return to your form. (SOLO)
Tomb Cat 1: From SHAPESHIFTER - N,N,E - E, Unlock / Open door - S
Tomb Cat 2: From SHAPESHIFTER - E,E,E - S, Unlock / Open door - S
Tomb Cat 3: From SHAPESHIFTER - S,S,W - W,W,W - Unlock / Open door - N
Tomb Cat 4: From SHAPESHIFTER - N,N,W - W,N - Unlock / Open door - E
Go to SHAPESHIFTER
D,D - Search
(CRAMPED) W,W,U (CRAMPED)
E - Kill APSU
—------------------------ Day 2 —------------------------
From ENTRANCE - N,N,N - E,E,N - E,E,S - S (through illusion)
Kill GARRISON
S - Unlock / Open Gate - D,W,N
Kill WYVERN (it wanders)
Unlock / Open barricade - W,W
Kill PEGASUS (it wanders)
Unlock / Open hole
(SOLO) N,E,N - Lure GRIFFON back to form (SOLO)
Kill GRIFFON
(CRAMPED) N,N,E - E,E,D - D (CRAMPED)
Unlock / Open door west (Day 2 key from APSU is required)
W - Wait for form to say YES for CPK
Use “TO DRAGON” directions (referenced below) to bring form to Dark Dragon and Darkeneer mobs
E
Kill DARKENEER
W - Unlock / Open hole
U
Kill DRAGON
D - Wait for form to say YES for CPK
Use “FROM DRAGON” directions (referenced below) to bring form back to day 2 key door
S,W,W - S,E,S - D
(SOLO) Find SEVEN HEADED HELLHOUND and use shield room to trap him in a safe corner. He breaks traps. (SOLO)
Kill SEVEN HEADED HELLHOUND
E,S,S - Search - S,W,W - D,S
This room is a shop where you can purchase a Bronze, Silver, or Gold tomb day key and pick which day you would like to run.
GOLD Day Door is N,W from shop
SILVER Day door is N,N from shop
BRONZE Day door is N,E from shop
From here, you can choose which set of loot mobs you wish to kill. Each colored day is just a hallway full of doors with loot mobs behind them. Clear the halls of trash mobs and then use the Day 2 Loot reference below to determine which doors you want to unlock.
—------------------------ Dragon Directions —------------------------
To DRAGON:
w;w;w;c mass ref;c mass ref;s;s;e;c mass ref;c mass ref;s;w;w;c mass ref;c mass ref;n;n;n;c mass ref;c mass ref;c mass ref;w;w;s;c mass ref;c mass ref;c mass ref;s;e;s;c mass ref;c mass ref;c mass ref;s;w;s;c mass ref;c mass ref;e;e;e;c mass ref;c mass ref;c mass ref;s;e;s;c mass ref;c mass ref;w;w;n;c mass ref;c mass ref;c mass ref;w;w;s;c mass ref
From DRAGON:
n;e;e;c mass ref;c mass ref;n;n;e;c mass ref;c mass ref;c mass ref;e;n;w;c mass ref;c mass ref;n;n;e;c mass ref;c mass ref;e;e;e
Day 2 Loot Reference
Note: Loot mobs listed in order of the last door in their hallway to the first door in their hallway. You can use this as a reference to determine which mob is behind which door.
