Post by Rainfox on Jul 16, 2022 19:55:16 GMT
Locate: bracelet (brimstone and resonance, copper is useless), belt (on kailia), silver (gauntlets, heater, vest), orb, leggings (gold thread and thorny).
Scry: Count for creese and boots, 2.Lord for nemesis ring.
-Note: 2.lord should have cape and/or necklace. If instead he has creed of death or blade of sufferance then it already was run.
-Note2: All eq i post below will be base stats.
1. To start as always you'll first check whether zone is popped before going in (sense pres something). Then go in and check the mobs near ent, most likely chameleons, for quake. Also sense pres 4.reiver. If you can't see it, chances are well is staked. Just because people may be dumb and don't know gargoyles charm, sense pres 4.gargoyle.
2. From ent 2n 2e and farsight down (should be 4 hiddens - water reivers). If safe, cast breathe water and go d y d pick chest open chest get all chest for key. Go back up.
3. All west, north till locked gate west. Unlock open and go went on path till 2nd north (4 weat I think). 3n e and farsight down. There should be a sleeping undertaker in one room cpk. Wimpy 255 and you can try to stab him but there's a decent chance that you'll mort if you have under 1000 hps. A person to heal you would be good. Ice and key will jump to you. Eq on him otherwise is pointless. Go up to get out of cpk.
-Note: like this room, there are 23 more of then, each with a sanced rotting corpse. Those are easy xp (stab ice mostly after dis) and some of these load small harm cpk scrolls. Obviously they can also be staked. If you ever see more than one hidden in there, it's obviously staked. They can also be iced easily and staked. And note all rooms above/in grave are !sneak
4. Go w 3s all w to locked door. unl open and all w, sr. If you have enough people (or you're formed with a few; note that the 3 rooms before this one are cramped) room away. If not, hands undertaker and blind skeletons one by one. Luring them out into cramped is annoying. Anyways dispel ice. Unlock open door with key from undertaker (also loot urn if loaded, it's a mini tyche, i've seen 3hr/20+hp) and go west grab mansion key. Get back to zone ent and get everyone together.
EQ: a golden urn filled with smoldering ash - Lev(26) Loc(light) NoBits hr(2) hps(15) Cond(pristine - Infinity Days)
5. All n to cpk. The courtyard is basically a 3x3 square with the middle cut out. So go either N Y E N N W or N Y W N N E. There should only be 4 hiddens in this cpk (4 gargoyles). Unlock doors open doors, be sanced and go north.
6. Dispel ice lich. It's a blocker and !flee (n is blocked, s is cpk, e is also blocked but pointless room). The robe on it goes up to -3ss (useless but helps to know how hard it'll be to dispel). You can lock in once it's dead (or really as soon as you hit it but your call). I usually don't bother locking at all unless I see people who may want to bank.
-Note: It used to be that doing nem is best saved for last (dying in !magic cpk meant you're done with the run), but with benediction it isn't a problem anymore. So if you have a cleric, save nem for after count. i'd still however go and check maneater part for stake. From lich n all w all n all e and open glass. If it opens there are probably people there. If it's locked, you're good. Go back to lich.
7. N all E to chef (blocker), Dispel/ice.
8. Formlock set, unform (cramped), 2e ice woman. She's !melee so make sure ppl are casting. Also she's a cleric so use iceshield to avoid being dispelled. Form go 2w, leader get all from ground (drop ball), search, down, get gold and parchment. Go u 2w and have people refol. Go back to the room N of lich (that room is known as CLOCK because of the grandfather clock in it).
9. Read parchment, and do ROTATE HOUR HAND #, ROTATE MINUTE HAND # based on what time the parchment says. You'll see a "hum" message if you did it correctly. Search. solo all n 2u pick open hatch and farsight up. If Monitor is solo or with 1-2 mobs (preferably not more though it's not a big deal), go up sr and tell people to go all n all u. If it's with more mobs (not resting mobs because those wont move) wait for some to move. Dispel ice. The reason for this is that monitor is !flee and blocker.
10. Leader solo 2s e and get stake. Go back to form. Take form 4w 1n sr and ice butler for key. Get the person who has key to drop it and you take it. key has multiple charges and works for kailia/kantiril/count doors (can lock in all of those)
11. S 4E and all N. Unl open door, n w tick. Leader solo e sr just in case. Closing door would also be good. When ready, ice kailia. Charge order, muffle, poison. it's a cleric and it tremors you if it can cast (unlike lhotse who tremors you regardless of its mana or condition). --> THIS CHANGED, you can still charge to make it not tremor, but muffle does not stop tremor.
EQ: a white silk belt, embroidered with roses - Lev(30) Loc(waist) AT AW AE ss(-2) hps(22) Cond(pristine - Infinity Days). Best in game have been 30+/-3
EQ: the diamond bracelet of resonance - Lev(29) Loc(wrist) AW AT AC hps(12) mana(12) Cond(pristine - Infinity Days) [nobadtweak, this is min AND base]. Best ones in game are 21/29 and 15/33 [update 07/31/11: i broke 21/29, but got a fairly new 20/34]
EQ: a sparkling necklace of diamond and ruby - Lev(29) Loc(neck) AT AW AE AN mana(50) sbr(-2) Cond(pristine - Infinity Days). not really useful
12. All south past the spot where you killed monitor to locked doors. Unl open, go s w and same thing (sr and close door). Kantiril charges every 3 rounds regardless of what you do (unless he bashes at which point he's delayed a round). Keep sanc and heals and ice it.
-Note: If you hit count before icing Kantiril or Kailia, he'll call them to help him. YOU REALLY DON'T WANT THAT. Unless you're banking someone and can't get people to run. Then it's great.
