Post by Rainfox on Jul 16, 2022 18:33:23 GMT
Assume everything is from S ent. No one uses W ent, and now with keys being NOLEAVEZONE, it's completely useless. Warden/Lord+Master/Kilnor are the only main mobs that lure (and elf). All others are sentinels (ie don't move).
Directions to Zone
fly azure, then fly w 2 n 51
-- Path to ancs and then to Caolabhuinn --
1. From ent go u all n u all n u all n u w. Open passage, w look at all the knights. Why? Because they sometimes (though rarely) load a port. If port loaded, ice them now. If only wrist loaded, save it for after scales. If nothing loaded (or useless blade), ignore them altogether.
2. From knights go all e all u all n to locked gate. Find a troll guard with battering ram (sometimes there is more than one troll guard, but usually only one). Lure or just ice on the spot, mobs are easy. Unl open gate.
3. From before gate continue all n. The 2nd west you'll pass will be called "Chamber of Silence" - that's regen room. 2e of that regen room is a cleric (charmable) that loads a 100k shopsell flail. So all n u, s till e, e. Pick/open both doors, and charm Huede/Gaerdal. Huede can load a nice mana mace (though !mage), and gaerdal loads a 4hr/25+mana ring that is either useful for hr modes, or shopsells for 125k. back west to main path, all s u n. While you're going through here, charm maidens. From this room go up and hands/charm conductor. Also note from conductor d all e s is another regen room (Confessional chamber or something). Continue all n charming maidens till you have full form.
4. All n you'll see a priest and two priestesses. Do not use the keyword priest. Use the keyword high or skye. Hands high, dispel him (if he has both cane and cloak which can amount to -5ss, i dont even bother dispelling). Keep him down and ice him. Cane is a 35mana/-2ss base item (so technically could be better than athame, and i've seen some quite good). Make sure to keep !sanced charmies in front (remember, if charmies get dispelled, and usually when they are it'll be full dispel, they'll unform) and ice him. Note that all keys in zone are slippery.
5. All s d all n d, s till 2nd east (it'll be 2n from the room before gate). E, unl open door,d, dispel ice master. Loads some crap (best item is 5hr/3dr g-only held).
6. u w all n u all s u all n (to high priest room). Unl open ceiling, MASS INVIS (or you'll get stabbed by next mob if he loaded pike), up and dispel ice knight. Knight is blocker. He loads AE hp/-ac shield (30hp base), 75k shopsell pike stabber, and 2/4 wrist. Be ready to move north and hit next mob (Breedan) immediately after if there are ppl trying to bank.
Added (05 Dec 2012, 7:55 AM)
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-- NOTE: From high priest the door to knight is called "ceiling". Logically, from knight that same door down is called "floor". Also, there is a door between knight and Breedan and it's called "seal" (from both sides)
7. North, hit breedan. He does dispel but you wont need charmies after you ice him, so doesn't matter who's where in form. Loads 100k shopsell staff, 45k shopsell bell (AE mana held, can tweak nicely, as high as 60s).
8. s d all s d all n d all s all d till you're east of knights (all d 1u). Assuming that people are ticked and ready, all w unl rock open rock, d (or unl rock and ethereal down), d all w, 1e,2n. You'll see a stone guardian, and probably a few knights. If there are no bankers, sr guardian and sr south of him (tick room). Lure knights e and w of guardian (they only go in those 3 rooms) and ice guardian. LOOK AT ALL KNIGHTS FOR PORTS, they sometimes load. Loot for useless eq (eq pts).
9. There are now THREE ways to get to dragon. I'm listing them to get to swamp.
- From guardian all s, e till d,d, unl open door, e (rarely used)
- From guardian all s, e till 2nd south, s till e, all e,unl open door,s (a bit more common now but wall still most common)
- From guardian all s, e till 2nd south, s till 2nd e, unl open wall, e (most common)
From swamp go all e, d, w s e n w (think of it as a full circle), w n e n. Hit dragon. This is the mob most ppl try to bank on if not guardian. Loads blackscales and amulet (key).
10. After dragon is dead, go s w s e e s w n e u and get out of swamp, heading back to guardian. IF people are banking, unl open gate at guardian, n, and ice mages (I suggest someone (not leader) sr because knights do go here. If no one is banking, steal ancient mage (3x). Check mages for ports as well.
11. From mages someone solo all e n and look at all 4 balors for ports (most common place for ports in asnor is balors). If loaded, either try to blind some, or just stab wimpy. Be careful of bankers trying to ice ppl on wimpy.