—------------------------ Bronze —------------------------
1)Wretcherion (last door to the West)
- the battle boots of knighthood
- the battle wand of Kahn
2)Eriel
- a shining ankh
- ring of quicksilver
- Essence of Air
3)Mon
- an amulet of Dusk
- the ring of storms
4)Hehl
- Scythe of Hehl
- a fistful of flies
5)Soll
- a plate of defense
- the shield of Dawn
- an amulet of Dawn
6)White
- a bulky white plate
- a bouquet of dried flowers
7)Oel
- the battlemace of spell disruption
- the robe of the arcane crusader
8)Doom (first door at beginning)
- a suit of blackened plate armor
- the shield of destruction
—------------------------ Silver —------------------------
1)Spindelia (last door to the West and South)
- moonstone bracer
- a pair of chitinous arm plates
2)Tasnia
- bouquet of dried flowers
- the Unholy Plate of Zeal
- a delicate crystal crown
3)Silvia
- imperial leg plates
- flowstone bracers
4)Ramata
- a ring of quicksilver
- the gloves of truesight
5)Alvhenas
- a venonouse mantle
- Alvhenas’ gloves of pestilence
- Essence of Water
6)Aluna
- flowstone gloves
- an amber ring
7)Regna
- a short wristplate
- the stained leather shoes of impenitence
8)Elande (first door at beginning)
- a dragonbone ring
- a dragon femur
- sleeves of sooty black dragon scales
—------------------------ Gold —------------------------
1)Gool and Gaul (last door to the West)
- the twinbladed lance of Darkness
- a jet black skirt, immolated in Darkfire]
2)the sand king
- flowstone leg guards
- flowstone boots
- Aehhyrshahl, scimitar of the Four Winds
- a handful of iridescent sand
3)Bruthal
- a plate of defense
- a fistful of flies
- the battle boots of knighthood
4)Pyron
- the flames of destruction, bound into a circle
- a burning mantle
- Essence of Fire
- a deep red stone
5)Salomo
- the gloves of Destiny
- a delicate crystal crown
- the staff of wisdom
- a tome of twilight
6)Wulf
- a ring of quicksilver
- the battle wand of Kahn
- a heavy battle shield
7)Narcon
- the belt of the illusionist
- a dragonbone ring
- an ancient death mask
8)Sivle (first door at beginning)
- boots carved from pure basalt
- a prismatic band, bound with the four elements
- the robe of the arcane crusader
- a ghostly sphere of glowing rock
—------------------------ Important Locations —------------------------
ENTRANCE - This is DOWN from the entrance to the zone
SHAPESHIFTER - This is D,D,D - D,E from ENTRANCE, after CPK has been opened
—------------------------ Day 1 —------------------------
From ENTRANCE - N,N,N - N (through illusion).
Kill CALLARD (Dispellable)
S,W,W - Unlock Gate west - W - Search - N
Kill FLESHEATER
Go to ENTRANCE
D,E,E - E,S,S - E,S - Search - D
Kill PRIESTESS (Dispellable)
Go to ENTRANCE
D,W,W - N,N,N - W
Kill JANITOR
N - Unlock / Open Doubledoor
D - Open Gate
Search the area south of here for a super hidden mob named DUERGAR. Trap him or SR him in before engaging.
Kill DUERGAR (Dispellable)
Go to ENTRANCE
N,N,N - W,W,S - S - Unlock / Open gates south
S,E,S - S,S,W - Open Gate - N
Kill Golem
N - Search - D,E,S - S,W
Kill Golem
Unlock / Open gate north
N - Get purple bed
Go to ENTRANCE
D - Search
(CRAMPED) D,D,D - D (CRAMPED)
E,N,N - N,N,N - N,E (through illusion) - E,S
Kill BOSS
(SOLO) In this area, there will be locked doors to small 2-room dwellings. There are mobs called tomb cats in 4 of these dwellings. They have low hit points and are charmable. Do not kill any of these. If you do, you will have banked yourself. Remove your weapon if you need to. Find and charm each of the tomb cats, one at a time, and lure them to SHAPESHIFTER. Once you are in his room, uniform the cat and it will deal 25% damage to the shapeshifter mob. Once the shapeshifter is dead, return to your form. (SOLO)
Tomb Cat 1: From SHAPESHIFTER - N,N,E - E, Unlock / Open door - S
Tomb Cat 2: From SHAPESHIFTER - E,E,E - S, Unlock / Open door - S
Tomb Cat 3: From SHAPESHIFTER - S,S,W - W,W,W - Unlock / Open door - N
Tomb Cat 4: From SHAPESHIFTER - N,N,W - W,N - Unlock / Open door - E
Go to SHAPESHIFTER
D,D - Search
(CRAMPED) W,W,U (CRAMPED)
E - Kill APSU
—------------------------ Day 2 —------------------------
From ENTRANCE - N,N,N - E,E,N - E,E,S - S (through illusion)
Kill GARRISON
S - Unlock / Open Gate - D,W,N
Kill WYVERN (it wanders)
Unlock / Open barricade - W,W
Kill PEGASUS (it wanders)
Unlock / Open hole
(SOLO) N,E,N - Lure GRIFFON back to form (SOLO)
Kill GRIFFON
(CRAMPED) N,N,E - E,E,D - D (CRAMPED)
Unlock / Open door west (Day 2 key from APSU is required)
W - Wait for form to say YES for CPK
Use “TO DRAGON” directions (referenced below) to bring form to Dark Dragon and Darkeneer mobs
E
Kill DARKENEER
W - Unlock / Open hole
U
Kill DRAGON
D - Wait for form to say YES for CPK
Use “FROM DRAGON” directions (referenced below) to bring form back to day 2 key door
S,W,W - S,E,S - D
(SOLO) Find SEVEN HEADED HELLHOUND and use shield room to trap him in a safe corner. He breaks traps. (SOLO)
Kill SEVEN HEADED HELLHOUND
E,S,S - Search - S,W,W - D,S
This room is a shop where you can purchase a Bronze, Silver, or Gold tomb day key and pick which day you would like to run.