-Note2: The key you got from butler is for kailia/kantiril/count. Feel free to lock in in all of those. It's pickable from inside and if you got ppl trying to pk/bank it's quite useful.
EQ: a pair of gauntlets fashioned from silver chainlinks - Lev(30) Loc(hands) AM AC AC-ap(6) AG AE hps(40) hr(2) Cond(pristine - Infinity Days) [great for nthief for hp mode, usable by nwar too]
EQ: a silver battle vest - Lev(29) Loc(body) AM AC AT AC-ap(10) AG AE mana(45) ss(-1) Cond(pristine - Infinity Days) [one of the main ss sources for nwar]
EQ: a silver heater shield - Lev(27) Loc(shield) AM AC AT AC-ap(15) AG AE hps(35) hr(4) Cond(pristine - Infinity Days) [if it's 50+/5 it's huge for nwar, otherwise dawn shield from bronze tomb is better]
EQ: a twin-bladed battlesword - Lev(31) Loc(wield) AM AC AT 2H 10d6 AG AE hr(7) dr(7) Cond(pristine - Infinity Days) [never seen used]
13. Back to 4way where you iced monitor, all e. Unl open door and go 1e. NOT MORE. Room is !mob so don't bother sring. When everyone is in close and lock door. Here's how to do count:
- Give cross to the person with the least mana (ie a warrior). From what I've been told, cross either does 1% of hp damage to count (no idea if of max or current hp), or the equivalent of a shockwave. It does NOT turn count human. But it's still helpful, and it definitely does some damage.
- Count turns from human to bat and vice versa whenever he feels like it. Human is meleeable, bat is not.
- When you flee from count, you always flee down into a fire room. So flee, u, w when fleeing. Make sure door triggers are off because door is pickable. You don't really wanna open that door for people to come bank or people fleeing too far into stabbing mobs.
- Count procs hard. Proc will take some mana from everyone and hit the person with the current highest hps. Also the more hps the harder he'll proc. So everyone should start fighting him with under 1000 hps.
- Count hates heal staves. He'll proc if you staff (at least he always does when we staff). So don't staff.
- Always blind him. If you need to res people, you'll be thankful that he's blind.
- Trick: if it's night and count doesnt have orb, he wont see you without a light (or he shouldn't) so you can have one person hit him with fs and everyone else stand in room !engaged (everyone must have no lights) healing that person. Orb is also a -ss item so if he has an orb he'll probably be harder to blind. Note that count can still proc anyone in room, but cannot melee them.
Now that you read this, ice count. Take as many passes as you need but try to take down at least a few conditions per (depending on how many people you have). I've seen count done in 2 passes (almost in 1) but that's ridiculously rare.
EQ: the Creese of the Chiroptera - Lev(28) Loc(wield) AM AC BSER 9d4 AG AE hps(20) dr(4) Cond(pristine - Infinity Days) [best hp nalign stabber]
EQ: a heavy bracelet forged from brimstone - Lev(28) Loc(wrist) AM AC AW AG dr(2) hr(4) Cond(pristine - Infinity Days) [one of the two best wrist choices for nthief and ethief, along with 3/4 griffon]
EQ: a pair of solid brimstone boots - Lev(28) Loc(feet) AM AC AT AC-ap(5) NoBits dr(2) hr(4) Cond(pristine - Infinity Days) [the ewar boots, also used by other classes]
EQ: black satin leggings, stitched with gold threading - Lev(31) Loc(legs) AC AT AC-ap(2) AG AN hps(30) hr(3) Cond(pristine - Infinity Days)
EQ: the darkfire orb - Lev(30) Loc(light) NoBits hps(30) ss(-1) Cond(pristine - Infinity Days)
14. Go back to 4 way and make people go all d 2s (NOT MORE otherwise if zone repopped they walk into lich blocker and then you have to reice it). From there follow west looking in all rooms at all walking dead till you find one with key. Ice it. Also if you go all w all n and follow east, you'll see a gardener with a greenhouse key. Ice him too.
15. From gardener all e unl open glass all 3n and ice maneater for leggings.
EQ: heavy leggings woven from thick, thorny fibers - Lev(26) Loc(legs) AM AC AT AC-ap(8) AG AE dr(3) mana(25) Cond(pristine - Infinity Days)
16. From maneater all s, w till s, s e unlock hatch with key from walking dead. Someone conjure traps and lure count below hatch (he wont lure out of cpk as the room you're ticking in now is !mob). Once trapped below, trap rats wherever (they don't form). Start stabbing count with wimpy and people above at hatch heal when stabber comes back. Warriors can help melee (or stab). Loot.
EQ: the nemesis ring - Lev(27) Loc(fing) AM AC AG dr(2) dr(2) Cond(pristine - Infinity Days) [nalign/ealign rings - best dr rings]
EQ: a golden amulet, inset with a blood-red ruby - Lev(26) Loc(neck) NoBits hps(25) hps(25) Cond(pristine - Infinity Days) [i've seen over 80hps cumulative]
EQ: a black silk cape, lined with blazing red satin - Lev(25) Loc(about) AG AN hps(30) ss(0) Cond(pristine - Infinity Days) [container and useless]
17. Wear crest from count and solo w s d. Get bat-pack and get eq from it. Next time I run estate I'll id everything here from batpack but basically vial that give heal/vision, garlic which when eaten gives you fs, and a very nice harm/something/something scroll.
Extra: From ent head NE to house with Shaitan. She usually loads an ele stone.
