Post by Rainfox on Jul 16, 2022 19:44:09 GMT
Explore Zuldahun's Glacial Cathedral
Possible experience for your level: 25,000,000 Exploration designer: Celylia
- Discover the undead hunter's plight
- Brave the ice maze
- Face a trial by fire
- Get rid of the terrible crypt keeper
- Release Zuldahun's daughter from her torture
- Free the undead hunter from his prison
- Slay Zuldahun's generals
- Slay Zuldahun's generals
- Console Zuldahun's grandfather
- Destroy the master lich
0 of 10 objectives completed
Directions:
There are only a few rooms of LPK, but they are important.
First of all find the adventurer. 3s 2e 2s, Kill him for the onyx gem (key).
Now find the Bear Pit, it has polar bears in it and there is one hidden exit in the
Pit rooms which will lead you to the Mother Polar Bear. Kill her for the Hind Legs.
(key).
NPK AREA
NPK is just round the corner! Adventurer and Polar Bear are in a sort of cul-de-sac
so go the other way.
The room just before you get to NPK will be very important at first (SR it).
The next few rooms are CRAMPED and they are also NONMAGIC as well. At the end of
this there is a trapdoor going down.
Guarding this are two blockers, ice warriors. They both have permanent ice-shields.
They are !Magic!! One of these loads the key going down. Ice them, get key, down
once.
Follow the path until you get to a three-way intersection.
SOUTH : Lava
EAST : Ice Maze
WEST: Tortured Barrens
Go west first as this is the area that does least damage. You now need to find a
character called Galgazun. He’s a mummy! Kill him for eq and Arcane Wrappings (Key)
South from the intersection is next, and you are looking for a firedemon now. now.
The mob is hidden and you will have to look at it to see which one has loaded key.
Kill it for the key (Winged Demon’s Horn) and whatever eq there is. Should load
a BSer with an EVIL-proc.
Last is East, the Ice Maze. Go alone to intersection, then all east, all south.
(The exits will say “None”. The key here is the Icicle. It lies on the ground.
When you have it, go back to the form! Now you have all the keys to the cathedral!
Go round one of the three paths (best to take the west one) to the cathedral door
itself. There will be two zombie blockers there. Ice these. Go in!
Find the preacher. You don’t have to kill him! Find the room, and search in it.
Get the key and pick the trapdoor down. Kill the golem that awaits you. Go e, s
until you get to a wall. Kill this. There is some minor eq in the mobs you encounter.
Search till it opens.
The west wall should open. Search in the next room, go S, search, and south is
Zuldahun.
the 2 blocker mobs are in a !magic room.. so running this zone is not any fun for
casters.
Anothe on 2005.06.05 - 01:52:24
the 2 blocker mobs that guard the down dont load key, the key for down is off
mother-bear
Possible experience for your level: 25,000,000 Exploration designer: Celylia
- Discover the undead hunter's plight
- Brave the ice maze
- Face a trial by fire
- Get rid of the terrible crypt keeper
- Release Zuldahun's daughter from her torture
- Free the undead hunter from his prison
- Slay Zuldahun's generals
- Slay Zuldahun's generals
- Console Zuldahun's grandfather
- Destroy the master lich
0 of 10 objectives completed
Directions:
There are only a few rooms of LPK, but they are important.
First of all find the adventurer. 3s 2e 2s, Kill him for the onyx gem (key).
Now find the Bear Pit, it has polar bears in it and there is one hidden exit in the
Pit rooms which will lead you to the Mother Polar Bear. Kill her for the Hind Legs.
(key).
NPK AREA
NPK is just round the corner! Adventurer and Polar Bear are in a sort of cul-de-sac
so go the other way.
The room just before you get to NPK will be very important at first (SR it).
The next few rooms are CRAMPED and they are also NONMAGIC as well. At the end of
this there is a trapdoor going down.
Guarding this are two blockers, ice warriors. They both have permanent ice-shields.
They are !Magic!! One of these loads the key going down. Ice them, get key, down
once.
Follow the path until you get to a three-way intersection.
SOUTH : Lava
EAST : Ice Maze
WEST: Tortured Barrens
Go west first as this is the area that does least damage. You now need to find a
character called Galgazun. He’s a mummy! Kill him for eq and Arcane Wrappings (Key)
South from the intersection is next, and you are looking for a firedemon now. now.
The mob is hidden and you will have to look at it to see which one has loaded key.
Kill it for the key (Winged Demon’s Horn) and whatever eq there is. Should load
a BSer with an EVIL-proc.
Last is East, the Ice Maze. Go alone to intersection, then all east, all south.
(The exits will say “None”. The key here is the Icicle. It lies on the ground.
When you have it, go back to the form! Now you have all the keys to the cathedral!
Go round one of the three paths (best to take the west one) to the cathedral door
itself. There will be two zombie blockers there. Ice these. Go in!
Find the preacher. You don’t have to kill him! Find the room, and search in it.
Get the key and pick the trapdoor down. Kill the golem that awaits you. Go e, s
until you get to a wall. Kill this. There is some minor eq in the mobs you encounter.
Search till it opens.
The west wall should open. Search in the next room, go S, search, and south is
Zuldahun.
the 2 blocker mobs are in a !magic room.. so running this zone is not any fun for
casters.
Anothe on 2005.06.05 - 01:52:24
the 2 blocker mobs that guard the down dont load key, the key for down is off
mother-bear