Post by Rainfox on Jul 16, 2022 19:52:52 GMT
1. Fly to ct 20, fly s 6. To check load, locate ruin, orcus, ruby (in that order). Load is usually reported as x/y/z (# of ruins / orcuses / rubies). 2 ruins + some other items is preferable. How the zone works is there are four (4) Thanoses, and you get one of them at random. It IS possible to scry them all to check exact load (they load any combination of ruin/ruby/orcus/thanos waist -- actually worn on them as a bracelet) but that's your choice.
2. In order for zone to be runnable, scry wraith for smoking black key. Can also locate sword to check if it loaded on Neifirst. These are indicators of loaded zone.
3. Get in zone. If there's a key at ent, grab it. Also check if shack is open (from ent 2n,3w,n, door w). From ent n,all w, s is Adder. Ice him for key. This is a key with one charge to lock/unlock shack. If you for whatever reason have two keys or door is already open and you iced Adder, you can be locked in.
3. All w, s till w,all w, all n, e, n, 2w, 4n, 2e, 2n, 2d. You are now in the Den of the Necromancer, rather than the Swamp of Thanos. N till e, all e, all n, 2w, search, n, 2u, n, sanc, w to gelatinous cube and ice him. He's a blocker and he holds the next key. 1w to tick.
4. 1w more is LPK fire room. Summon people in here and tell them to go 1e. Get your form ready there.
5. When ready, w, search till north opens, 2n, e. You are now in an area called gpit - a very nice xp location, about 5x5 square. You need a snapper with a mandible. Look for it; it's usually on the east side. Make sure to sr it in because it wimpies. Ice. No need to loot, key is slippery and the mob loads nothing else.
6. All w, all s, 1e, person with key search. Next part don't mess up, or you will dt (death trap) yourself and will have to port (unless you left and pp for whatever reason, which could be somewhat smart but keep in mind it would be in npk since the lpk room is fire room). All s, all w, all s, all e, all s, all w, all s, all w, all s. Ice nabassu. Loads key and 4/3 ring. Fear any other mobs that hit you on the way, if any.
7. Basically go almost back to gpit - all n, all e, all n, all e, all n, all w, all n, all e past the pathway from gpit, all s. Search with key. All d, 2n (NOT MORE), search till e opens (no key required), e, 2n ice wraith for key. Key will fall on ground so grab it. All s, w, all s. This room is !mob.
8. When ready, all w, unl open door, w, dispel ice neifirst. All of the main mobs you will be fighting starting with this one are !flee so plan accordingly. If you search in Neif room, you may be able to flee up which allows you to next go to one room south past gpit search. It is one way though so careful for the zone not to repop else you'll have to reice Nabassu for key.
8. Loot Neifirst (loot all eq from here on because it's all eq pts and all sells nicely in shops). Next mob paralyzes you so best idea is to have one person tank it for him to be the only one paralyzed. All e, unl open door, dispel ice ildriss. Again it's !flee. Loot, have people sneak/refol when they're !para. Loot stones off this mob because they're throwables and you'll need them for a later mob.
--Sidenote: The elementals in the rooms before Ildriss can load ele stones.
9. West to center !mob room, 2n (NOT MORE), e, 2n, open door, w (DO NOT GO SOUTH HERE OR FLEE), 2n, can tick here as this is also !mob except for Hand of Thanos (don't do it till after thanos, trust me. I've seen people banked because of the extra 30 seconds this mob takes). When ready, all w, unl open door, w. Dispel warlord and mages, and plague warlord asap. When he's plagued and drops weapon he won't charge anymore. Loot.
--Sidenote: The elementals in the rooms before Warlord can load ele stones.
10. All e past !mob, unl open door, e ice Keeper. Remember the stones you looted from Ildriss? Drop them. The souls in here will pick them up and throw at you rather than tripping. Muffle Keeper asap as well or keep him down, otherwise he room acids. Loot
11. W til !mob and 1n. If room is safe, make person with skull (slippery key from Keeper) drop it and leader pick it up (not required but you don't want to be banked by repop if someone is really slow in next part.) Spell up full, get staves out, if any (ice room next with main mob). Also cast ice protection. When ready, unl door, open door, n. Repeat this 3 times (this is where I spell up). On 4th time you will walk into !flee room with Thanos. Kill him. Mind you if he did not load eq (unlucky) you can just trans/port. Also if he's sanced be ready for a really annoying battle. Loot, search, go north. Get all for gold, get all rack for some more stuff to shopsell.