12. To continue zone run, all s e ice dispel ice myrshia. Also check her for port.
13. W, 3n, all w to mages room, clear it. When ready, unl open gate n, ice warlord and priests (annoying, i suggest charging). No eq.
14. When ready (c fire prot), down and ice cao (caolabhuinn). Loads starburst sword (7d8 6/2 melee weapon), crown (30+hp/-2ss), some useless cloak, orb (2.malcomp).
15. extra: from guardian get back to swamp otw to dragon and go all e d w s e 2n w and ice balor for bracers (35hp/3hr), and sometimes port loads too.
-- Shadows path and Kilnor --
In order to do this part, you need to have iced Breedan. While the first two mobs load before it, they're totally useless to ice unless you have unlocked rock at wrist-knights.
1. From ent go u all n u 2n, open boulder, w,open door, w (Tank the pit bull is not aggro). West, dispel hermit and ice.
2. Unlock open floorboard, down, dispel ice baby dragon
3. Go to rock (u all e n u all n u all w), assuming it's unlocked already go d w all n all w. Unl open grating, d. find a safe room, lure warden and ice. Loads some hp/-ss torch light and other useless crap.
4. u all e all s w, s till west, w till n,n. Unl open gate, n, open door, w (lord is in this room), open stone-door (can't abbrev), n. Trap here or 1w and lure lord. Dispel/ice. Loads shadows shield (35hp base AG), claws (5dr hands), devastator (6d6 5/3 AG dagger)
5. solo s e 2n open door e. Lure master to where you ice lord. Loads some useless crap + figurine (rentable sanc) + key to kilnor
6. From lord/master corpses s e s, e till n, all n, w till s, all s, all w. Watch out for nightwanderer elf. He's superinvis (cant see him in room unless you type look elf) and loads a quite decent G stabber. Can lure and ice. !dispel.
7. From here unl open gate,n,w is kilnor. Lure and ice. He's !dis. Loads some hp (body/feet) and the best thief relic (malkin in thar is a close 2nd)
DONE.
===========
Summary
Asnor is primarily run for blackscales (several black dragon scales) which can be used to create component eq including HF Helm (3 black scales + 3 green scales) or 12hr shield.
How to get there:
fly azure;fly w 2;fly n 52
Items to locate
c loc ancient (3x should load - good indication its worth checking black scales)
c loc ringmail (base 40mana body - good newb eq)
c loc shield (shield of shadows, shield of abiding anguish)
c loc bracelet
c loc wristband (a gold-studded wristband of platinum - max 4/3 wrist)
Scales check
From east entrance: u; all n; u; all n; u; all n; all u (to a small dirt road), all n (to 'The Temple Gate')
Hands and plague the ELITE TROLL GUARD - kill it for key ('a battering ram') - It lures, and all of the other trolls can be blinded and plauged.
unl gate n; open gate n; 6n, w (first west after gate to regen room 'The Chamber of Silence')
Follow path up, and south til you see a couple of locked doors to the east off the main path (to the n and e). Pick these and charm Huede and Gaerdal)
Charm other mobs that wander around (maidens, clerics) - these will be your tanks
Continue following path all south, up, all north to HIGH PRIEST. Hands him, diss and ice him for key.
Follow path all south, down, all north, down and south til you see a single east exit off main path. Go east, unlock door down, down, diss kill MASTER AT ARMS
up, west, all north, up, all south, up, all north, unl ceiling, up, kill KNIGHT (dissable, blocker, loads shield of abiding anguish)
North, Kill BREEDAN for key (dissable)
South, down, all south, down, all north, down, all south, down to rock something, all west (to 3x Knights), unl down, down, all west, 1east, north, shield room.
Someone with images, shield room the GUARDIAN room, and lure the mobs away it. Gather form and plague ice it.
2S, east til second south, south til the locked exit east, unlock wall, o wall, east til down, down, w, s, e, n, 2w, 3n, w, 3n. Look DRAGON to check load.
(05:50:37PM-*Bazyli says, 'the dirs from right here'. 'are s w s e e n w'.)
16. Myrshia, unl gate open gate n open door all e (3 mages load ancient scrolls that u can steal from them) all s e kill myrshia loads 4dr boots and a key.
17. Mad Warlock, from myrshia go w 2n all w unl gate open gate go 1n kill the warlock and his priests, they load nothing they just block ur way.