=======
Done By: Algor
1st key From the @, n e e n all down, pick chest, open chest, g all chest then from entrance @ n till west, all west north till gate… then west till 2nd north, all north, east, down, kill groundskeeper for key After groundskeeper, then up, west, all south until main path, all west, kill undertaker, get key. Unlock steel. Go west, get all for mansion key. then from entrance go all north to cpk, east, all north, west, unlock doors, open doors kill lich (blocker mob). north, all east to chef, kill chef chef is blocker to woman, after hes dead, g all, unform, 2e, kill woman, search, down, g all read parchment reform at chef, all west till grandfather clock. rotate minute/hour hand on clock to what it said on parchment (IE 5:51) search, all north, unform, all up, pick hatch up, open hatch. Kill monitor from here go a west till second north, north, kill butler for key then go back to intersection go 2 south, 1 east and get stake, then back to intersection all north, unlock, north, kill kailia, get cross then all south, unlock, kill kantirill back to intersection, all east, kill vampire guards, unlock, 2 east is count, kill back to intersection, pick hatch up, open hatch, up, all west to vampire lord lure him to intersect, kill him there, rooms are mob cramped so u need to lure other mobs if they are in the way back to clock, all west, all north. find gardener, kill gardener kill walking dead with key around here from all west, all north from clock, all east, unlock north, o north, kill maneater from maneater go all south, all west till south, south till east, unlock down down into !magic cpk and kill vampire lord which loads nemesis find family mural (all west from clock I think) and wear crest looted from count search, go in hidden exit, get bat skin pack. In pack is garlic, testament.
Finished!
Alternative Walk By Algor
= First Key - a crooked key =
From @, north, east, east, north, all down, pick chest, open chest, get all chest. Go back to @.
== Second Key ==
Then from @, north, all west, north, north, north, north, unlock gate west, west, west, west, west, all north, east, down, kill groundskeeper for key.
= Third Key =
From there: Up, west, south, south, south, south, (or until main path way), west, west, unlock then all west, (unform and formlock set) because of cramped rooms, so all west, then kill Spectral Undertaker for Key. Unlock steel west, open steel west, get all for the Mansion key.
= Mansion =
Then Leader ports, and goes 1 south of @, have form phase. Once all quicknessed, invised, go all north, open all closed exits along the way until you hit CPK prompt. From the cpk prompt: hit yes, get form, east, north, north, north, west, unlock doors, open doors north, close doors, lock doors. You will be engaged by the Guardian Lich, a blocker mob, ice it. (* the hiddens in cpk are most likely just gargoyles) Once Guardian is dead, north, north, all east to chef. Chef is a blocker mob, kill it. Have formlock set on and unform, go all east, and kill the woman. When she is dead, leader get all, search until exit down opens, then go down and get all. Go west, west and reform (where you killed chef) Then read parchment (which you picked up off ground) it will have a time (ie 5:51) remember it. Then go West until the Grandfather clock. To unlock clock, set the time. To set the time, rotate hour hand. (IE rotate hour 5) To set minute hand rotate minute. (IE rotate minute 51) and clock will unlock. Then head all north, unform (formlock set will set of course), all up, pick hatch, open hatch. Then go 1 up to Hall Monitor, yet another blocker mob. Kill this.
LEADER ONLY: When all reformed after monitor, solo, south, east, get all, you will get the stake needed for killing Count Van Kyln.
Ok so from Hall Monitor go west, west, west, north, and kill Butler for Room Key. (wwwn is correct i think if not then it is wwwwn) From here go back to Intersection (south, east, east, east) From Intersection go ALL north to locked door north. When form is ready, unlock door north, open door north, kill Kailia. While here get all, for cross which hurts Count. From Kailia, go ALL south, to the other locked door south. Unlock door south, south, kill Kantiril From Kantiril, head back to the Intersection (where you killed Hall Monitor) Then go all east, and kill the vampire elite guards for leggings. When form is all ready unlock door east, east, close door west, lock door west.
== Count Van Kyln ==
East from here is Count. There are certain precautions you should know before doing this mob.
1) He Hurts. He can proc for amazing damage. 2) You must kill him with stake, when he is clinging to life. (hold stake, use stake count) 3) When you flee, SNEAK, UP, WEST. It is VITAL that you sneak because if Count is not blind, you will die. 4) Before every pass at Count you MUST BLIND HIM. There is an exremely good percentage that a formation member will be killed on each pass, since he can proc for so much damage. Blinding him will make it go smoother because you can quickly ressurect and heal up.
When you are ready and have explained form to blind, and fleeing policy, attack him. Remember Blind on first pass, then pound with shockwaves. Have one person (a lower lvl) use cross. To use cross, hold cross, use cross, and I think it help turns Count back into a human figure which makes him meleeable. When Count is clinging, hold stake, use stake count. Loot, and enjoy!
= Vampire Lords =
Head back to Intersection. (west from count) If you choose, you can do Vampire Lords. One Loads the Nemesis Ring (6DR) and a HP neck item (around 55HPS) and the other loads a Creed of Death (DR/DEX held item, and blade of sufferance Neutral warrior melee'r) At Intersection, pick hatch up, leader solo, up, all west, engage lord, flee, have form trap room at Intersection and lure him there. (Note - If there are mobs in his path he wont come) Onces hes trapped, kill, and loot. Now for second Vampire Lord. From Intersection, unform, all down, and reform. Then 2 south to Grandfather clock, all west, north, and then east. How to get key for Nemesis Ring: leader solo: and find the walking dead lurking on the first floor, i found him to be most likely north from where the entrance to the Nemesis lord is) He will have a key, get the key, and go back to the form. From here, unlock hatch, open hatch, leader solo, trap first room down. This is Anti-magic cpk so it is good to have about 4 or 3 heroes with extremly good hps backstab him (1000 or so hps) Once you trap, find the vampire lord and lure him to that room. Then alternate backstabs with the people described above. While those people are backstabbing, have the rest of the form heal them in the room above CPK. Once Vampire Lord is dead, go (with form) from the entrance to CPK, west, north, north, east, east and find the Gardener with the GREENHOUSE key. Kill him and go All east from here. You should be at a locked exit north. Unlock north, have form ready, north, kill maneater. Maneater dodges a lot so CURSE and PLAGUE him. He is slow but easy. (he loads Neutral warrior DR/MANA legs) Once maneater is dead, loot, all south, west until exit south, all south (family mural), wear crest you looted from Count, and there will be an exit down, go down and get all for a bat skin pack, clove of garlic (fireshield when eaten) and a cpk scroll.
