Post by Rainfox on Jul 16, 2022 19:53:19 GMT
Dirs to Eldricks: Fly lighthouse, fly 1w 1n (or run). Phaseable from estate.
1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice. Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.
2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's an fs mage. Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely. Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).
3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only. Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc. Note ludoc key is slippery.
4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently). Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.
5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales. Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.
6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).
7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open. Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.
8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice all mobs 1n and 2n.
9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all. (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.
10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy. SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia. Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead. Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.
11. You're done!
NOTES:
EQ: (note all tweaks are base)
Golem loads gauntlets of protection (22hp/-2sbr)
Rimuldar loads orb of magic (35mana/1int) and 35mana/-1dex waist
Ludoc loads 4dr/-5 mana spiked shield and hr/dr headband
Kronin loads 3/2 war horn (gmeele hold) and 3h/3dr silver sleeves
Familiar loads 5dr Cecelia collar, 5/1 Sapphire dagger, some other junk
Eldrick corpse loads 3dr/20mana gwar legs and coin (35hp hold)
Cecelia spirit loads some Cecelia junk (H2 50mana/25hp staff and -2ss/25mana Cecelia cloak).
Eldrick spirit loads ring (5dr/-1ss max), armor (3hr/40hp+ max), and sword (some junky sword). All EQ is for Galign.
Chest loads red (25hp/2hr) and blue (17hp/34mana) wrists.
==================
an onyx dirk - Lev(17) Loc(wield) AM AC DAG BSER 6d4 NoBits hr(2) dr(4) Cond(pristine - 185 Days)
the golden sword of Eldrick - Lev(25) Loc(wield) AM AC AT 8d7 AE AN holy hr(4) dr(2) SKL/SPL: parry (success +8%)
a red lover's bracelet with the name 'Eldrick' engraved on it - Lev(27) Loc(wrist) AM AC AT AC-ap(6) AE AN hr(3) hps(27)
Cecilia's cloak - Lev(23) Loc(about) AE AN ss(-2) mana(31)
Cecilia's staff - Lev(24) Loc(wield) AT AW 2H 6d6 AE AN mana(73) hps(23)
a leather headband adorned with several sharp bear teeth - Lev(21) Loc(head) AM AC AC-ap(5) AE hr(2) dr(2)
a spiked, silver shield - Lev(23) Loc(shield) AM AC AC-ap(12) NoBits dr(3) mana(-19)
a shimmering girdle - Lev(22) Loc(waist) NoBits mana(29) dex(-1)
the golden leggings of Eldrick - Lev(26) Loc(legs) AM AC AC-ap(5) AE AN dr(3) mana(23)
a pair of boots embellished with an ornate seal - Lev(25) Loc(feet) AM AC AW AC-ap(6) AE AN srod(-1) dr(2)
a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW AN dr(5)
========
Eldrick’s Tomb
(Fly Lighthouse, Eldrick’s is N and W of here)
1. Golems
Direction: All N from Entrance
Tactic: Dispel & Plague
Items: KEY and ARMS (20HPish)
2. Rimuldar (Permanent F-Shield)
Direction: Unlock/Open Gate. N then Find Rimuldar
Tactic: Lure &Trap
Items: Plague (KEY),
Girdle (waist) 35mana/-1dex base
Orb of Magic (light) 35ish mana
3. Ludoc
Direction: From Golem’s room. All E, 3S, Search, (Solo D)
Tactic: Lure & Trap, Dispel
Items: KEY
Shield (shield) 4dr/-5 mana
Headband (head) hr/dr
4. Kronin (Area is high-MV so keep refs up.)
Direction: From Golem’s room. 3 N, All E, Search, E, Unlock and Open Hatch,
Up then Find Kronin
Tactic: Lure & Trap, Dispel, If short manned, SR/clear flee rooms.
Items: KEY (Familiar / Hoardlings), Claw (KEY to Dragon)
War Horn (hold) 3hr/2dr
Silver Sleeves (arms) 3hr/3dr
5. Dragon
Direction: Top of Kronin’s hatch. D, W, All N, 3 W, N (through illusionary exit).