18. Caolabhuinn, go 1d and kill him. loads crown of thorns hp/-2ss blackened robe of the rising moon mana/+spt starburst word 6hr/2dr and some hp cloak that's it you're done.
Explore Objectives
Asnor Mountains designed by Lucifuge
Possible experience for your level: 25,000,000 Exploration designer: Calrog
- Vanquish the black knight
- Defeat a white wyrm
- Kill the guardian troll
- Defeat the priest of the Skye Temple
- Slay the paladin of battle
- Vanquish the ghost of a great cleric
- Defeat the elven assassin
- Vanquish the demon thirsty for blood
- Lay to eternal rest a beast of bones and rotting flesh
- Shatter the eternal stone
- Slay the dark wizards
- Vanquish a troll of impressive appearance
- Rip asunder the trolls' arms master
- Defeat the lord of all trolls
- Slay the leader of the trolls
- Salt the earth with the ashes of the undead mage
0 of 16 objectives completed
Mountains of Asnor
Done By: Zandar
1. Hermit, from entrance go n u 4n u 1n open boulder w open door 2w kill hermit, loot axe.
2. Baby Dragon, unl floorboard, open floorboard go 1d kill dragon loot silver key.
3. Troll Guard, go 1u all e n u 2n all u all n, find troll guard kill him and loot a battering ram.
4. Priest, go all n unl gate, open gate, all n u all s u all n kill high priest, loads cane mana/-3ss, cloak mana/-2ss and some other thing i cant remember and a key.
5. Master-at-Arms, go all s d all n d all s till you see exit E for barracks, go e unl door, open door go d kill master loads 5hr/3dr book of battle hyms and some other junk and key.
6. Knight & Breedan, go u w all n u all s u all n unl ceiling open ceiling u kill knight, then go 1n kill breedan. Knight loads 2hr/4dr manacle and pike which is junk Breedan loads staff of breedan dr/mana i think and bell of eternal sorrow +mana and i think something else and a key.
7. Knights, go s d all s d all n d all s all d 1u 2w kill knights if one of them loaded the wristband.
8. Troll Warden, from knights unlock rock, open rock, go d 2w 3n 3w unlock grating open grating go d, here the troll warden roams find him and kill him. loads torch hp/-2ss junk and key.
9. Troll Lord & Master-of-Arms, from above grating go 3e 3s 1w 5s 4w 1n unl gate open gate, Lord is 1n open door w Master is 2n open door e. Lord loads, Kris 3/5 and Shield of Shadows (hp) and 7hr boots of speed and 5dam claws and i think thats it Master loads, 5dam ring of mendacity, 5dam shield of amburation 3hr/hp cloak figurine and a key and i think thats it.
10. Kilnor, from gate go 1s 4e 5n all w 2e all s all w unl wall open wall n w kill kilnor, loads hp/-dex or just hp if you're lucky boots and some other junk.
11. Guardian, from kilnor go e s all e all n w n, 1n from here is the guardian, figure out how to clear the knights in his room and kill him, loads stone leggings 4dr/-1dex key and junk.
12. Elven Assassin, the elven assassin roams the zone and is super hidden find him and kill him, if you dont know what super hidden is you shouldnt be reading this. =P loads 2/4 nightwanderer sword.
13. Balor, from guardian go 2s all e 3w all s 2n unl wall o wall all e d w s 2n w, loads emerald bracers hp/3hr.
14. Rotting dragon, from balor go e s 2w n e n loads black dragonscales and key.
15. walk back to the guardian.
16. Myrshia, unl gate open gate n open door all e (3 mages load ancient scrolls that u can steal from them) all s e kill myrshia loads 4dr boots and a key.
17. Mad Warlock, from myrshia go w 2n all w unl gate open gate go 1n kill the warlock and his priests, they load nothing they just block ur way.
18. Caolabhuinn, go 1d and kill him. loads crown of thorns hp/-2ss blackened robe of the rising moon mana/+spt starburst word 6hr/2dr and some hp cloak that's it you're done.