--Suggestion: Have one person unformed consider thanos. All four thanoses are different (sanc vs. fs, melee vs caster, and different strengths weaknesses) - would be nice to get a full list of strengths/weaknesses for them. I know one is weak to cold, I think another is strong to poison, another weak to fire(?), etc.
12. EXTRA: Back south to !mob, find hidden mob (Hand of Thanos). If it loaded Wraithledge dagger, sr it in (wimpies otherwise) and ice it. It's a nice E dagger, 6d6 5/4 max.
Note: the room in the middle between south (neif/ild) and north (warlord/keeper) section is called dt but really it's !exit. For most purposes, of course, it makes little difference.
==========
Done By: Lafay
Some of the Den has recently been changed. Some Mobs/Doors/Keys may be missing or in the wrong order. Please keep this in mind when using this walkthrough.
1. Adder of Death, 2n all w 1s from entrance loads a key to the shack
2. King Crocodile, from adder go 1n all east 2n e n loads 5dr/-hp bracelet (or +hp if you're damn lucky) also loads 5dr/-1int (max) emerald ring some junk staff and a key.
3. Treasure Chest, from king go 1north unlock chest, open chest get all chest. has ebony potion (heal heal poison i think) and alligator skin bag.
4. Strider, he roams the swamp find him.
5. Priest, from adder go 1n 3e n 2w n unlock door, open door (with adder key) all west all south w s. loads a mana helm obsidian staff of thanos mana/-3ss some fireball wand and elemental stone.
6. Serpents, from priest go n e 2n all west 1n, along that path there are 2 serpents roaming, loads 5dr/-hp scales also there's a creature of the mists or something like that at the end of that rout, loads 4dr/-mana shield or something like that.
7. Dragons, from creature of the mists go 1n e n all west 1n 2 shadow dragons are there at the end of that rout one loads 4/4 tooth one loads 6/-3sbr eye.
8. Black Widdow, from tooth dragon go 1s all east till the first 4way intersection and then all south kill widdow loads a tiara and a staff.
9. Lich, from widdow go all north 2south w all n e loads some helm and other crap no one ever bothers with it.
10. Heading for den, from tooth dragon go: 1s all e till first 4way intersection, 4n 2e 2n 2d (if u go back up you die) all north till intersection all e all n till intersection, all w all n 1e search n 2u 2n 3w kill cube get skeleton, get key from skeleton. 2w of cube is LPK fire room where you can summon your form too.
11. Getting Mandible, from refuse heap: search and go 2n You are now in the Genesis Pit. in there you'll find many snappers, kill the one that loaded a snapper mandible and loot it.
12. Opening the wall and walking to Nabassu, take your form and from the SW corner of the genesis pit go 1e search and go 1south, now this is VERY important you'll memorize the following dirs or you will surely dt if u make a mistake GO: all S all W all S all E all S all W all S W all S and kill Nabassu.
13. Getting into the actual eq zone, go back to 1south of where you searched. from there go all S all E all S search 2d.
14. Neifirst, from here all W is Neifirst, loads key, laconite claws, Neifirst's sword and i think thats it.
15. Ildriss, then all E is Ildriss, loads key, and vail of mist or something and tentacle.
16. Second Part, from the intersection go 2n (3rd n is a dt) and search, go e 2n open wall/door w 2n (from here 3s is a dt)
17. Keeper, go all E open door, e kill keeper, loads robe of the necromancer and some bottle
18. Warlord, go all W kill warlord, loads 6hr/+mana boots and special silver sword and amulet of haste.
19. Thanos, from the intersection go n unl door open door 3 times, then get your form ready and sanced and unlock the last door go 1n kill thanos, loads 4/4 ring of red ruin, 4/-hp Thanos' bracelet of fire, 10dr/-100hp Wand of Orcus and 10dr/-50hp Ruby of Destruction.