GOLD Day Door is N,W from shop
SILVER Day door is N,N from shop
BRONZE Day door is N,E from shop
From here, you can choose which set of loot mobs you wish to kill. Each colored day is just a hallway full of doors with loot mobs behind them. Clear the halls of trash mobs and then use the Day 2 Loot reference below to determine which doors you want to unlock.
—------------------------ Dragon Directions —------------------------
To DRAGON:
w;w;w;c mass ref;c mass ref;s;s;e;c mass ref;c mass ref;s;w;w;c mass ref;c mass ref;n;n;n;c mass ref;c mass ref;c mass ref;w;w;s;c mass ref;c mass ref;c mass ref;s;e;s;c mass ref;c mass ref;c mass ref;s;w;s;c mass ref;c mass ref;e;e;e;c mass ref;c mass ref;c mass ref;s;e;s;c mass ref;c mass ref;w;w;n;c mass ref;c mass ref;c mass ref;w;w;s;c mass ref
From DRAGON:
n;e;e;c mass ref;c mass ref;n;n;e;c mass ref;c mass ref;c mass ref;e;n;w;c mass ref;c mass ref;n;n;e;c mass ref;c mass ref;e;e;e
Day 2 Loot Reference
Note: Loot mobs listed in order of the last door in their hallway to the first door in their hallway. You can use this as a reference to determine which mob is behind which door.
—------------------------ Bronze —------------------------
1)Wretcherion (last door to the West)
- the battle boots of knighthood
- the battle wand of Kahn
2)Eriel
- a shining ankh
- ring of quicksilver
- Essence of Air
3)Mon
- an amulet of Dusk
- the ring of storms
4)Hehl
- Scythe of Hehl
- a fistful of flies
5)Soll
- a plate of defense
- the shield of Dawn
- an amulet of Dawn
6)White
- a bulky white plate
- a bouquet of dried flowers
7)Oel
- the battlemace of spell disruption
- the robe of the arcane crusader
8)Doom (first door at beginning)
- a suit of blackened plate armor
- the shield of destruction
—------------------------ Silver —------------------------
1)Spindelia (last door to the West and South)
- moonstone bracer
- a pair of chitinous arm plates
2)Tasnia
- bouquet of dried flowers
- the Unholy Plate of Zeal
- a delicate crystal crown
3)Silvia
- imperial leg plates
- flowstone bracers
4)Ramata
- a ring of quicksilver
- the gloves of truesight
5)Alvhenas
- a venonouse mantle
- Alvhenas’ gloves of pestilence
- Essence of Water
6)Aluna
- flowstone gloves
- an amber ring
7)Regna
- a short wristplate
- the stained leather shoes of impenitence
8)Elande (first door at beginning)
- a dragonbone ring
- a dragon femur
- sleeves of sooty black dragon scales
—------------------------ Gold —------------------------
1)Gool and Gaul (last door to the West)
- the twinbladed lance of Darkness
- a jet black skirt, immolated in Darkfire]
2)the sand king
- flowstone leg guards
- flowstone boots
- Aehhyrshahl, scimitar of the Four Winds
- a handful of iridescent sand
3)Bruthal
- a plate of defense
- a fistful of flies
- the battle boots of knighthood
4)Pyron
- the flames of destruction, bound into a circle
- a burning mantle
- Essence of Fire
- a deep red stone
5)Salomo
- the gloves of Destiny
- a delicate crystal crown
- the staff of wisdom
- a tome of twilight
6)Wulf
- a ring of quicksilver
- the battle wand of Kahn
- a heavy battle shield
7)Narcon
- the belt of the illusionist
- a dragonbone ring
- an ancient death mask
8)Sivle (first door at beginning)
- boots carved from pure basalt
- a prismatic band, bound with the four elements
- the robe of the arcane crusader
- a ghostly sphere of glowing rock