ASNOR CAVE KEYS: (ALL keys crumble immediately and are SLIPPERY)
Amulet (Breedan) -> Entrance to Asnor Caves
SilverKey (Baby Dragon) -> Warden
HeavyKey (Warden) -> Lord/Master
JeweledKey (Master) -> Kilnor
StoneKey (Guardian) -> Balor/Dragon
Amulet (Dragon) -> Myrshia
Wand (Myrshia) -> Warlock
Caolabhuinn is beyond Warlock
Author: Lafay
Directions:
1. Hermit, from entrance go n u 4n u 1n open boulder w open door 2w kill hermit, loot axe.
2. Baby Dragon, unl floorboard, open floorboard go 1d kill dragon loot silver key.
3. Troll Guard, go 1u all e n u 2n all u all n, find troll guard kill him and loot a battering ram.
4. Priest, go all n unl gate, open gate, all n u all s u all n kill high priest, loads cane mana/-3ss, cloak mana/-2ss and some other thing i cant remember and a key.
5. Master-at-Arms, go all s d all n d all s till you see exit E for barracks, go e unl door, open door go d kill master loads 5hr/3dr book of battle hyms and some other junk and key.
6. Knight & Breedan, go u w all n u all s u all n unl ceiling open ceiling u kill knight, then go 1n kill breedan. Knight loads 2hr/4dr manacle and pike which is junk Breedan loads staff of breedan dr/mana i think and bell of eternal sorrow +mana and i think something else and a key.
7. Knights, go s d all s d all n d all s all d 1u 2w kill knights if one of them loaded the wristband.
8. Troll Warden, from knights unlock rock, open rock, go d 2w 3n 3w unlock grating open grating go d, here the troll warden roams find him and kill him. loads torch hp/-2ss junk and key.
9. Troll Lord & Master-of-Arms, from above grating go 3e 3s 1w 5s 4w 1n unl gate open gate, Lord is 1n open door w Master is 2n open door e. Lord loads, Kris 3/5 and Shield of Shadows (hp) and 7hr boots of speed and 5dam claws and i think thats it Master loads, 5dam ring of mendacity, 5dam shield of amburation 3hr/hp cloak figurine and a key and i think thats it.
10. Kilnor, from gate go 1s 4e 5n all w 2e all s all w unl wall open wall n w kill kilnor, loads hp/-dex or just hp if you’re lucky boots and some other junk.
11. Guardian, from kilnor go e s all e all n w n, 1n from here is the guardian, figure out how to clear the knights in his room and kill him, loads stone leggings 4dr/-1dex key and junk.
12. Elven Assassin, the elven assassin roams the zone and is super hidden find him and kill him, if you dont know what super hidden is you shouldnt be reading this. =P loads 2/4 nightwanderer sword.
13. Balor, from guardian go 2s all e 3w all s 2n unl wall o wall all e d w s 2n w, loads emerald bracers hp/3hr.
14. Rotting dragon, from balor go e s 2w n e n loads black dragonscales and key.
15. walk back to the guardian.
16. Myrshia, unl gate open gate n open door all e (3 mages load ancient scrolls that u can steal from them) all s e kill myrshia loads 4dr boots and a key.
17. Mad Warlock, from myrshia go w 2n all w unl gate open gate go 1n kill the warlock and his priests, they load nothing they just block ur way.
18. Caolabhuinn, go 1d and kill him. loads crown of thorns hp/-2ss blackened robe of the rising moon mana/+spt starburst word 6hr/2dr and some hp cloak that’s it you’re done.
ASNOR CAVE KEYS: (ALL keys crumble immediately and are SLIPPERY)
Amulet (Breedan) -> Entrance to Asnor Caves
SilverKey (Baby Dragon) -> Warden
HeavyKey (Warden) -> Lord/Master
JeweledKey (Master) -> Kilnor
StoneKey (Guardian) -> Balor/Dragon
Amulet (Dragon) -> Myrshia
Wand (Myrshia) -> Warlock
Caolabhuinn is beyond Warlock
Comments
Demos
on 2005.11.04 - 16:40:57
Huede, Gaerdal, Cleric’s, Monks, Sages, Conductor, Maidens are all Charmables….Maidens, Monks with Hands you if you fail charm, they pursue you and are aggro once engaged.
Knight also Loads a Nice shield….Hp/-ac Abiding Anguish
Master-at-Arms, Master-of-Arms, Breedan, and Knight are all lvl.30 and hero dis only! So, if you smaller then lvl 30, don’t waste mana or your time dising…..over whelm them with charmies and orb them…sit back and chill…let them do the work for you.
For Charmies: From gate go north to 4-way intersection, e, charm cleric, w, all north, u, 2s,e, pick doors north and east, charm huede and gaerdal….order huede to remove and drop mace for equ pts….gaerdal is soulstealer ring…..then, go west, all south, u, north until up exit…..go up and charm conductor. Snag whatever other mobs you see fit that are listed as charmables.