20. The treasure, from thanos room search go 1n and get all the gold alil more than 700k i think, then get all rack and u're done.
2. In order for zone to be runnable, scry wraith for smoking black key. Can also locate sword to check if it loaded on Neifirst. These are indicators of loaded zone.
3. Get in zone. If there's a key at ent, grab it. Also check if shack is open (from ent 2n,3w,n, door w). From ent n,all w, s is Adder. Ice him for key. This is a key with one charge to lock/unlock shack. If you for whatever reason have two keys or door is already open and you iced Adder, you can be locked in.
3. All w, s till w,all w, all n, e, n, 2w, 4n, 2e, 2n, 2d. You are now in the Den of the Necromancer, rather than the Swamp of Thanos. N till e, all e, all n, 2w, search, n, 2u, n, sanc, w to gelatinous cube and ice him. He's a blocker and he holds the next key. 1w to tick.
4. 1w more is LPK fire room. Summon people in here and tell them to go 1e. Get your form ready there.
5. When ready, w, search till north opens, 2n, e. You are now in an area called gpit - a very nice xp location, about 5x5 square. You need a snapper with a mandible. Look for it; it's usually on the east side. Make sure to sr it in because it wimpies. Ice. No need to loot, key is slippery and the mob loads nothing else.
6. All w, all s, 1e, person with key search. Next part don't mess up, or you will dt (death trap) yourself and will have to port (unless you left and pp for whatever reason, which could be somewhat smart but keep in mind it would be in npk since the lpk room is fire room). All s, all w, all s, all e, all s, all w, all s, all w, all s. Ice nabassu. Loads key and 4/3 ring. Fear any other mobs that hit you on the way, if any.
7. Basically go almost back to gpit - all n, all e, all n, all e, all n, all w, all n, all e past the pathway from gpit, all s. Search with key. All d, 2n (NOT MORE), search till e opens (no key required), e, 2n ice wraith for key. Key will fall on ground so grab it. All s, w, all s. This room is !mob.
8. When ready, all w, unl open door, w, dispel ice neifirst. All of the main mobs you will be fighting starting with this one are !flee so plan accordingly. If you search in Neif room, you may be able to flee up which allows you to next go to one room south past gpit search. It is one way though so careful for the zone not to repop else you'll have to reice Nabassu for key.
8. Loot Neifirst (loot all eq from here on because it's all eq pts and all sells nicely in shops). Next mob paralyzes you so best idea is to have one person tank it for him to be the only one paralyzed. All e, unl open door, dispel ice ildriss. Again it's !flee. Loot, have people sneak/refol when they're !para. Loot stones off this mob because they're throwables and you'll need them for a later mob.
--Sidenote: The elementals in the rooms before Ildriss can load ele stones.
9. West to center !mob room, 2n (NOT MORE), e, 2n, open door, w (DO NOT GO SOUTH HERE OR FLEE), 2n, can tick here as this is also !mob except for Hand of Thanos (don't do it till after thanos, trust me. I've seen people banked because of the extra 30 seconds this mob takes). When ready, all w, unl open door, w. Dispel warlord and mages, and plague warlord asap. When he's plagued and drops weapon he won't charge anymore. Loot.
--Sidenote: The elementals in the rooms before Warlord can load ele stones.
10. All e past !mob, unl open door, e ice Keeper. Remember the stones you looted from Ildriss? Drop them. The souls in here will pick them up and throw at you rather than tripping. Muffle Keeper asap as well or keep him down, otherwise he room acids. Loot
11. W til !mob and 1n. If room is safe, make person with skull (slippery key from Keeper) drop it and leader pick it up (not required but you don't want to be banked by repop if someone is really slow in next part.) Spell up full, get staves out, if any (ice room next with main mob). Also cast ice protection. When ready, unl door, open door, n. Repeat this 3 times (this is where I spell up). On 4th time you will walk into !flee room with Thanos. Kill him. Mind you if he did not load eq (unlucky) you can just trans/port. Also if he's sanced be ready for a really annoying battle. Loot, search, go north. Get all for gold, get all rack for some more stuff to shopsell.