(Make sure leader is holding claw or you can’t get in.)
Tactic: Front Row: Alt BASH, Middle & Back Rows: Pound / Heal
Items: Green Dragonscales
6. Familiar & Hoardlings
Direction: Top of Kronin’s hatch. Find SW or SE corner. Go D. Unlock/open gate
Tactic: Hoardlings: Look at all for Marble(1=unlock, 2=unlock & lock)
Tactic: Familiair: Dispel, Plague, SR around it (otherwise it flees)
Items: KEY from familiar
Cecelia Collar (neck) 5dr
Sapphire Dagger (wield) 5/1
7. Corpse of Eldrick (!dis, but meleeable)
Direction: Top of Kronin’s hatch. From SE corner of this area. 2 W, N, Search
Tactic: SR/ice mobs with him/ice him. If short manned, SR/clear flee rooms.
Items: Leggings (legs) 3dr/20ish mana
Coin (hold) 35ish hp
8. Cecelia (!dis, !melee)
Direction: Top of Kronin’s hatch. Find SW or SE corner. Go D. Follow N to top of
familiar area. Search in center of northern path. She loads all N.
Tactic: Clear both rooms north of where you searched. (She’s in regen room)
Items: Cloak (about) 30ish mana/-2ss
Staff (wield) 2H 6d6 75 mana/25 hps
9. Spirit of Eldrick (!dis, !melee)
Direction: From Cecelia’s room 3 S, Search, solo D.
Tactic: SR room above Eldrick’s room as soon as he comes out, so his soldiers
don’t come out too. Lure/trap Eldrick in rooms N of where he loaded. If 2
marbles loaded on hoardlings, Lock door 1 N of where Eldrick loaded.
Items: Ring (finger) 5dr/-1ss
Armor (body) 3hr/40ish hp
Sword (wield) some sort of junk
10. Chest: All N to Cecelia’s room. Unlock/open/get all chest.
Items: Red Bracelet (wrist) 25hp/2hr
Red and Blue Bracelet (wrist) 17hp/34mana
1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice. Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.
2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's an fs mage. Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely. Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).
3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only. Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc. Note ludoc key is slippery.
4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently). Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.
5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales. Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.
6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).
7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open. Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.
8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice all mobs 1n and 2n.
9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all. (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.
10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy. SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia. Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead. Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.
11. You're done!
NOTES:
EQ: (note all tweaks are base)
Golem loads gauntlets of protection (22hp/-2sbr)
Rimuldar loads orb of magic (35mana/1int) and 35mana/-1dex waist
Ludoc loads 4dr/-5 mana spiked shield and hr/dr headband
Kronin loads 3/2 war horn (gmeele hold) and 3h/3dr silver sleeves
Familiar loads 5dr Cecelia collar, 5/1 Sapphire dagger, some other junk
Eldrick corpse loads 3dr/20mana gwar legs and coin (35hp hold)
Cecelia spirit loads some Cecelia junk (H2 50mana/25hp staff and -2ss/25mana Cecelia cloak).
Eldrick spirit loads ring (5dr/-1ss max), armor (3hr/40hp+ max), and sword (some junky sword). All EQ is for Galign.
Chest loads red (25hp/2hr) and blue (17hp/34mana) wrists.