Directions to Zone
fly azure, then fly w 2 n 51
-- Path to ancs and then to Caolabhuinn --
1. From ent go u all n u all n u all n u w. Open passage, w look at all the knights. Why? Because they sometimes (though rarely) load a port. If port loaded, ice them now. If only wrist loaded, save it for after scales. If nothing loaded (or useless blade), ignore them altogether.
2. From knights go all e all u all n to locked gate. Find a troll guard with battering ram (sometimes there is more than one troll guard, but usually only one). Lure or just ice on the spot, mobs are easy. Unl open gate.
3. From before gate continue all n. The 2nd west you'll pass will be called "Chamber of Silence" - that's regen room. 2e of that regen room is a cleric (charmable) that loads a 100k shopsell flail. So all n u, s till e, e. Pick/open both doors, and charm Huede/Gaerdal. Huede can load a nice mana mace (though !mage), and gaerdal loads a 4hr/25+mana ring that is either useful for hr modes, or shopsells for 125k. back west to main path, all s u n. While you're going through here, charm maidens. From this room go up and hands/charm conductor. Also note from conductor d all e s is another regen room (Confessional chamber or something). Continue all n charming maidens till you have full form.
4. All n you'll see a priest and two priestesses. Do not use the keyword priest. Use the keyword high or skye. Hands high, dispel him (if he has both cane and cloak which can amount to -5ss, i dont even bother dispelling). Keep him down and ice him. Cane is a 35mana/-2ss base item (so technically could be better than athame, and i've seen some quite good). Make sure to keep !sanced charmies in front (remember, if charmies get dispelled, and usually when they are it'll be full dispel, they'll unform) and ice him. Note that all keys in zone are slippery.
5. All s d all n d, s till 2nd east (it'll be 2n from the room before gate). E, unl open door,d, dispel ice master. Loads some crap (best item is 5hr/3dr g-only held).
6. u w all n u all s u all n (to high priest room). Unl open ceiling, MASS INVIS (or you'll get stabbed by next mob if he loaded pike), up and dispel ice knight. Knight is blocker. He loads AE hp/-ac shield (30hp base), 75k shopsell pike stabber, and 2/4 wrist. Be ready to move north and hit next mob (Breedan) immediately after if there are ppl trying to bank.
Added (05 Dec 2012, 7:55 AM)
---------------------------------------------
-- NOTE: From high priest the door to knight is called "ceiling". Logically, from knight that same door down is called "floor". Also, there is a door between knight and Breedan and it's called "seal" (from both sides)
7. North, hit breedan. He does dispel but you wont need charmies after you ice him, so doesn't matter who's where in form. Loads 100k shopsell staff, 45k shopsell bell (AE mana held, can tweak nicely, as high as 60s).
8. s d all s d all n d all s all d till you're east of knights (all d 1u). Assuming that people are ticked and ready, all w unl rock open rock, d (or unl rock and ethereal down), d all w, 1e,2n. You'll see a stone guardian, and probably a few knights. If there are no bankers, sr guardian and sr south of him (tick room). Lure knights e and w of guardian (they only go in those 3 rooms) and ice guardian. LOOK AT ALL KNIGHTS FOR PORTS, they sometimes load. Loot for useless eq (eq pts).
9. There are now THREE ways to get to dragon. I'm listing them to get to swamp.
- From guardian all s, e till d,d, unl open door, e (rarely used)
- From guardian all s, e till 2nd south, s till e, all e,unl open door,s (a bit more common now but wall still most common)
- From guardian all s, e till 2nd south, s till 2nd e, unl open wall, e (most common)
From swamp go all e, d, w s e n w (think of it as a full circle), w n e n. Hit dragon. This is the mob most ppl try to bank on if not guardian. Loads blackscales and amulet (key).
10. After dragon is dead, go s w s e e s w n e u and get out of swamp, heading back to guardian. IF people are banking, unl open gate at guardian, n, and ice mages (I suggest someone (not leader) sr because knights do go here. If no one is banking, steal ancient mage (3x). Check mages for ports as well.
11. From mages someone solo all e n and look at all 4 balors for ports (most common place for ports in asnor is balors). If loaded, either try to blind some, or just stab wimpy. Be careful of bankers trying to ice ppl on wimpy.