--Suggestion: Have one person unformed consider thanos. All four thanoses are different (sanc vs. fs, melee vs caster, and different strengths weaknesses) - would be nice to get a full list of strengths/weaknesses for them. I know one is weak to cold, I think another is strong to poison, another weak to fire(?), etc.
12. EXTRA: Back south to !mob, find hidden mob (Hand of Thanos). If it loaded Wraithledge dagger, sr it in (wimpies otherwise) and ice it. It's a nice E dagger, 6d6 5/4 max.
Note: the room in the middle between south (neif/ild) and north (warlord/keeper) section is called dt but really it's !exit. For most purposes, of course, it makes little difference.
==========
Done By: Lafay
Some of the Den has recently been changed. Some Mobs/Doors/Keys may be missing or in the wrong order. Please keep this in mind when using this walkthrough.
1. Adder of Death, 2n all w 1s from entrance loads a key to the shack
2. King Crocodile, from adder go 1n all east 2n e n loads 5dr/-hp bracelet (or +hp if you're damn lucky) also loads 5dr/-1int (max) emerald ring some junk staff and a key.
3. Treasure Chest, from king go 1north unlock chest, open chest get all chest. has ebony potion (heal heal poison i think) and alligator skin bag.
4. Strider, he roams the swamp find him.
5. Priest, from adder go 1n 3e n 2w n unlock door, open door (with adder key) all west all south w s. loads a mana helm obsidian staff of thanos mana/-3ss some fireball wand and elemental stone.
6. Serpents, from priest go n e 2n all west 1n, along that path there are 2 serpents roaming, loads 5dr/-hp scales also there's a creature of the mists or something like that at the end of that rout, loads 4dr/-mana shield or something like that.
7. Dragons, from creature of the mists go 1n e n all west 1n 2 shadow dragons are there at the end of that rout one loads 4/4 tooth one loads 6/-3sbr eye.
8. Black Widdow, from tooth dragon go 1s all east till the first 4way intersection and then all south kill widdow loads a tiara and a staff.
9. Lich, from widdow go all north 2south w all n e loads some helm and other crap no one ever bothers with it.
10. Heading for den, from tooth dragon go: 1s all e till first 4way intersection, 4n 2e 2n 2d (if u go back up you die) all north till intersection all e all n till intersection, all w all n 1e search n 2u 2n 3w kill cube get skeleton, get key from skeleton. 2w of cube is LPK fire room where you can summon your form too.
11. Getting Mandible, from refuse heap: search and go 2n You are now in the Genesis Pit. in there you'll find many snappers, kill the one that loaded a snapper mandible and loot it.
12. Opening the wall and walking to Nabassu, take your form and from the SW corner of the genesis pit go 1e search and go 1south, now this is VERY important you'll memorize the following dirs or you will surely dt if u make a mistake GO: all S all W all S all E all S all W all S W all S and kill Nabassu.
13. Getting into the actual eq zone, go back to 1south of where you searched. from there go all S all E all S search 2d.
14. Neifirst, from here all W is Neifirst, loads key, laconite claws, Neifirst's sword and i think thats it.
15. Ildriss, then all E is Ildriss, loads key, and vail of mist or something and tentacle.
16. Second Part, from the intersection go 2n (3rd n is a dt) and search, go e 2n open wall/door w 2n (from here 3s is a dt)
17. Keeper, go all E open door, e kill keeper, loads robe of the necromancer and some bottle
18. Warlord, go all W kill warlord, loads 6hr/+mana boots and special silver sword and amulet of haste.
19. Thanos, from the intersection go n unl door open door 3 times, then get your form ready and sanced and unlock the last door go 1n kill thanos, loads 4/4 ring of red ruin, 4/-hp Thanos' bracelet of fire, 10dr/-100hp Wand of Orcus and 10dr/-50hp Ruby of Destruction.
20. The treasure, from thanos room search go 1n and get all the gold alil more than 700k i think, then get all rack and u're done.