==================
an onyx dirk - Lev(17) Loc(wield) AM AC DAG BSER 6d4 NoBits hr(2) dr(4) Cond(pristine - 185 Days)
the golden sword of Eldrick - Lev(25) Loc(wield) AM AC AT 8d7 AE AN holy hr(4) dr(2) SKL/SPL: parry (success +8%)
a red lover's bracelet with the name 'Eldrick' engraved on it - Lev(27) Loc(wrist) AM AC AT AC-ap(6) AE AN hr(3) hps(27)
Cecilia's cloak - Lev(23) Loc(about) AE AN ss(-2) mana(31)
Cecilia's staff - Lev(24) Loc(wield) AT AW 2H 6d6 AE AN mana(73) hps(23)
a leather headband adorned with several sharp bear teeth - Lev(21) Loc(head) AM AC AC-ap(5) AE hr(2) dr(2)
a spiked, silver shield - Lev(23) Loc(shield) AM AC AC-ap(12) NoBits dr(3) mana(-19)
a shimmering girdle - Lev(22) Loc(waist) NoBits mana(29) dex(-1)
the golden leggings of Eldrick - Lev(26) Loc(legs) AM AC AC-ap(5) AE AN dr(3) mana(23)
a pair of boots embellished with an ornate seal - Lev(25) Loc(feet) AM AC AW AC-ap(6) AE AN srod(-1) dr(2)
a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW AN dr(5)
========
Eldrick’s Tomb
(Fly Lighthouse, Eldrick’s is N and W of here)
1. Golems
Direction: All N from Entrance
Tactic: Dispel & Plague
Items: KEY and ARMS (20HPish)
2. Rimuldar (Permanent F-Shield)
Direction: Unlock/Open Gate. N then Find Rimuldar
Tactic: Lure &Trap
Items: Plague (KEY),
Girdle (waist) 35mana/-1dex base
Orb of Magic (light) 35ish mana
3. Ludoc
Direction: From Golem’s room. All E, 3S, Search, (Solo D)
Tactic: Lure & Trap, Dispel
Items: KEY
Shield (shield) 4dr/-5 mana
Headband (head) hr/dr
4. Kronin (Area is high-MV so keep refs up.)
Direction: From Golem’s room. 3 N, All E, Search, E, Unlock and Open Hatch,
Up then Find Kronin
Tactic: Lure & Trap, Dispel, If short manned, SR/clear flee rooms.
Items: KEY (Familiar / Hoardlings), Claw (KEY to Dragon)
War Horn (hold) 3hr/2dr
Silver Sleeves (arms) 3hr/3dr
5. Dragon
Direction: Top of Kronin’s hatch. D, W, All N, 3 W, N (through illusionary exit).
(Make sure leader is holding claw or you can’t get in.)
Tactic: Front Row: Alt BASH, Middle & Back Rows: Pound / Heal
Items: Green Dragonscales
6. Familiar & Hoardlings
Direction: Top of Kronin’s hatch. Find SW or SE corner. Go D. Unlock/open gate
Tactic: Hoardlings: Look at all for Marble(1=unlock, 2=unlock & lock)
Tactic: Familiair: Dispel, Plague, SR around it (otherwise it flees)
Items: KEY from familiar
Cecelia Collar (neck) 5dr
Sapphire Dagger (wield) 5/1
7. Corpse of Eldrick (!dis, but meleeable)
Direction: Top of Kronin’s hatch. From SE corner of this area. 2 W, N, Search
Tactic: SR/ice mobs with him/ice him. If short manned, SR/clear flee rooms.
Items: Leggings (legs) 3dr/20ish mana
Coin (hold) 35ish hp
8. Cecelia (!dis, !melee)
Direction: Top of Kronin’s hatch. Find SW or SE corner. Go D. Follow N to top of
familiar area. Search in center of northern path. She loads all N.
Tactic: Clear both rooms north of where you searched. (She’s in regen room)
Items: Cloak (about) 30ish mana/-2ss
Staff (wield) 2H 6d6 75 mana/25 hps
9. Spirit of Eldrick (!dis, !melee)
Direction: From Cecelia’s room 3 S, Search, solo D.
Tactic: SR room above Eldrick’s room as soon as he comes out, so his soldiers
don’t come out too. Lure/trap Eldrick in rooms N of where he loaded. If 2
marbles loaded on hoardlings, Lock door 1 N of where Eldrick loaded.
Items: Ring (finger) 5dr/-1ss
Armor (body) 3hr/40ish hp
Sword (wield) some sort of junk
10. Chest: All N to Cecelia’s room. Unlock/open/get all chest.
Items: Red Bracelet (wrist) 25hp/2hr
Red and Blue Bracelet (wrist) 17hp/34mana