12. To continue zone run, all s e ice dispel ice myrshia. Also check her for port.
13. W, 3n, all w to mages room, clear it. When ready, unl open gate n, ice warlord and priests (annoying, i suggest charging). No eq.
14. When ready (c fire prot), down and ice cao (caolabhuinn). Loads starburst sword (7d8 6/2 melee weapon), crown (30+hp/-2ss), some useless cloak, orb (2.malcomp).
15. extra: from guardian get back to swamp otw to dragon and go all e d w s e 2n w and ice balor for bracers (35hp/3hr), and sometimes port loads too.
-- Shadows path and Kilnor --
In order to do this part, you need to have iced Breedan. While the first two mobs load before it, they're totally useless to ice unless you have unlocked rock at wrist-knights.
1. From ent go u all n u 2n, open boulder, w,open door, w (Tank the pit bull is not aggro). West, dispel hermit and ice.
2. Unlock open floorboard, down, dispel ice baby dragon
3. Go to rock (u all e n u all n u all w), assuming it's unlocked already go d w all n all w. Unl open grating, d. find a safe room, lure warden and ice. Loads some hp/-ss torch light and other useless crap.
4. u all e all s w, s till west, w till n,n. Unl open gate, n, open door, w (lord is in this room), open stone-door (can't abbrev), n. Trap here or 1w and lure lord. Dispel/ice. Loads shadows shield (35hp base AG), claws (5dr hands), devastator (6d6 5/3 AG dagger)
5. solo s e 2n open door e. Lure master to where you ice lord. Loads some useless crap + figurine (rentable sanc) + key to kilnor
6. From lord/master corpses s e s, e till n, all n, w till s, all s, all w. Watch out for nightwanderer elf. He's superinvis (cant see him in room unless you type look elf) and loads a quite decent G stabber. Can lure and ice. !dispel.
7. From here unl open gate,n,w is kilnor. Lure and ice. He's !dis. Loads some hp (body/feet) and the best thief relic (malkin in thar is a close 2nd)
DONE.
===========
Summary
Asnor is primarily run for blackscales (several black dragon scales) which can be used to create component eq including HF Helm (3 black scales + 3 green scales) or 12hr shield.
How to get there:
fly azure;fly w 2;fly n 52
Items to locate
c loc ancient (3x should load - good indication its worth checking black scales)
c loc ringmail (base 40mana body - good newb eq)
c loc shield (shield of shadows, shield of abiding anguish)
c loc bracelet
c loc wristband (a gold-studded wristband of platinum - max 4/3 wrist)
Scales check
From east entrance: u; all n; u; all n; u; all n; all u (to a small dirt road), all n (to 'The Temple Gate')
Hands and plague the ELITE TROLL GUARD - kill it for key ('a battering ram') - It lures, and all of the other trolls can be blinded and plauged.
unl gate n; open gate n; 6n, w (first west after gate to regen room 'The Chamber of Silence')
Follow path up, and south til you see a couple of locked doors to the east off the main path (to the n and e). Pick these and charm Huede and Gaerdal)
Charm other mobs that wander around (maidens, clerics) - these will be your tanks
Continue following path all south, up, all north to HIGH PRIEST. Hands him, diss and ice him for key.
Follow path all south, down, all north, down and south til you see a single east exit off main path. Go east, unlock door down, down, diss kill MASTER AT ARMS
up, west, all north, up, all south, up, all north, unl ceiling, up, kill KNIGHT (dissable, blocker, loads shield of abiding anguish)
North, Kill BREEDAN for key (dissable)
South, down, all south, down, all north, down, all south, down to rock something, all west (to 3x Knights), unl down, down, all west, 1east, north, shield room.
Someone with images, shield room the GUARDIAN room, and lure the mobs away it. Gather form and plague ice it.
2S, east til second south, south til the locked exit east, unlock wall, o wall, east til down, down, w, s, e, n, 2w, 3n, w, 3n. Look DRAGON to check load.
(05:50:37PM-*Bazyli says, 'the dirs from right here'. 'are s w s e e n w'.)
16. Myrshia, unl gate open gate n open door all e (3 mages load ancient scrolls that u can steal from them) all s e kill myrshia loads 4dr boots and a key.
17. Mad Warlock, from myrshia go w 2n all w unl gate open gate go 1n kill the warlock and his priests, they load nothing they just block ur way.
18. Caolabhuinn, go 1d and kill him. loads crown of thorns hp/-2ss blackened robe of the rising moon mana/+spt starburst word 6hr/2dr and some hp cloak that's it you're done.