Author: Algor First Key – a crooked key From @, north, east, east, north, all down, pick chest, open chest, get all chest.
Go back to @. Second Key Then from @, north, all west, north, north, north, north, unlock gate west, west, west, west, west, all north, east, down, kill groundskeeper for key. Third Key From there: Up, west, south, south, south, south, (or until main path way), west, west, unlock then all west, (unform and formlock set) because of cramped rooms, so all west, then kill Spectral Undertaker for Key. Unlock steel west, open steel west, get all for the Mansion key. Mansion Then Leader ports, and goes 1 south of @, have form phase. Once all quicknessed, invised, go all north, open all closed exits along the way until you hit CPK prompt.
From the cpk prompt: hit yes, get form, east, north, north, north, west, unlock doors, open doors north, close doors, lock doors. You will be engaged by the Guardian Lich, a blocker mob, ice it. (* the hiddens in cpk are most likely just gargoyles)
Once Guardian is dead, north, north, all east to chef. Chef is a blocker mob, kill it.
Have formlock set on and unform, go all east, and kill the woman. When she is dead, leader get all, search until exit down opens, then go down and get all.
Go west, west and reform (where you killed chef)
Then read parchment (which you picked up off ground) it will have a time (ie 5:51) remember it.
Then go West until the Grandfather clock. To unlock clock, set the time.
To set the time, rotate hour hand. (IE rotate hour 5)
To set minute hand rotate minute. (IE rotate minute 51) and clock will unlock.
Then head all north, unform (formlock set will set of course), all up, pick hatch, open hatch.
Then go 1 up to Hall Monitor, yet another blocker mob. Kill this. LEADER ONLY: When all reformed after monitor, solo, south, east, get all, you will get the stake needed for killing Count Van Kyln. Ok so from Hall Monitor go west, west, west, north, and kill Butler for Room Key. (wwwn is correct i think if not then it is wwwwn)
From here go back to Intersection (south, east, east, east)
From Intersection go ALL north to locked door north.
When form is ready, unlock door north, open door north, kill Kailia. While here get all, for cross which hurts Count.
From Kailia, go ALL south, to the other locked door south. Unlock door south, south, kill Kantiril
From Kantiril, head back to the Intersection (where you killed Hall Monitor)
Then go all east, and kill the vampire elite guards for leggings. When form is all ready unlock
door east, east, close door west, lock door west. Count Van Kyln East from here is Count. There are certain precautions you should know before doing this mob. 1) He Hurts. He can proc for amazing damage.
2) You must kill him with stake, when he is clinging to life. (hold stake, use stake count)
3) When you flee, SNEAK, UP, WEST. It is VITAL that you sneak because if Count is not blind, you will die.
4) Before every pass at Count you MUST BLIND HIM. There is an exremely good percentage that a formation member will be killed on each pass, since he can proc for so much damage. Blinding him will make it go smoother because you can quickly ressurect and heal up. When you are ready and have explained form to blind, and fleeing policy, attack him. Remember Blind on first pass, then pound with shockwaves. Have one person (a lower lvl) use cross.
To use cross, hold cross, use cross, and I think it help turns Count back into a human figure which makes him meleeable. When Count is clinging, hold stake, use stake count. Loot, and enjoy! Vampire Lords Head back to Intersection. (west from count) If you choose, you can do Vampire Lords. One Loads the Nemesis Ring (6DR) and a HP neck item (around 55HPS) and the other loads a Creed of Death (DR/DEX held item, and blade of sufferance Neutral warrior melee’r)
At Intersection, pick hatch up, leader solo, up, all west, engage lord, flee, have form trap room at Intersection and lure him there. (Note – If there are mobs in his path he wont come) Onces hes trapped, kill, and loot.
Now for second Vampire Lord. From Intersection, unform, all down, and reform. Then 2 south to Grandfather clock, all west, north, and then east.
How to get key for Nemesis Ring: leader solo: and find the walking dead lurking on the first floor, i found him to be most likely north from where the entrance to the Nemesis lord is) He will have a key, get the key, and go back to the form.
From here, unlock hatch, open hatch, leader solo, trap first room down. This is Anti-magic cpk so it is good to have about 4 or 3 heroes with extremly good hps backstab him (1000 or so hps)
Once you trap, find the vampire lord and lure him to that room. Then alternate backstabs with the people described above. While those people are backstabbing, have the rest of the form heal them in the room above CPK.
Once Vampire Lord is dead, go (with form) from the entrance to CPK, west, north, north, east, east and find the Gardener with the GREENHOUSE key. Kill him and go All east from here.
You should be at a locked exit north. Unlock north, have form ready, north, kill maneater.
Maneater dodges a lot so CURSE and PLAGUE him. He is slow but easy. (he loads Neutral warrior DR/MANA legs)
Once maneater is dead, loot, all south, west until exit south, all south (family mural), wear crest you looted from Count, and there will be an exit down, go down and get all for a bat skin pack, clove of garlic (fireshield when eaten) and a cpk scroll.