Explore Objectives
Asnor Mountains designed by Lucifuge
Possible experience for your level: 25,000,000 Exploration designer: Calrog
- Vanquish the black knight
- Defeat a white wyrm
- Kill the guardian troll
- Defeat the priest of the Skye Temple
- Slay the paladin of battle
- Vanquish the ghost of a great cleric
- Defeat the elven assassin
- Vanquish the demon thirsty for blood
- Lay to eternal rest a beast of bones and rotting flesh
- Shatter the eternal stone
- Slay the dark wizards
- Vanquish a troll of impressive appearance
- Rip asunder the trolls' arms master
- Defeat the lord of all trolls
- Slay the leader of the trolls
- Salt the earth with the ashes of the undead mage
0 of 16 objectives completed
Mountains of Asnor
Done By: Zandar
1. Hermit, from entrance go n u 4n u 1n open boulder w open door 2w kill hermit, loot axe.
2. Baby Dragon, unl floorboard, open floorboard go 1d kill dragon loot silver key.
3. Troll Guard, go 1u all e n u 2n all u all n, find troll guard kill him and loot a battering ram.
4. Priest, go all n unl gate, open gate, all n u all s u all n kill high priest, loads cane mana/-3ss, cloak mana/-2ss and some other thing i cant remember and a key.
5. Master-at-Arms, go all s d all n d all s till you see exit E for barracks, go e unl door, open door go d kill master loads 5hr/3dr book of battle hyms and some other junk and key.
6. Knight & Breedan, go u w all n u all s u all n unl ceiling open ceiling u kill knight, then go 1n kill breedan. Knight loads 2hr/4dr manacle and pike which is junk Breedan loads staff of breedan dr/mana i think and bell of eternal sorrow +mana and i think something else and a key.
7. Knights, go s d all s d all n d all s all d 1u 2w kill knights if one of them loaded the wristband.
8. Troll Warden, from knights unlock rock, open rock, go d 2w 3n 3w unlock grating open grating go d, here the troll warden roams find him and kill him. loads torch hp/-2ss junk and key.
9. Troll Lord & Master-of-Arms, from above grating go 3e 3s 1w 5s 4w 1n unl gate open gate, Lord is 1n open door w Master is 2n open door e. Lord loads, Kris 3/5 and Shield of Shadows (hp) and 7hr boots of speed and 5dam claws and i think thats it Master loads, 5dam ring of mendacity, 5dam shield of amburation 3hr/hp cloak figurine and a key and i think thats it.
10. Kilnor, from gate go 1s 4e 5n all w 2e all s all w unl wall open wall n w kill kilnor, loads hp/-dex or just hp if you're lucky boots and some other junk.
11. Guardian, from kilnor go e s all e all n w n, 1n from here is the guardian, figure out how to clear the knights in his room and kill him, loads stone leggings 4dr/-1dex key and junk.
12. Elven Assassin, the elven assassin roams the zone and is super hidden find him and kill him, if you dont know what super hidden is you shouldnt be reading this. =P loads 2/4 nightwanderer sword.
13. Balor, from guardian go 2s all e 3w all s 2n unl wall o wall all e d w s 2n w, loads emerald bracers hp/3hr.
14. Rotting dragon, from balor go e s 2w n e n loads black dragonscales and key.
15. walk back to the guardian.
16. Myrshia, unl gate open gate n open door all e (3 mages load ancient scrolls that u can steal from them) all s e kill myrshia loads 4dr boots and a key.
17. Mad Warlock, from myrshia go w 2n all w unl gate open gate go 1n kill the warlock and his priests, they load nothing they just block ur way.
18. Caolabhuinn, go 1d and kill him. loads crown of thorns hp/-2ss blackened robe of the rising moon mana/+spt starburst word 6hr/2dr and some hp cloak that's it you're done.
ASNOR CAVE KEYS: (ALL keys crumble immediately and are SLIPPERY)
Amulet (Breedan) -> Entrance to Asnor Caves
SilverKey (Baby Dragon) -> Warden
HeavyKey (Warden) -> Lord/Master
JeweledKey (Master) -> Kilnor
StoneKey (Guardian) -> Balor/Dragon
Amulet (Dragon) -> Myrshia
Wand (Myrshia) -> Warlock
Caolabhuinn is beyond Warlock
Author: Lafay
Directions:
1. Hermit, from entrance go n u 4n u 1n open boulder w open door 2w kill hermit, loot axe.
2. Baby Dragon, unl floorboard, open floorboard go 1d kill dragon loot silver key.
3. Troll Guard, go 1u all e n u 2n all u all n, find troll guard kill him and loot a battering ram.
4. Priest, go all n unl gate, open gate, all n u all s u all n kill high priest, loads cane mana/-3ss, cloak mana/-2ss and some other thing i cant remember and a key.