Scry: Count for creese and boots, 2.Lord for nemesis ring.
-Note: 2.lord should have cape and/or necklace. If instead he has creed of death or blade of sufferance then it already was run.
-Note2: All eq i post below will be base stats.
1. To start as always you'll first check whether zone is popped before going in (sense pres something). Then go in and check the mobs near ent, most likely chameleons, for quake. Also sense pres 4.reiver. If you can't see it, chances are well is staked. Just because people may be dumb and don't know gargoyles charm, sense pres 4.gargoyle.
2. From ent 2n 2e and farsight down (should be 4 hiddens - water reivers). If safe, cast breathe water and go d y d pick chest open chest get all chest for key. Go back up.
3. All west, north till locked gate west. Unlock open and go went on path till 2nd north (4 weat I think). 3n e and farsight down. There should be a sleeping undertaker in one room cpk. Wimpy 255 and you can try to stab him but there's a decent chance that you'll mort if you have under 1000 hps. A person to heal you would be good. Ice and key will jump to you. Eq on him otherwise is pointless. Go up to get out of cpk.
-Note: like this room, there are 23 more of then, each with a sanced rotting corpse. Those are easy xp (stab ice mostly after dis) and some of these load small harm cpk scrolls. Obviously they can also be staked. If you ever see more than one hidden in there, it's obviously staked. They can also be iced easily and staked. And note all rooms above/in grave are !sneak
4. Go w 3s all w to locked door. unl open and all w, sr. If you have enough people (or you're formed with a few; note that the 3 rooms before this one are cramped) room away. If not, hands undertaker and blind skeletons one by one. Luring them out into cramped is annoying. Anyways dispel ice. Unlock open door with key from undertaker (also loot urn if loaded, it's a mini tyche, i've seen 3hr/20+hp) and go west grab mansion key. Get back to zone ent and get everyone together.
EQ: a golden urn filled with smoldering ash - Lev(26) Loc(light) NoBits hr(2) hps(15) Cond(pristine - Infinity Days)
5. All n to cpk. The courtyard is basically a 3x3 square with the middle cut out. So go either N Y E N N W or N Y W N N E. There should only be 4 hiddens in this cpk (4 gargoyles). Unlock doors open doors, be sanced and go north.
6. Dispel ice lich. It's a blocker and !flee (n is blocked, s is cpk, e is also blocked but pointless room). The robe on it goes up to -3ss (useless but helps to know how hard it'll be to dispel). You can lock in once it's dead (or really as soon as you hit it but your call). I usually don't bother locking at all unless I see people who may want to bank.
-Note: It used to be that doing nem is best saved for last (dying in !magic cpk meant you're done with the run), but with benediction it isn't a problem anymore. So if you have a cleric, save nem for after count. i'd still however go and check maneater part for stake. From lich n all w all n all e and open glass. If it opens there are probably people there. If it's locked, you're good. Go back to lich.
7. N all E to chef (blocker), Dispel/ice.
8. Formlock set, unform (cramped), 2e ice woman. She's !melee so make sure ppl are casting. Also she's a cleric so use iceshield to avoid being dispelled. Form go 2w, leader get all from ground (drop ball), search, down, get gold and parchment. Go u 2w and have people refol. Go back to the room N of lich (that room is known as CLOCK because of the grandfather clock in it).
9. Read parchment, and do ROTATE HOUR HAND #, ROTATE MINUTE HAND # based on what time the parchment says. You'll see a "hum" message if you did it correctly. Search. solo all n 2u pick open hatch and farsight up. If Monitor is solo or with 1-2 mobs (preferably not more though it's not a big deal), go up sr and tell people to go all n all u. If it's with more mobs (not resting mobs because those wont move) wait for some to move. Dispel ice. The reason for this is that monitor is !flee and blocker.
10. Leader solo 2s e and get stake. Go back to form. Take form 4w 1n sr and ice butler for key. Get the person who has key to drop it and you take it. key has multiple charges and works for kailia/kantiril/count doors (can lock in all of those)
11. S 4E and all N. Unl open door, n w tick. Leader solo e sr just in case. Closing door would also be good. When ready, ice kailia. Charge order, muffle, poison. it's a cleric and it tremors you if it can cast (unlike lhotse who tremors you regardless of its mana or condition). --> THIS CHANGED, you can still charge to make it not tremor, but muffle does not stop tremor.
EQ: a white silk belt, embroidered with roses - Lev(30) Loc(waist) AT AW AE ss(-2) hps(22) Cond(pristine - Infinity Days). Best in game have been 30+/-3
EQ: the diamond bracelet of resonance - Lev(29) Loc(wrist) AW AT AC hps(12) mana(12) Cond(pristine - Infinity Days) [nobadtweak, this is min AND base]. Best ones in game are 21/29 and 15/33 [update 07/31/11: i broke 21/29, but got a fairly new 20/34]
EQ: a sparkling necklace of diamond and ruby - Lev(29) Loc(neck) AT AW AE AN mana(50) sbr(-2) Cond(pristine - Infinity Days). not really useful
12. All south past the spot where you killed monitor to locked doors. Unl open, go s w and same thing (sr and close door). Kantiril charges every 3 rounds regardless of what you do (unless he bashes at which point he's delayed a round). Keep sanc and heals and ice it.
-Note: If you hit count before icing Kantiril or Kailia, he'll call them to help him. YOU REALLY DON'T WANT THAT. Unless you're banking someone and can't get people to run. Then it's great.
-Note2: The key you got from butler is for kailia/kantiril/count. Feel free to lock in in all of those. It's pickable from inside and if you got ppl trying to pk/bank it's quite useful.
EQ: a pair of gauntlets fashioned from silver chainlinks - Lev(30) Loc(hands) AM AC AC-ap(6) AG AE hps(40) hr(2) Cond(pristine - Infinity Days) [great for nthief for hp mode, usable by nwar too]
EQ: a silver battle vest - Lev(29) Loc(body) AM AC AT AC-ap(10) AG AE mana(45) ss(-1) Cond(pristine - Infinity Days) [one of the main ss sources for nwar]
EQ: a silver heater shield - Lev(27) Loc(shield) AM AC AT AC-ap(15) AG AE hps(35) hr(4) Cond(pristine - Infinity Days) [if it's 50+/5 it's huge for nwar, otherwise dawn shield from bronze tomb is better]
EQ: a twin-bladed battlesword - Lev(31) Loc(wield) AM AC AT 2H 10d6 AG AE hr(7) dr(7) Cond(pristine - Infinity Days) [never seen used]
13. Back to 4way where you iced monitor, all e. Unl open door and go 1e. NOT MORE. Room is !mob so don't bother sring. When everyone is in close and lock door. Here's how to do count:
- Give cross to the person with the least mana (ie a warrior). From what I've been told, cross either does 1% of hp damage to count (no idea if of max or current hp), or the equivalent of a shockwave. It does NOT turn count human. But it's still helpful, and it definitely does some damage.
- Count turns from human to bat and vice versa whenever he feels like it. Human is meleeable, bat is not.
- When you flee from count, you always flee down into a fire room. So flee, u, w when fleeing. Make sure door triggers are off because door is pickable. You don't really wanna open that door for people to come bank or people fleeing too far into stabbing mobs.
- Count procs hard. Proc will take some mana from everyone and hit the person with the current highest hps. Also the more hps the harder he'll proc. So everyone should start fighting him with under 1000 hps.
- Count hates heal staves. He'll proc if you staff (at least he always does when we staff). So don't staff.
- Always blind him. If you need to res people, you'll be thankful that he's blind.
- Trick: if it's night and count doesnt have orb, he wont see you without a light (or he shouldn't) so you can have one person hit him with fs and everyone else stand in room !engaged (everyone must have no lights) healing that person. Orb is also a -ss item so if he has an orb he'll probably be harder to blind. Note that count can still proc anyone in room, but cannot melee them.
Now that you read this, ice count. Take as many passes as you need but try to take down at least a few conditions per (depending on how many people you have). I've seen count done in 2 passes (almost in 1) but that's ridiculously rare.
EQ: the Creese of the Chiroptera - Lev(28) Loc(wield) AM AC BSER 9d4 AG AE hps(20) dr(4) Cond(pristine - Infinity Days) [best hp nalign stabber]
EQ: a heavy bracelet forged from brimstone - Lev(28) Loc(wrist) AM AC AW AG dr(2) hr(4) Cond(pristine - Infinity Days) [one of the two best wrist choices for nthief and ethief, along with 3/4 griffon]
EQ: a pair of solid brimstone boots - Lev(28) Loc(feet) AM AC AT AC-ap(5) NoBits dr(2) hr(4) Cond(pristine - Infinity Days) [the ewar boots, also used by other classes]
EQ: black satin leggings, stitched with gold threading - Lev(31) Loc(legs) AC AT AC-ap(2) AG AN hps(30) hr(3) Cond(pristine - Infinity Days)
EQ: the darkfire orb - Lev(30) Loc(light) NoBits hps(30) ss(-1) Cond(pristine - Infinity Days)
14. Go back to 4 way and make people go all d 2s (NOT MORE otherwise if zone repopped they walk into lich blocker and then you have to reice it). From there follow west looking in all rooms at all walking dead till you find one with key. Ice it. Also if you go all w all n and follow east, you'll see a gardener with a greenhouse key. Ice him too.
15. From gardener all e unl open glass all 3n and ice maneater for leggings.
EQ: heavy leggings woven from thick, thorny fibers - Lev(26) Loc(legs) AM AC AT AC-ap(8) AG AE dr(3) mana(25) Cond(pristine - Infinity Days)
16. From maneater all s, w till s, s e unlock hatch with key from walking dead. Someone conjure traps and lure count below hatch (he wont lure out of cpk as the room you're ticking in now is !mob). Once trapped below, trap rats wherever (they don't form). Start stabbing count with wimpy and people above at hatch heal when stabber comes back. Warriors can help melee (or stab). Loot.
EQ: the nemesis ring - Lev(27) Loc(fing) AM AC AG dr(2) dr(2) Cond(pristine - Infinity Days) [nalign/ealign rings - best dr rings]
EQ: a golden amulet, inset with a blood-red ruby - Lev(26) Loc(neck) NoBits hps(25) hps(25) Cond(pristine - Infinity Days) [i've seen over 80hps cumulative]
EQ: a black silk cape, lined with blazing red satin - Lev(25) Loc(about) AG AN hps(30) ss(0) Cond(pristine - Infinity Days) [container and useless]
17. Wear crest from count and solo w s d. Get bat-pack and get eq from it. Next time I run estate I'll id everything here from batpack but basically vial that give heal/vision, garlic which when eaten gives you fs, and a very nice harm/something/something scroll.
Extra: From ent head NE to house with Shaitan. She usually loads an ele stone.