5. Master-at-Arms, go all s d all n d all s till you see exit E for barracks, go e unl door, open door go d kill master loads 5hr/3dr book of battle hyms and some other junk and key.
6. Knight & Breedan, go u w all n u all s u all n unl ceiling open ceiling u kill knight, then go 1n kill breedan. Knight loads 2hr/4dr manacle and pike which is junk Breedan loads staff of breedan dr/mana i think and bell of eternal sorrow +mana and i think something else and a key.
7. Knights, go s d all s d all n d all s all d 1u 2w kill knights if one of them loaded the wristband.
8. Troll Warden, from knights unlock rock, open rock, go d 2w 3n 3w unlock grating open grating go d, here the troll warden roams find him and kill him. loads torch hp/-2ss junk and key.
9. Troll Lord & Master-of-Arms, from above grating go 3e 3s 1w 5s 4w 1n unl gate open gate, Lord is 1n open door w Master is 2n open door e. Lord loads, Kris 3/5 and Shield of Shadows (hp) and 7hr boots of speed and 5dam claws and i think thats it Master loads, 5dam ring of mendacity, 5dam shield of amburation 3hr/hp cloak figurine and a key and i think thats it.
10. Kilnor, from gate go 1s 4e 5n all w 2e all s all w unl wall open wall n w kill kilnor, loads hp/-dex or just hp if you’re lucky boots and some other junk.
11. Guardian, from kilnor go e s all e all n w n, 1n from here is the guardian, figure out how to clear the knights in his room and kill him, loads stone leggings 4dr/-1dex key and junk.
12. Elven Assassin, the elven assassin roams the zone and is super hidden find him and kill him, if you dont know what super hidden is you shouldnt be reading this. =P loads 2/4 nightwanderer sword.
13. Balor, from guardian go 2s all e 3w all s 2n unl wall o wall all e d w s 2n w, loads emerald bracers hp/3hr.
14. Rotting dragon, from balor go e s 2w n e n loads black dragonscales and key.
15. walk back to the guardian.
16. Myrshia, unl gate open gate n open door all e (3 mages load ancient scrolls that u can steal from them) all s e kill myrshia loads 4dr boots and a key.
17. Mad Warlock, from myrshia go w 2n all w unl gate open gate go 1n kill the warlock and his priests, they load nothing they just block ur way.
18. Caolabhuinn, go 1d and kill him. loads crown of thorns hp/-2ss blackened robe of the rising moon mana/+spt starburst word 6hr/2dr and some hp cloak that’s it you’re done.
ASNOR CAVE KEYS: (ALL keys crumble immediately and are SLIPPERY)
Amulet (Breedan) -> Entrance to Asnor Caves
SilverKey (Baby Dragon) -> Warden
HeavyKey (Warden) -> Lord/Master
JeweledKey (Master) -> Kilnor
StoneKey (Guardian) -> Balor/Dragon
Amulet (Dragon) -> Myrshia
Wand (Myrshia) -> Warlock
Caolabhuinn is beyond Warlock
Comments
Demos
on 2005.11.04 - 16:40:57
Huede, Gaerdal, Cleric’s, Monks, Sages, Conductor, Maidens are all Charmables….Maidens, Monks with Hands you if you fail charm, they pursue you and are aggro once engaged.
Knight also Loads a Nice shield….Hp/-ac Abiding Anguish
Master-at-Arms, Master-of-Arms, Breedan, and Knight are all lvl.30 and hero dis only! So, if you smaller then lvl 30, don’t waste mana or your time dising…..over whelm them with charmies and orb them…sit back and chill…let them do the work for you.
For Charmies: From gate go north to 4-way intersection, e, charm cleric, w, all north, u, 2s,e, pick doors north and east, charm huede and gaerdal….order huede to remove and drop mace for equ pts….gaerdal is soulstealer ring…..then, go west, all south, u, north until up exit…..go up and charm conductor. Snag whatever other mobs you see fit that are listed as charmables.