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Done By: Algor
1st key From the @, n e e n all down, pick chest, open chest, g all chest then from entrance @ n till west, all west north till gate… then west till 2nd north, all north, east, down, kill groundskeeper for key After groundskeeper, then up, west, all south until main path, all west, kill undertaker, get key. Unlock steel. Go west, get all for mansion key. then from entrance go all north to cpk, east, all north, west, unlock doors, open doors kill lich (blocker mob). north, all east to chef, kill chef chef is blocker to woman, after hes dead, g all, unform, 2e, kill woman, search, down, g all read parchment reform at chef, all west till grandfather clock. rotate minute/hour hand on clock to what it said on parchment (IE 5:51) search, all north, unform, all up, pick hatch up, open hatch. Kill monitor from here go a west till second north, north, kill butler for key then go back to intersection go 2 south, 1 east and get stake, then back to intersection all north, unlock, north, kill kailia, get cross then all south, unlock, kill kantirill back to intersection, all east, kill vampire guards, unlock, 2 east is count, kill back to intersection, pick hatch up, open hatch, up, all west to vampire lord lure him to intersect, kill him there, rooms are mob cramped so u need to lure other mobs if they are in the way back to clock, all west, all north. find gardener, kill gardener kill walking dead with key around here from all west, all north from clock, all east, unlock north, o north, kill maneater from maneater go all south, all west till south, south till east, unlock down down into !magic cpk and kill vampire lord which loads nemesis find family mural (all west from clock I think) and wear crest looted from count search, go in hidden exit, get bat skin pack. In pack is garlic, testament.
Finished!
Alternative Walk By Algor
= First Key - a crooked key =
From @, north, east, east, north, all down, pick chest, open chest, get all chest. Go back to @.
== Second Key ==
Then from @, north, all west, north, north, north, north, unlock gate west, west, west, west, west, all north, east, down, kill groundskeeper for key.
= Third Key =
From there: Up, west, south, south, south, south, (or until main path way), west, west, unlock then all west, (unform and formlock set) because of cramped rooms, so all west, then kill Spectral Undertaker for Key. Unlock steel west, open steel west, get all for the Mansion key.
= Mansion =
Then Leader ports, and goes 1 south of @, have form phase. Once all quicknessed, invised, go all north, open all closed exits along the way until you hit CPK prompt. From the cpk prompt: hit yes, get form, east, north, north, north, west, unlock doors, open doors north, close doors, lock doors. You will be engaged by the Guardian Lich, a blocker mob, ice it. (* the hiddens in cpk are most likely just gargoyles) Once Guardian is dead, north, north, all east to chef. Chef is a blocker mob, kill it. Have formlock set on and unform, go all east, and kill the woman. When she is dead, leader get all, search until exit down opens, then go down and get all. Go west, west and reform (where you killed chef) Then read parchment (which you picked up off ground) it will have a time (ie 5:51) remember it. Then go West until the Grandfather clock. To unlock clock, set the time. To set the time, rotate hour hand. (IE rotate hour 5) To set minute hand rotate minute. (IE rotate minute 51) and clock will unlock. Then head all north, unform (formlock set will set of course), all up, pick hatch, open hatch. Then go 1 up to Hall Monitor, yet another blocker mob. Kill this.
LEADER ONLY: When all reformed after monitor, solo, south, east, get all, you will get the stake needed for killing Count Van Kyln.
Ok so from Hall Monitor go west, west, west, north, and kill Butler for Room Key. (wwwn is correct i think if not then it is wwwwn) From here go back to Intersection (south, east, east, east) From Intersection go ALL north to locked door north. When form is ready, unlock door north, open door north, kill Kailia. While here get all, for cross which hurts Count. From Kailia, go ALL south, to the other locked door south. Unlock door south, south, kill Kantiril From Kantiril, head back to the Intersection (where you killed Hall Monitor) Then go all east, and kill the vampire elite guards for leggings. When form is all ready unlock door east, east, close door west, lock door west.
== Count Van Kyln ==
East from here is Count. There are certain precautions you should know before doing this mob.
1) He Hurts. He can proc for amazing damage. 2) You must kill him with stake, when he is clinging to life. (hold stake, use stake count) 3) When you flee, SNEAK, UP, WEST. It is VITAL that you sneak because if Count is not blind, you will die. 4) Before every pass at Count you MUST BLIND HIM. There is an exremely good percentage that a formation member will be killed on each pass, since he can proc for so much damage. Blinding him will make it go smoother because you can quickly ressurect and heal up.
When you are ready and have explained form to blind, and fleeing policy, attack him. Remember Blind on first pass, then pound with shockwaves. Have one person (a lower lvl) use cross. To use cross, hold cross, use cross, and I think it help turns Count back into a human figure which makes him meleeable. When Count is clinging, hold stake, use stake count. Loot, and enjoy!
= Vampire Lords =
Head back to Intersection. (west from count) If you choose, you can do Vampire Lords. One Loads the Nemesis Ring (6DR) and a HP neck item (around 55HPS) and the other loads a Creed of Death (DR/DEX held item, and blade of sufferance Neutral warrior melee'r) At Intersection, pick hatch up, leader solo, up, all west, engage lord, flee, have form trap room at Intersection and lure him there. (Note - If there are mobs in his path he wont come) Onces hes trapped, kill, and loot. Now for second Vampire Lord. From Intersection, unform, all down, and reform. Then 2 south to Grandfather clock, all west, north, and then east. How to get key for Nemesis Ring: leader solo: and find the walking dead lurking on the first floor, i found him to be most likely north from where the entrance to the Nemesis lord is) He will have a key, get the key, and go back to the form. From here, unlock hatch, open hatch, leader solo, trap first room down. This is Anti-magic cpk so it is good to have about 4 or 3 heroes with extremly good hps backstab him (1000 or so hps) Once you trap, find the vampire lord and lure him to that room. Then alternate backstabs with the people described above. While those people are backstabbing, have the rest of the form heal them in the room above CPK. Once Vampire Lord is dead, go (with form) from the entrance to CPK, west, north, north, east, east and find the Gardener with the GREENHOUSE key. Kill him and go All east from here. You should be at a locked exit north. Unlock north, have form ready, north, kill maneater. Maneater dodges a lot so CURSE and PLAGUE him. He is slow but easy. (he loads Neutral warrior DR/MANA legs) Once maneater is dead, loot, all south, west until exit south, all south (family mural), wear crest you looted from Count, and there will be an exit down, go down and get all for a bat skin pack, clove of garlic (fireshield when eaten) and a cpk scroll.
Author: Algor First Key – a crooked key From @, north, east, east, north, all down, pick chest, open chest, get all chest.
Go back to @. Second Key Then from @, north, all west, north, north, north, north, unlock gate west, west, west, west, west, all north, east, down, kill groundskeeper for key. Third Key From there: Up, west, south, south, south, south, (or until main path way), west, west, unlock then all west, (unform and formlock set) because of cramped rooms, so all west, then kill Spectral Undertaker for Key. Unlock steel west, open steel west, get all for the Mansion key. Mansion Then Leader ports, and goes 1 south of @, have form phase. Once all quicknessed, invised, go all north, open all closed exits along the way until you hit CPK prompt.
From the cpk prompt: hit yes, get form, east, north, north, north, west, unlock doors, open doors north, close doors, lock doors. You will be engaged by the Guardian Lich, a blocker mob, ice it. (* the hiddens in cpk are most likely just gargoyles)
Once Guardian is dead, north, north, all east to chef. Chef is a blocker mob, kill it.
Have formlock set on and unform, go all east, and kill the woman. When she is dead, leader get all, search until exit down opens, then go down and get all.
Go west, west and reform (where you killed chef)
Then read parchment (which you picked up off ground) it will have a time (ie 5:51) remember it.
Then go West until the Grandfather clock. To unlock clock, set the time.
To set the time, rotate hour hand. (IE rotate hour 5)
To set minute hand rotate minute. (IE rotate minute 51) and clock will unlock.
Then head all north, unform (formlock set will set of course), all up, pick hatch, open hatch.
Then go 1 up to Hall Monitor, yet another blocker mob. Kill this. LEADER ONLY: When all reformed after monitor, solo, south, east, get all, you will get the stake needed for killing Count Van Kyln. Ok so from Hall Monitor go west, west, west, north, and kill Butler for Room Key. (wwwn is correct i think if not then it is wwwwn)
From here go back to Intersection (south, east, east, east)
From Intersection go ALL north to locked door north.
When form is ready, unlock door north, open door north, kill Kailia. While here get all, for cross which hurts Count.
From Kailia, go ALL south, to the other locked door south. Unlock door south, south, kill Kantiril
From Kantiril, head back to the Intersection (where you killed Hall Monitor)
Then go all east, and kill the vampire elite guards for leggings. When form is all ready unlock
door east, east, close door west, lock door west. Count Van Kyln East from here is Count. There are certain precautions you should know before doing this mob. 1) He Hurts. He can proc for amazing damage.
2) You must kill him with stake, when he is clinging to life. (hold stake, use stake count)
3) When you flee, SNEAK, UP, WEST. It is VITAL that you sneak because if Count is not blind, you will die.
4) Before every pass at Count you MUST BLIND HIM. There is an exremely good percentage that a formation member will be killed on each pass, since he can proc for so much damage. Blinding him will make it go smoother because you can quickly ressurect and heal up. When you are ready and have explained form to blind, and fleeing policy, attack him. Remember Blind on first pass, then pound with shockwaves. Have one person (a lower lvl) use cross.
To use cross, hold cross, use cross, and I think it help turns Count back into a human figure which makes him meleeable. When Count is clinging, hold stake, use stake count. Loot, and enjoy! Vampire Lords Head back to Intersection. (west from count) If you choose, you can do Vampire Lords. One Loads the Nemesis Ring (6DR) and a HP neck item (around 55HPS) and the other loads a Creed of Death (DR/DEX held item, and blade of sufferance Neutral warrior melee’r)
At Intersection, pick hatch up, leader solo, up, all west, engage lord, flee, have form trap room at Intersection and lure him there. (Note – If there are mobs in his path he wont come) Onces hes trapped, kill, and loot.
Now for second Vampire Lord. From Intersection, unform, all down, and reform. Then 2 south to Grandfather clock, all west, north, and then east.
How to get key for Nemesis Ring: leader solo: and find the walking dead lurking on the first floor, i found him to be most likely north from where the entrance to the Nemesis lord is) He will have a key, get the key, and go back to the form.
From here, unlock hatch, open hatch, leader solo, trap first room down. This is Anti-magic cpk so it is good to have about 4 or 3 heroes with extremly good hps backstab him (1000 or so hps)
Once you trap, find the vampire lord and lure him to that room. Then alternate backstabs with the people described above. While those people are backstabbing, have the rest of the form heal them in the room above CPK.
Once Vampire Lord is dead, go (with form) from the entrance to CPK, west, north, north, east, east and find the Gardener with the GREENHOUSE key. Kill him and go All east from here.
You should be at a locked exit north. Unlock north, have form ready, north, kill maneater.
Maneater dodges a lot so CURSE and PLAGUE him. He is slow but easy. (he loads Neutral warrior DR/MANA legs)
Once maneater is dead, loot, all south, west until exit south, all south (family mural), wear crest you looted from Count, and there will be an exit down, go down and get all for a bat skin pack, clove of garlic (fireshield when eaten) and a cpk scroll.